A: Difference between revisions

253 bytes removed ,  13 March
 
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Length: 2:09 (beatmania IIDX), 1:46 (DanceDanceRevolution)<br>
Length: 2:09 (beatmania IIDX), 1:46 (DanceDanceRevolution)<br>
Genre: RENAISSANCE<br>
Genre: RENAISSANCE<br>
Movie: [[Yoshihiko Shiroki|shiro]] (overlays by [[Goli Matsumoto|GOLI]])<br>
Movie: [[Yoshiko Shiroki|shiro]] (overlays by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
Other Music Game Appearances:  
Other Music Game Appearances:  
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** A short version of A -少年A-, titled [[Shounen A|少年A]], appears in [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]].
** A short version of A -少年A-, titled [[Shounen A|少年A]], appears in [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]].
* A is part of D.J.Amuro's RENAISSANCE series of songs.
* A is part of D.J.Amuro's RENAISSANCE series of songs.
* The DanceDanceRevolution series uses a shorter version of A.
* The DanceDanceRevolution series uses a shorter version of A, removing 16 measures from the 191 BPM section and one measure from the 93 BPM section.
* A hard rock remix of A by [[Shintaro Mikami|ASTRA]], titled [[A - Astral Inner Flame ver. -]], appears on the [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] exclusive album [[BEMANI kyoku wo band de ensou shitemita|BEMANI曲をバンドで演奏してみた]].
* A hard rock remix of A by [[Shintaro Mikami|ASTRA]], titled [[A - Astral Inner Flame ver. -]], appears on the [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] exclusive album [[BEMANI kyoku wo band de ensou shitemita|BEMANI曲をバンドで演奏してみた]].
** A short version of A - Astral Inner Flame ver. - later appeared in [[CS GD Konasute|コナステ GITADORA]].
** A short version of A - Astral Inner Flame ver. - later appeared in [[CS GD Konasute|コナステ GITADORA]].
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== Song Production Information ==
== Song Production Information ==
=== D.J.Amuro ===
=== D.J.Amuro ===
The A in the title is for the trump card, the ace.
The A in "A" is the ace in trump card.<br>
This song's concept was actually around since 3rd style.<br>
The first-half begins at about half the BPM, requires the skill to sight-read complex chords, a 16-bar piano phrase with high speed drum'n'bass rhythms falling notes to play with both hands, then for the part with the scales plus scratching, one-handed skills are necessary to play the scales...... So, it was essential that I created a song using all these skills required to clear IIDX.


To tell you the truth, I first got the basic idea for this song around 3rd style. A song that starts at about half speed and has lots of complex chords that requires precision sight-reading, then breaks out into a drum'n'bass rhythm with a stream of 16-notes on the piano part. You'd play it with both hands to hit the scattered notes coming down, then for the part with the scales and the scratch, you might perhaps develop the musical technique necessary to mimic an actual performance of such a scale ... well, it was requested that I make a song kind of like that, as it happens, that would force a player to use all of their skill to perform.
But at the time, the song's difficulty level was too high for the average player, so while I waited for the players' skill level to increase, the difficulty level of the gameplay slowly increased with each version, but then I saw many people easily clear charts close to the human limit at the 7th location test, so I was convinced that it was time to finally release this song.<br>
I chose the name D.J.Amuro from the song title "A".<br>
I hope each player can feel the thoughts I placed in this song.


However, at the time we felt that the level of this song might provide too high a hurdle for the typical player, so we waited for them to mature as the different versions of IIDX came and went and the level of the game's difficulty steadily rose. When we saw how good people had gotten at spontaneously reading patterns during the 7th location test, we were confident it was the right time to release this song.
I'm sorry to most people who haven't reached the intended difficulty level except for super advanced players, but I will be happy if clearing this song is a proof of being an elite player.
 
This time I've taken the name "D.J.Amuro" from the "A" of the song title. I hope you can feel all the thoughts and memories I've packed into this song.
 
I'm sorry for all of you who haven't achieved the extremely high level of proficiency to play such a song, but I hope you can look forward to passing it as a sign that you, too, have achieved the highest level of proficiency.


== CS Information Data ==
== CS Information Data ==
=== [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (America)]] ===
=== [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (North America)]] ===
You have unlocked the song "A" by D.J. Amuro. Don't let the simple song title fool you, "A" is a brilliant masterpiece that features classical inspired melodies mixed with an edgy drum'n'bass line to deliver an over the top intense song. Experience the power of "A" - its awesome and amazing!
You have unlocked the song "A" by D.J. Amuro. Don't let the simple song title fool you, "A" is a brilliant masterpiece that features classical inspired melodies mixed with an edgy drum'n'bass line to deliver an over the top intense song. Experience the power of "A" - its awesome and amazing!


== Video Production Information ==
== Video Production Information ==
=== GOLI ===
=== GOLI ===
This is the last song we worked on visuals for. Since it was delivered to the visual production team in the final stages of development, we didn't think we'd have time to do a movie or even key animation for it. But we thought it's such a great song, we have to do something for it ... and so the pressure kept building up to finish something. I couldn't face Amuro-san with a total failure, after all *g* So, this is the song we did the quickest work for, next to [[ZERO-ONE]].
This is another illustration I drew at the end of the project.<br>
The song was already in the final stages of development, so there wasn't time to do a movie or animation for it. But it was such a great song, that I had to include something. The pressure keeps coming. I couldn't face Amuro (laughs). This production was made very quickly. About as quick as [[ZERO-ONE]].


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
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{{DDR Chart|Dancing Stage Fusion CS (PS2)|2|4|6|8|9|4|6|8|9}}
{{DDR Chart|Dancing Stage Fusion CS (PS2)|2|4|6|8|9|4|6|8|9}}
{{DDR Chart|DanceDanceRevoluion ULTRAMIX2 / Dancing Stage Unleashed2|N/A|4|6|8|⁑N/A|4|6|8|⁑N/A}}
{{DDR Chart|DanceDanceRevoluion ULTRAMIX2 / Dancing Stage Unleashed2|N/A|4|6|8|⁑N/A|4|6|8|⁑N/A}}
{{DDR Chart|DanceDanceRevolution GRAND PRIX|4|5|8|11|12|5|7|11|13}}
}}
}}
⁑ Denotes chart is unused and cannot be accessed through normal gameplay.
⁑ Denotes chart is unused and cannot be accessed through normal gameplay.
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