AC DDRMAX2: Difference between revisions

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* First DanceDanceRevolution game to not feature "How To Play" in attract mode.
* First DanceDanceRevolution game to not feature "How To Play" in attract mode.
* First DanceDanceRevolution game with CHALLENGE difficulty and CHALLENGE mode.
* First DanceDanceRevolution game with CHALLENGE difficulty and CHALLENGE mode.
** CHALLENGE mode is a variant of NONSTOP mode, with courses containing a variable number of songs (between 4 and up to 20) under a single difficulty. Unlike NONSTOP mode, players may not set any modifiers (some courses had certain stages forced with certain modifiers instead).
** CHALLENGE mode is a variant of NONSTOP mode, with courses containing a variable number of songs (from 4 to 20) under a single difficulty. Unlike NONSTOP mode, players may not set any modifiers (some courses had certain stages with fixed modifiers instead).
** When playing CHALLENGE courses, the LIFE GAUGE is instead replaced with a LIFE4 (depicted as a battery with three segments). Getting any four missteps (combo breaks and/or N.G.s on Freeze Arrows) anytime during a song will trigger an instant stage failure. LIFE4 would remain exclusive in this mode until the EXTRA STAGE system revamp in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
** When playing CHALLENGE courses, the LIFE GAUGE is instead replaced with LIFE4 (depicted as a battery with three segments). Getting any four missteps (combo breaks and/or N.G.s on Freeze Arrows) anytime during a song will trigger an instant stage failure. LIFE4 would remain exclusive in this mode until the EXTRA STAGE system revamp in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
** Only DanceDanceRevolution title to hide the actual title from CHALLENGE-only songs by displaying their original version's title, banner and background when played in their respective courses. This was changed in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
** Only DanceDanceRevolution title to hide the actual title from CHALLENGE-only songs by displaying their original version's title, banner and background when played in their respective courses. This was changed in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000).
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000).