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== Trivia == | == Trivia == | ||
{{Gallery}} | {{Gallery}} | ||
* DUE TOMORROW's video marks the third appearance of the digital stick man | * DUE TOMORROW's video marks the third appearance of the digital stick man, following [[Kecak]] and [[LESSON 5]]. | ||
* DUE TOMORROW is the first beatmania IIDX song with a Level 12 Single ANOTHER chart to be removed from the arcades. | * DUE TOMORROW is the first beatmania IIDX song with a Level 12 Single ANOTHER chart to be removed from the arcades. | ||
* DUE TOMORROW is an unlockable revival song in [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]' ARENA MODE. It can be unlocked by collecting 50 ARENA CUBES. | * DUE TOMORROW is an unlockable revival song in [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]' ARENA MODE. It can be unlocked by collecting 50 ARENA CUBES. | ||
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== Song Production Information == | == Song Production Information == | ||
=== Tomoyuki === | === Tomoyuki === | ||
I didn't know what I was thinking, but I just decided its BPM first.<br> | |||
The | The maximum value I can currently assign in my sequencing software is BPM400.<br> | ||
Can | Can I make a song like this? It became a battle with myself from there.<br> | ||
After struggling with the sequencing software, it turned out like this.<br> | |||
It's fast. It's | It's fast. It's distorted. And also explosive. It was from various things.<br> | ||
By the way, Hiroyuki | By the way, Hiroyuki named the song title. | ||
=== [[Hiroyuki Uchida|Hiroyuki]] === | === [[Hiroyuki Uchida|Hiroyuki]] === | ||
When I listened to this song I | When I listened to this song, I came up with someone working very hard against a deadline, so I gave it the title "DUE TOMORROW". | ||
so I gave it the title DUE TOMORROW. | |||
== Video Production Information == | == Video Production Information == | ||
=== kjk@tksd / TOKYO SYOKUDO === | |||
Anyways, this song has a somewhat tremendous impact, and I think the key point is to follow that wave as is, so my first impression was to prepare several patterns of short loop videos.<br> | |||
Initially, I was thinking about using live-action footage of construction sites or four panel loops of city footage, but as I repeatedly listened to this song, I thought "this should be simpler", so I thought it might be good for it to appear like a clean and rough GIF animation. After I decided on that, I repeatedly thought about two panel animations with several variations, and arranged them with repeated adjustments.<br> | |||
It was better than thinking of materials at TOKYO SYOKUDO and saying "this and that is good", but each material didn't have a particular meaning. It's just from momentum! That's right.<br> | |||
There's quite a lot of materials that were too good to throw away.<br> | |||
The TOKYO SYOKUDO team decisively agreed that "that" punchline was somehow "the only one" without any context. | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |
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