AC DDR SuperNOVA: Difference between revisions

→‎General Information / Changes: Added note about the DJ changing some lines in this game. (For example, "100 Combos!" and "Yes!" sound different in this game.)
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(→‎General Information / Changes: Added note about the DJ changing some lines in this game. (For example, "100 Combos!" and "Yes!" sound different in this game.))
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* The LIFE4 gauge which can be played on CHALLENGE mode is now displayed as four sections of a fully filled gauge.
* The LIFE4 gauge which can be played on CHALLENGE mode is now displayed as four sections of a fully filled gauge.
** The LIFE4 recovery mechanic has also changed, with only one life added after clearing an odd-numbered stage. Previously, lives were added based on the difficulty level played.
** The LIFE4 recovery mechanic has also changed, with only one life added after clearing an odd-numbered stage. Previously, lives were added based on the difficulty level played.
* Several lines from announcer Londell "Taz" Hicks were re-recorded for SuperNOVA and [[AC DDR SuperNOVA2|its sequel]].
** This includes some of the combo counts and the "Yes!" cue.
** These new lines would later be used in the [[DDR SELECTION]] mode of [[AC DDR A|DanceDanceRevolution A]], in both the [[AC DDR EXTREME|DDR EXTREME]] and [[AC DDR SuperNOVA2|DDR SuperNOVA2]] modes.
* First DanceDanceRevolution arcade game to feature songs from the ULTRAMIX Xbox game series.
* First DanceDanceRevolution arcade game to feature songs from the ULTRAMIX Xbox game series.
* First DanceDanceRevolution arcade game to feature a license originally debuting on a console ''Dancing Stage'' game.
* First DanceDanceRevolution arcade game to feature a license originally debuting on a console ''Dancing Stage'' game.
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