AC DDR 5th: Difference between revisions

651 bytes added ,  15 October 2015
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* First DanceDanceRevolution game to list BPM changes in a song.
* First DanceDanceRevolution game to list BPM changes in a song.
* First DanceDanceRevolution game to feature stops in a song.
* First DanceDanceRevolution game to feature stops in a song.
* Introduces songwheel interface, displaying song titles in bigger fonts, but subtitles and artist names in smaller fonts for each song.
* First and only DanceDanceRevolution game with a windowed demo loop to display warning screen, Konami and Bemani logos, and Dancemania albums, except the title screen, tutorial and demonstration song.
* First DanceDanceRevolution to feature a different in-song interface, with the top and bottom parts of the screen cropped to make room for score counters and a bar. This would continue to be used in the arcade series until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* First DanceDanceRevolution to feature a different in-song interface, with the top and bottom parts of the screen cropped to make room for score counters and a bar. This would continue to be used in the arcade series until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* Announcer saying "Dance Dance Revolution" returns (but in new tone) since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] when selecting 2ndMIX mode.
* Last DanceDanceRevolution arcade game to feature dancing characters until the release of DanceDanceRevolution SuperNOVA.
* Last DanceDanceRevolution arcade game to feature dancing characters until the release of DanceDanceRevolution SuperNOVA.
* The NONSTOP course mode introduced in DanceDanceRevolution 3rdMIX was removed.
* The NONSTOP course mode introduced in DanceDanceRevolution 3rdMIX was removed.
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* Last DanceDanceRevolution arcade game to have [[Thomas Howard Lichtenstein]] as the announcer.
* Last DanceDanceRevolution arcade game to have [[Thomas Howard Lichtenstein]] as the announcer.
* None of 5thMIX's new licenses (except for the Dancemania-made remix [[CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~|CAN'T STOP FALLIN' IN LOVE (SPEED MIX)]]) ever appeared in another Japanese arcade DanceDanceRevolution release.
* None of 5thMIX's new licenses (except for the Dancemania-made remix [[CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~|CAN'T STOP FALLIN' IN LOVE (SPEED MIX)]]) ever appeared in another Japanese arcade DanceDanceRevolution release.
* Selecting difficulty during the song selection screen has been returned, replacing separate difficulty menu which had been used since DanceDanceRevolution 4thMIX.
* All of the game's song banners (new and old songs alike) are taken from the respective song's background before the song starts.
* All of the game's song banners (new and old songs alike) are taken from the respective song's background before the song starts.
** Songs from 5thMIX revived in later DanceDanceRevolution games would gain unique banners then, though.
** Songs from 5thMIX revived in later DanceDanceRevolution games would gain unique banners then, though.