AC DDR A: Difference between revisions

→‎General Information / Changes: Change some outdated information, hopefully make some sentences less awkward
(→‎General Information / Changes: Change some outdated information, hopefully make some sentences less awkward)
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** Full combo lamps carry over, though they appear as ASSIST clears due to DanceDanceRevolution A's scoring changes.
** Full combo lamps carry over, though they appear as ASSIST clears due to DanceDanceRevolution A's scoring changes.
* When using the Screen filter option, if a chart ends with Freeze Arrows, the filter now disappears at the end of the arrows instead of at the start.
* When using the Screen filter option, if a chart ends with Freeze Arrows, the filter now disappears at the end of the arrows instead of at the start.
* Successfully clearing a Shock Arrow now has the O.K. judgement and the combo increase now appear immediately.
* Successfully clearing a Shock Arrow now has the O.K. judgement and the combo increase appear immediately.
* Timing windows have been adjusted to remove the "magic BPMs" problem that existed in previous games.
* Timing windows have been adjusted to remove the "magic BPMs" problem that existed in previous games.
* The music select screen now resembles that of the [[SOUND VOLTEX Information|SOUND VOLTEX]] series.
* The music select screen has been completely redesigned. It now strongly resembles the UI used in the SOUND VOLTEX series at the time.
** Sorting by Difficulty now follows other BEMANI games, with each Level folder containing all difficulties rated with said Level.
** Sorting by Difficulty now follows other BEMANI games, with each Level folder containing all difficulties rated with said Level.
** A BPM gauge is present on the music select screen for the first time since [[AC DDR X|DanceDanceRevolution X]]. However, it now animates based solely on the currently selected song's maximum BPM and disappears if the currently selected song has a random BPM (e.g. EXTRA EXCLUSIVE songs on EXTRA STAGE).
** A BPM gauge is present on the music select screen for the first time since [[AC DDR X|DanceDanceRevolution X]]. However, it now animates based solely on the currently selected song's maximum BPM and disappears if the currently selected song has a random BPM (e.g. EXTRA EXCLUSIVE songs on EXTRA STAGE).
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** Included are the four licensed songs from the ''EDM~Exciting★Dance★Matsuri~'' event, the three KONAMI original songs from the ''OSB~Winter★Special★Present~'' event, and [[Kyun kyun bakkyun LOVE|きゅん×きゅんばっきゅん☆LOVE]].
** Included are the four licensed songs from the ''EDM~Exciting★Dance★Matsuri~'' event, the three KONAMI original songs from the ''OSB~Winter★Special★Present~'' event, and [[Kyun kyun bakkyun LOVE|きゅん×きゅんばっきゅん☆LOVE]].
* Even for new songs, characters now use the old dance routines introduced back in [[CS DDR ULTRAMIX|DanceDanceRevolution ULTRAMIX]] instead of the new ones introduced in X. This retroactively applies to every other song as well.
* Even for new songs, characters now use the old dance routines introduced back in [[CS DDR ULTRAMIX|DanceDanceRevolution ULTRAMIX]] instead of the new ones introduced in X. This retroactively applies to every other song as well.
** Songs with special choreographies still keep them, though.
** Songs with special choreography still keep them, though.
** [[Dance Celebration]]'s special choreography was revived as well.
** [[Dance Celebration]]'s special choreography was revived as well.
** Songs with special choreographies now always force a random male character on Player 1 and a random female character on Player 2, overriding the players' respective character selections.
** Songs with special choreography now always force a random male character on Player 1 and a random female character on Player 2, overriding the players' respective character selections.
** Character and stage camera and scenery animations now slow down immensely again in response to a stop in a song during gameplay.  
** Background dancers and stage animations once again slow down during stops.
* The song title and artist are now centered, rather than left-aligned within their box, during gameplay.
* The song title and artist are now centered, rather than left-aligned within their box, during gameplay.
* [[AFRO]], [[YUNI]], [[JENNY]], and [[RAGE]] received new outfits, marking the first time characters receive new outfits since X2.
* [[AFRO]], [[YUNI]], [[JENNY]], and [[RAGE]] received new outfits, marking the first time characters received new outfits since X2.
** Character cut-ins were removed, making this the first arcade DanceDanceRevolution game to omit them since their debut in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
** Character cut-ins were removed, making this the first arcade DanceDanceRevolution game to omit them since their debut in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
** "The Dark One" was removed as a playable character.
** "The Dark One" was removed as a playable character.
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* The [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs are now playable by default.
* The [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs are now playable by default.
** Songs from [[Nettou! BEMANI Stadium|熱闘!BEMANIスタジアム]], [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]], [[Kaitou BisCo no yokokujou!!|怪盗BisCoの予告状!!]] and [[BEMANI SUMMER DIARY 2015]], as well as [[POSSESSION(EDP Live Mix)]], [[Poochie]] and [[Kono aozora no shita de|この青空の下で]], can be unlocked on EXTRA SAVIOR from June 13th, 2016 if they have not yet unlocked in 2014.
** Songs from [[Nettou! BEMANI Stadium|熱闘!BEMANIスタジアム]], [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]], [[Kaitou BisCo no yokokujou!!|怪盗BisCoの予告状!!]] and [[BEMANI SUMMER DIARY 2015]], as well as [[POSSESSION(EDP Live Mix)]], [[Poochie]] and [[Kono aozora no shita de|この青空の下で]], can be unlocked on EXTRA SAVIOR from June 13th, 2016 if they have not yet unlocked in 2014.
* The Chinese version CHALLENGE variants introduced in X2 now play their original Japanese versions instead.
* The song variants with Chinese lyrics used on some CHALLENGE charts, introduced in X2, have been removed. Those charts now play the original Japanese versions of the song instead.
* First DanceDanceRevolution game to feature full-screen background images with lyrics that remove on-screen dancers for certain licenses.
* First DanceDanceRevolution game to feature full-screen background images with lyrics that remove on-screen dancers for certain licenses.
* First arcade DanceDanceRevolution game since [[AC DDR 3rd|3rdMIX]] to display lyrics during gameplay, although only for [[Lesson by DJ|one song]].
* First arcade DanceDanceRevolution game since [[AC DDR 3rd|3rdMIX]] to display lyrics during gameplay, although only for [[Lesson by DJ|one song]].
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* First arcade DanceDanceRevolution title officially released in North America and Europe since DanceDanceRevolution X2.
* First arcade DanceDanceRevolution title officially released in North America and Europe since DanceDanceRevolution X2.
** This is the first North American DanceDanceRevolution release to officially support e-amusement.
** This is the first North American DanceDanceRevolution release to officially support e-amusement.
** Unlike other regions, North America does not use the e-amusement Participation system in place since [[AC DDR 2013|DanceDanceRevolution (2013)]]. Cabinets are playable without an e-amusement connection at the cost of operators being required to purchase upgrade kits for each version.
** Unlike other regions, North America does not use the e-amusement Participation system in place since [[AC DDR 2013|DanceDanceRevolution (2013)]]. Cabinets are playable without an e-amusement connection, but switching to a new version of the game requires purchasing an upgrade kit.
** European machines do not have e-amusement support, though they don't require an e-amusement connection.
** European machines do not have e-amusement support.
*** They also lack full options, access to EXTRA/ENCORE EXTRA STAGE, and have a smaller overall songlist.
*** They also lack full options, access to EXTRA/ENCORE EXTRA STAGE, and have a smaller overall songlist.
** Last North American DanceDanceRevolution game to provide a new marquee. (The European version of [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]] would later come with a new marquee.)
** Last North American DanceDanceRevolution game to provide a new marquee. (The European version of [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]] would later come with a new marquee.)
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*** State names are now written in full instead of abbreviations, while Overseas replaces the Mexico and "etc." options.
*** State names are now written in full instead of abbreviations, while Overseas replaces the Mexico and "etc." options.
*** These regions were first introduced for high scores in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]: the 50 states used an abbreviated form, Canada and Mexico were options, and Overseas was known as "etc."
*** These regions were first introduced for high scores in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]: the 50 states used an abbreviated form, Canada and Mexico were options, and Overseas was known as "etc."
** First European DanceDanceRevolution release without the option to change language to other European languages.
** First European DanceDanceRevolution release that only supports the English language.
* Eight licensed western pop songs were added to coincide with the game's North American release.
* Eight licensed western pop songs were added to coincide with the game's North American release.
* First DanceDanceRevolution title to be location tested in Europe since DanceDanceRevolution X2.
* First DanceDanceRevolution title to be location tested in Europe since DanceDanceRevolution X2.
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