Pop'n music Glossary: Difference between revisions

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A list of terms/modes in pop'n music. English name listed to the left, with the Japanese name to the right if applicable.
A list of terms/modes in pop'n music. English name listed to the left, with the Japanese name to the right if applicable.
;5 Button
:First Game: [[PnM_AC_5|pop'n music 5]]
:The lowest rated difficulty level in pop'n music. It uses the center 5 buttons exclusively, with notecounts typically around 100-400 notes. 5 Button was removed in [[PnM AC SP|pop'n music Sunny Park]], replaced by EASY. Most songs from pop'n music 5 through [[PnM AC 20|pop'n music 20 fantasia]] had a 5 Button chart.


;Bad
;Bad
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;Battle Mode
;Battle Mode
:First Game: [[PnM_AC_6|pop'n music 6]]
:First Game: [[PnM_AC_6|pop'n music 6]]
:You and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various ojamas at certain levels, with 4/MAX being the highest. Songs originally only had one set of Battle charts, but beginning with [[PnM_AC_8|pop'n music 8]], Hyper Battle charts were added. (Note that not all pop'n music songs, even in the latest games, have Hyper Battle charts.) This mode was not in [[PnM_CS_6|pop'n music 6 CS]], but it was present on all the PS2 installments save [[PnM_CS_Best_Hits|pop'n music Best Hits!]]. [[PnM_CS_7|pop'n music 7 CS]] and [[PnM CS Portable|pop'n music portable]] have only one set of Battle Mode charts available. Battle charts do not appear in [[PnM CS Portable 2|pop'n music portable 2]].
:You and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various ojamas at certain levels, with 4/MAX being the highest. Songs originally only had one set of Battle charts, but beginning with [[PnM_AC_8|pop'n music 8]], Hyper Battle charts were added. (Note that not all pop'n music songs, even in the latest games, have Hyper Battle charts.) This mode was not in [[PnM_CS_6|pop'n music 6 CS]], but it was present on all the PS2 installments save [[PnM_CS_Best_Hits|pop'n music Best Hits!]]. [[PnM_CS_7|pop'n music 7 CS]] and [[PnM CS Portable|pop'n music portable]] have only one set of Battle Mode charts available. Battle charts do not appear in [[PnM CS Portable 2|pop'n music portable 2]] or the Long songs in [[PnM_AC_9|pop'n music 9]].


;Challenge Mode
;Challenge Mode
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:Courses are an arcade mode of play where you play four predetermined songs back to back on a single life bar. The bar barely increases during play, and barely fills up between songs. An empty bar results in your immediate disqualification, though you can still enter your name if you got a high enough score on the rankings. In the pop'n music CS games [[PnM_CS_6|6]] through [[PnM_CS_8|8]], certain songs can only be played in Game/Free Mode by playing them in courses. [[PnM_AC_17|pop'n music 17 THE MOVIE]] marks the final appearance of courses to date in the arcade; Expert Courses were dropped in [[PnM_AC_18|pop'n music 18 せんごく列伝]] and haven't been seen since.
:Courses are an arcade mode of play where you play four predetermined songs back to back on a single life bar. The bar barely increases during play, and barely fills up between songs. An empty bar results in your immediate disqualification, though you can still enter your name if you got a high enough score on the rankings. In the pop'n music CS games [[PnM_CS_6|6]] through [[PnM_CS_8|8]], certain songs can only be played in Game/Free Mode by playing them in courses. [[PnM_AC_17|pop'n music 17 THE MOVIE]] marks the final appearance of courses to date in the arcade; Expert Courses were dropped in [[PnM_AC_18|pop'n music 18 せんごく列伝]] and haven't been seen since.
:Prior to courses, there was a mode in [[PnM_AC_3|pop'n music 3]] which allowed you to play through three songs back-to-back with Hyper notecharts. This mode was never used again due to Hyper charts being added to the core game the following installment.
:Prior to courses, there was a mode in [[PnM_AC_3|pop'n music 3]] which allowed you to play through three songs back-to-back with Hyper notecharts. This mode was never used again due to Hyper charts being added to the core game the following installment.
;Easy
:First Game: [[PnM AC SP|pop'n music Sunny Park]]
:A new difficulty level introduced in pop'n music Sunny Park. This mode replaces the old 5 Button difficulty level and features simple charts that use 3-9 buttons. Not every song has an Easy chart.


;Excite
;Excite
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;HELL
;HELL
:First Game: [[PnM_AC_6|pop'n music 6]]
:First Game: [[PnM_AC_6|pop'n music 6]]
:The name of a course in pop'n music (usually) containing the four hardest new songs in the game. It is often one of the final unlocks in any given pop'n music game. Since [[PnM_AC_8|pop'n music 8]], HELL courses have had exclusively EX charts in them. It is also the name of an ojama that punishes you severely for missing a note when activated. There are no HELL courses after [[PnM_AC_17|pop'n music 17 THE MOVIE]], since there have been no Expert Courses in the series since then.
:The name of a course in pop'n music (usually) containing the four hardest new songs in the game. It is often one of the final unlocks in any given pop'n music game. Since [[PnM_AC_8|pop'n music 8]], HELL courses have had exclusively EX charts in them. It is also the name of an ojama that punishes you severely for missing a note when activated. Courses, including HELL, were removed in [PnM AC 18|pop'n music 18 せんごく列伝]].


;Hi-Speed
;Hi-Speed
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;Long Version
;Long Version
:First Game: [[PnM_AC_9|pop'n music 9]]
:First Game: [[PnM_AC_9|pop'n music 9]]
:Longer versions of pre-existing pop'n music songs, ranging from 3 to 5 minutes long. Due to their length, a Long Version takes up 2 stages - except for the long version of [[Homesick Pt.2&3]]. All other Long Versions songs were removed in [[PnM_AC_16|pop'n music 16 PARTY♪]].
:Longer versions of pre-existing pop'n music songs, ranging from 3 to 5 minutes long. Due to their length, a Long Version takes up 2 stages - except for the long version of [[Homesick Pt.2&3]]. All other Long Versions songs were removed in [[PnM_AC_16|pop'n music 16 PARTY♪]]. Long Version songs do not have Battle charts.


;Max Combo
;Max Combo