DUE TOMORROW

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DUE TOMORROW

Song Information

Artist: Mr.T
Composition/Arrangement: Tomoyuki Uchida
BPM: 100-400
Length: 1:39
Genre: TECHNO
Movie: 東京食堂
First Music Game Appearance: beatmania IIDX 13 DistorteD
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

  • A remastered, extended version of DUE TOMORROW, titled DUE TOMORROW【2020 Re:build】, was uploaded by Tomoyuki Uchida to his YouTube channel.

Trivia

This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.
  • DUE TOMORROW's video marks the third appearance of the digital stick man, following Kecak and LESSON 5.
  • DUE TOMORROW is the first beatmania IIDX song with a Level 12 Single ANOTHER chart to be removed from the arcades.
  • DUE TOMORROW is an unlockable revival song in beatmania IIDX 25 CANNON BALLERS' ARENA MODE. It can be unlocked by collecting 50 ARENA CUBES.

Song Production Information

Tomoyuki

I don't know what I was thinking, but I just decided its BPM first.
The maximum value I can currently assign in my sequencing software is BPM400.
Can I make a song with this? It became a battle with myself from there.
After struggling with the sequencing software, it turned out like this.
It's fast. It's distorted. And also explosive. It was from various things.
By the way, Hiroyuki named the song title.

Hiroyuki

When I listened to this song, I thought about someone working very hard against a deadline, so I gave it the title "DUE TOMORROW".

Video Production Information

kjk@tksd / TOKYO SYOKUDO

Anyways, this song has a huge impact, and I think the key point is to follow its wave, so my first impression was to prepare several patterns of short loop videos.
Initially, I was thinking about using live-action footage of construction sites or four panel loops of city footage, but as I repeatedly listened to this song, I thought "this should be simpler", so I thought it might be good for it to appear like clean and rough GIF animations. After I decided on that, I repeatedly thought about two panel animations with several variations, and arranged them with repeated adjustments.
I thought of many ideas at TOKYO SYOKUDO while saying "this and that is good", but each idea didn't have a particular meaning. It's just from momentum! That's right.
There's quite a lot of ideas that were too good to throw away.
The TOKYO SYOKUDO team decisively agreed that "that" punchline was somehow "the only one" without any context.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12.

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 190 470 791 1073 - 470 791 1543 -
beatmania IIDX 13 DistorteD - 6 9 11 - 6 11 - -
beatmania IIDX 14 GOLD - 6 9 ↑12 - 6 11 - -
beatmania IIDX 15 DJ TROOPERS→17 SIRIUS - 6 9 12 - 6 ↓10 - -
beatmania IIDX 25 CANNON BALLERS→Present - 6 9 12 - 6 10 12 -
beatmania IIDX 13 DistorteD CS 3 6 9 12 - 6 10 - -