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** Tohoku EVOLVED also has the second highest BPM at any point in all BEMANI games, behind [[D.I.X.]]'s 1080 BPM from [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]]. | ** Tohoku EVOLVED also has the second highest BPM at any point in all BEMANI games, behind [[D.I.X.]]'s 1080 BPM from [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]]. | ||
** Tohoku EVOLVED also has the second widest BPM range in all BEMANI games, with a peak low BPM-peak high BPM difference of 978.3 BPM, behind D.I.X.'s peak low-peak high BPM difference of 1010 BPM. | ** Tohoku EVOLVED also has the second widest BPM range in all BEMANI games, with a peak low BPM-peak high BPM difference of 978.3 BPM, behind D.I.X.'s peak low-peak high BPM difference of 1010 BPM. | ||
* Unlike most of the songs in the EVOLVED series, Tohoku EVOLVED has only one version. Instead, Tohoku EVOLVED has 4 different charts with only the last jump (during the speed-up to | * Unlike most of the songs in the EVOLVED series, Tohoku EVOLVED has only one version. Instead, Tohoku EVOLVED has 4 different charts with only the last jump (during the speed-up to 1021 BPM) being in a different corner. This jump is random and affects all charts (except BEGINNER, which lacks the ending jump). | ||
* During Tohoku EVOLVED, the announcer does not speak anything other than combo announcements. The only other song to do this is [[PARANOiA Revolution]], while [[OurMemories|#OurMemories]] does not even have combo announcements. | * During Tohoku EVOLVED, the announcer does not speak anything other than combo announcements. The only other song to do this is [[PARANOiA Revolution]], while [[OurMemories|#OurMemories]] does not even have combo announcements. | ||
** However, playing Tohoku EVOLVED in the EVOLVED course allows the announcer to speak like normal. | ** However, playing Tohoku EVOLVED in the EVOLVED course allows the announcer to speak like normal. |
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