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Luigi.a.cruz (talk | contribs) (→General Information / Changes: Added information.) |
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* First DanceDanceRevolution game to list BPM changes in a song. | * First DanceDanceRevolution game to list BPM changes in a song. | ||
* First DanceDanceRevolution game to feature stops in a song. | * First DanceDanceRevolution game to feature stops in a song. | ||
* Introduces songwheel interface, displaying song titles in bigger fonts, but subtitles and artist names in smaller fonts for each song. | |||
* First and only DanceDanceRevolution game with a windowed demo loop to display warning screen, Konami and Bemani logos, and Dancemania albums, except the title screen, tutorial and demonstration song. | |||
* First DanceDanceRevolution to feature a different in-song interface, with the top and bottom parts of the screen cropped to make room for score counters and a bar. This would continue to be used in the arcade series until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | * First DanceDanceRevolution to feature a different in-song interface, with the top and bottom parts of the screen cropped to make room for score counters and a bar. This would continue to be used in the arcade series until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | ||
* Announcer saying "Dance Dance Revolution" returns (but in new tone) since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] when selecting 2ndMIX mode. | |||
* Last DanceDanceRevolution arcade game to feature dancing characters until the release of DanceDanceRevolution SuperNOVA. | * Last DanceDanceRevolution arcade game to feature dancing characters until the release of DanceDanceRevolution SuperNOVA. | ||
* The NONSTOP course mode introduced in DanceDanceRevolution 3rdMIX was removed. | * The NONSTOP course mode introduced in DanceDanceRevolution 3rdMIX was removed. | ||
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* Last DanceDanceRevolution arcade game to have [[Thomas Howard Lichtenstein]] as the announcer. | * Last DanceDanceRevolution arcade game to have [[Thomas Howard Lichtenstein]] as the announcer. | ||
* None of 5thMIX's new licenses (except for the Dancemania-made remix [[CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~|CAN'T STOP FALLIN' IN LOVE (SPEED MIX)]]) ever appeared in another Japanese arcade DanceDanceRevolution release. | * None of 5thMIX's new licenses (except for the Dancemania-made remix [[CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~|CAN'T STOP FALLIN' IN LOVE (SPEED MIX)]]) ever appeared in another Japanese arcade DanceDanceRevolution release. | ||
* Selecting difficulty during the song selection screen has been returned, replacing separate difficulty menu which had been used since DanceDanceRevolution 4thMIX. | |||
* All of the game's song banners (new and old songs alike) are taken from the respective song's background before the song starts. | * All of the game's song banners (new and old songs alike) are taken from the respective song's background before the song starts. | ||
** Songs from 5thMIX revived in later DanceDanceRevolution games would gain unique banners then, though. | ** Songs from 5thMIX revived in later DanceDanceRevolution games would gain unique banners then, though. |
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