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(all D/A cards for LB songs are finally out) |
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CS Crossovers instead require the HEROIC GAUGE to be filled, whose process is much quicker. However, unlike the YELLOW BOSS songs, the HEROIC GAUGE is player-based instead of being collectively store-based, meaning that players can unlock the CS Crossover only for themselves.<br> | CS Crossovers instead require the HEROIC GAUGE to be filled, whose process is much quicker. However, unlike the YELLOW BOSS songs, the HEROIC GAUGE is player-based instead of being collectively store-based, meaning that players can unlock the CS Crossover only for themselves.<br> | ||
The strength of the boss increases in proportion to the amount of players registered to a store. The amount of damage dealt to the boss depends on the player's Score on a song, on the difficulty level of a song and on the mood of the boss, which | The strength of the boss increases in proportion to the amount of players registered to a store. The amount of damage dealt to the boss depends on the player's Score on a song, on the difficulty level of a song and on the mood of the boss, which is scripted to change during specific hours of the day and shown by the three different types of "smiley" faces appearing on the boss selection screen. If you win a Rival Battle, the amount of damage dealt to the boss will be doubled, or almost as doubled against Chapter 2 bosses. | ||
The sword icon on the screen represents the Critical Gauge. Once filled, in the successive boss assault the damage dealt will be greater (players can make their own "critical attacks" in the eAMUSEMENT website). Critical Gauge is filled faster by playing songs from different IIDX versions within the same play session. | The sword icon on the screen represents the Critical Gauge. Once filled, in the successive boss assault the damage dealt will be greater (players can make their own "critical attacks" in the eAMUSEMENT website). Critical Gauge is filled faster by playing songs from different IIDX versions within the same play session. |
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