AC tricoro: Difference between revisions

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== Ω-ATTACK (tricoro / BLUE) ==
== Ω-ATTACK (tricoro / BLUE) ==
The ''Ω-ATTACK'' unlock system, introduced on 12/12/2012, lets you unlock songs by clearing viruses in the network.<br>
The ''Ω-ATTACK'' unlock system, introduced on 12/12/2012, is an after-play mini-game that involves clearing viruses in the network.<br>
For every play of beatmania IIDX, regardless of the mode chosen or if you clear a stage or not, CP is awarded. You use CP to purchase weapons to clear the viruses. As you clear more of the viruses, you unlock song charts, unlock new weapons, and upgrade your code level to earn more CP per play. Some tiles also require more hits to clear (for example, Level 2 tiles requires 2 hits to clear).<br>
For every play of beatmania IIDX, regardless of the mode chosen or if you clear a stage or not, CP is awarded. You use CP to purchase weapons to clear the viruses. As you clear more of the viruses, you unlock song charts, unlock new weapons, and upgrade your code level to earn more CP per play. Some tiles also require more hits to clear (for example, Level 2 tiles requires 2 hits to clear).<br>
The cost and effects of each weapon are as follows:
The cost and effects of each weapon are as follows:
* 1-WAY (1CP): Hits one tile adjacent to the selected tile.
* 1-WAY (1CP): Hit one tile adjacent to the selected tile.
* 3-WAY (unlock in SECTOR A, 2CP): Hits 3 tiles adjacent to the selected tile.
* 3-WAY (unlock in SECTOR A, 2CP): Hit 3 tiles adjacent to the selected tile.
* LASER (unlock in SECTOR B, 3CP): Hits 4 tiles in a straight line.
* LASER (unlock in SECTOR B, 3CP): Hit 4 tiles in a straight line.
* BOMB (unlock in SECTOR B, 4CP): '''Clear''' all 6 surrounding tiles (regardless of level) adjacent to the selected tile.
* BOMB (unlock in SECTOR B, 4CP): '''Clear''' all 6 surrounding tiles (regardless of level) adjacent to the selected tile.


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