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* Many of the KONAMI originals from [[AC DDR 5th|5thMIX]] returned. However, none of the previous Dancemania licenses removed in [[AC DDRMAX|DDRMAX]] returned. | * Many of the KONAMI originals from [[AC DDR 5th|5thMIX]] returned. However, none of the previous Dancemania licenses removed in [[AC DDRMAX|DDRMAX]] returned. | ||
* First DanceDanceRevolution game to not feature "How To Play" in attract mode. | * First DanceDanceRevolution game to not feature "How To Play" in attract mode. | ||
* First DanceDanceRevolution game with CHALLENGE difficulty and CHALLENGE mode. | * First DanceDanceRevolution game with CHALLENGE difficulty and CHALLENGE mode. | ||
** CHALLENGE mode is a variant of NONSTOP mode, with courses containing a variable number of songs (between 4 and up to 20) under a single difficulty. Unlike NONSTOP mode, players may not set any modifiers (some courses had certain stages forced with certain modifiers instead). | ** CHALLENGE mode is a variant of NONSTOP mode, with courses containing a variable number of songs (between 4 and up to 20) under a single difficulty. Unlike NONSTOP mode, players may not set any modifiers (some courses had certain stages forced with certain modifiers instead). | ||
** When playing CHALLENGE courses, the LIFE GAUGE is instead replaced with a LIFE4 (depicted as a battery with three segments). Getting any four missteps (combo breaks and/or N.G.s on Freeze Arrows) anytime during a song will trigger an instant stage failure. LIFE4 would remain exclusive in this mode until the EXTRA STAGE system revamp in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. | ** When playing CHALLENGE courses, the LIFE GAUGE is instead replaced with a LIFE4 (depicted as a battery with three segments). Getting any four missteps (combo breaks and/or N.G.s on Freeze Arrows) anytime during a song will trigger an instant stage failure. LIFE4 would remain exclusive in this mode until the EXTRA STAGE system revamp in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. |
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