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* First DanceDanceRevolution game to not feature "How To Play" in attract mode. | * First DanceDanceRevolution game to not feature "How To Play" in attract mode. | ||
* First DanceDanceRevolution game with CHALLENGE difficulty and CHALLENGE mode. | * First DanceDanceRevolution game with CHALLENGE difficulty and CHALLENGE mode. | ||
** CHALLENGE mode is a variant of NONSTOP mode, with courses containing a variable number of songs under a single difficulty. Unlike NONSTOP mode, players may not set any modifiers (some courses had certain stages forced with certain modifiers instead). | ** CHALLENGE mode is a variant of NONSTOP mode, with courses containing a variable number of songs (between 4 and up to 20) under a single difficulty. Unlike NONSTOP mode, players may not set any modifiers (some courses had certain stages forced with certain modifiers instead). | ||
** When playing CHALLENGE courses, the | ** When playing CHALLENGE courses, the LIFE GAUGE is instead replaced with a LIFE4 (depicted as a battery with three segments). Getting any four missteps (combo breaks and/or N.G.s on Freeze Arrows) anytime during a song will trigger an instant stage failure. LIFE4 would remain exclusive in this mode until the EXTRA STAGE system revamp in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. | ||
** Only DanceDanceRevolution title to hide the actual title from CHALLENGE-only songs by displaying their original version's title, banner and background when played in their respective courses. This was changed in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. | ** Only DanceDanceRevolution title to hide the actual title from CHALLENGE-only songs by displaying their original version's title, banner and background when played in their respective courses. This was changed in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. | ||
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000). | * Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000). | ||
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** The default song sorting order is now by group/color, followed by the Single Light foot rating, and then by title. | ** The default song sorting order is now by group/color, followed by the Single Light foot rating, and then by title. | ||
* [[Junko Karashima]] makes her BEMANI debut. | * [[Junko Karashima]] makes her BEMANI debut. | ||
* First appearance of the DARK modifier (also known as STEP ZONE in later games), which hides the stepping zone. Until [[AC DDR SuperNOVA|SuperNOVA]], DARK is placed | * First appearance of the DARK modifier (also known as STEP ZONE in later games), which hides the stepping zone. Until [[AC DDR SuperNOVA|SuperNOVA]], DARK is placed under the ARROW option. | ||
* Final DanceDanceRevolution game that uses the "music from beatmania" label from [[AC DDR 3rd|old versions]]. | * Final DanceDanceRevolution game that uses the "music from beatmania" label from [[AC DDR 3rd|old versions]]. | ||
* All DanceDanceRevolution 5thMIX arcade songs received brand-new banners, replacing the old banners (which were crops of the background images). | * All DanceDanceRevolution 5thMIX arcade songs received brand-new banners, replacing the old banners (which were crops of the background images). |
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