AC DDR X: Difference between revisions

719 bytes removed ,  29 May 2023
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* Much like [[AC DDRMAX|DDRMAX]] did in 2001, X changed up a ''lot'' of things in the series:
* Much like [[AC DDRMAX|DDRMAX]] did in 2001, X changed up a ''lot'' of things in the series:
** New announcers, Justin and Wil-Dog from Ozomatli, replace Londell "Taz" Hicks from DDRMAX.
** New announcers, Justin and Wil-Dog from Ozomatli, replace Londell "Taz" Hicks from DDRMAX.
** First game on BEMANI PC, running on 720p widescreen HD graphics on new cabinets, though at the cost of bugginess. (The American and European versions of X and [[AC DDR X2|its sequel]] run on modified Dell PCs instead.)
** The game now runs on BEMANI PC, running at 720p widescreen with HD graphics on new cabinets, though at the cost of bugginess. (The American and European versions of X and [[AC DDR X2|its sequel]] run on modified Dell PCs instead.)
** New arrows in Shock Arrows; exclusive to CHALLENGE charts, they feature an icon near the banner when the chart is selected. Stepping on them results in your gauge going down like a misstep would.
** New arrows in the form of Shock Arrows; exclusive to CHALLENGE charts, they feature an icon near the banner when the chart is selected. Stepping on them results in your gauge going down like a misstep would.
** CD designs for songs return for the first time since since [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]].
** CD designs for songs return for the first time since since [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]].
** Characters can now dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had their dance routines carried over, while selected X songs received new dance routines. For new songs without dedicated dance routines (excluding X-Specials), characters will dance a different choreography from the HOTTEST PARTY games depending on the maximum BPM of the song:
** Characters can now dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had their dance routines carried over, while selected X songs received new dance routines. For new songs without dedicated dance routines (excluding X-Specials), characters will dance a different choreography from the HOTTEST PARTY games depending on the maximum BPM of the song:
*** 131 to 159 BPM: [[escape]] or [[Closer to my Heart (jun remix)]].
*** 131 to 159 BPM: [[escape]] or [[Closer to my Heart (jun remix)]].
*** 160 BPM or higher: [[I WANT YOUR LOVE (Darwin remix)]] or [[REACH THE SKY (Orbit1 remix)]].
*** 160 BPM or higher: [[I WANT YOUR LOVE (Darwin remix)]] or [[REACH THE SKY (Orbit1 remix)]].
** New mods added: nine new SPEED modifiers (x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5), SCREEN FILTER (to mask your play area, with the options of OFF, DARK, DARKER, and DARKEST), CUT modifier ON is renamed to ON1, with a ON2 modifier that removes all non-4th/8th notes.
** New mods added: nine new SPEED modifiers (x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5), SCREEN FILTER (to mask your play area, with the options of OFF, DARK, DARKER, and DARKEST), CUT modifier ON being renamed to ON1, with a new ON2 modifier that removes all non-4th/8th notes.
** Modifier text colors are now distinguishable in options: green for default, white for modified.
** Modifier text colors are now distinguishable in options: green for default, white for modified.
** Combos are now color-coded, based on judgements obtained during a song: white for all MARVELOUS, yellow for at least one PERFECT, and green for at least one GREAT.  
** Combos are now color-coded, based on judgements obtained during a song: white for all MARVELOUS, yellow for at least one PERFECT, and green for at least one GREAT.
** Getting a FULL COMBO will now produce a laser-beam splash effect, with the color based on the combo color attained.
** Getting a FULL COMBO will now produce a laser-beam splash effect, with the color based on the combo color attained.
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows now breaks your combo.
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows now breaks your combo.
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* The [[AC DDR EXTREME|EXTREME]] folder from SuperNOVA2 is now separated into eight folders: 1stMIX→EXTREME.
* The [[AC DDR EXTREME|EXTREME]] folder from SuperNOVA2 is now separated into eight folders: 1stMIX→EXTREME.
** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut.
** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut.
** Songs are sorted by their arcade debut.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
** Only DanceDanceRevolution arcade game to feature background dance stages from the HOTTEST PARTY Wii games.
** Only DanceDanceRevolution arcade game to feature background dance stages from the HOTTEST PARTY Wii games.
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** Not involve [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
** Not involve [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
** Provide an extra second after the countdown timer is over to give the player a chance to choose option.
** Provide an extra second after the countdown timer is over to give the player a chance to choose option.
** Play back the sample of a selected song almost in an instant after selecting from the previous/next song.
** Play back a sample of a selected song almost instantly after selecting from the previous/next song.
** Play back a random announcer message if 20 seconds of the countdown timer remains.
** Play back a random announcer message when 20 seconds remain on the countdown timer.
** Give 10 seconds (instead of 5 as in SuperNOVA2) of the countdown timer remaining with accompanying warning sound.
** Give a 10 second warning (instead of 5 as in SuperNOVA2) when low on time on music select.
** To have music playing on the results screen.
** To have music playing on the results screen.
** Show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. (This was also used in [[AC DDR X2|sequel]].)
** Show stars throwing beyond the stepping zone for MARVELOUS timing. (This was also used in [[AC DDR X2|sequel]].)
** Include USB ports for importing edit data of certain available songs, as well as shown an icon for Edit on the upper right hand corner of the title screen.
** Include USB ports for importing edit data of certain available songs, as well as shown an icon for Edit on the upper right hand corner of the title screen.
** Show a difference of increment scores between the current player and the player that attained machine-specific high score under stepping judgment during game play.
** Show a difference of scores between the current player and the player that attained machine-specific high scores under stepping judgment during game play.
** Have TRAINING MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2.
** Have TRAINING MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. This was used until X3 VS 2ndMIX.
*** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. This was used until X3 VS 2ndMIX.
* Last arcade DanceDanceRevolution game to:
* Last arcade DanceDanceRevolution game to:
** Use song banners.
** Use song banners.
** Use the songwheel interface used since 5thMIX.
** Use the songwheel interface used since 5thMIX.
** Feature BATTLE as a game mode.
** Feature BATTLE as a game mode.
** Show a display about Freeze Arrows before the game begins.
** Show a message about Freeze Arrows before the game begins.
* The overall stage results screen was revised.
* The overall stage results screen was revised.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Any FULL COMBO obtained during the stage now display so below the grade rank.
** Any FULL COMBOs obtained during the game now display at the end of a game.
* NONSTOP and CHALLENGE modes have been merged into COURSE mode, with some changes:
* NONSTOP and CHALLENGE modes have been merged into COURSE mode, with some changes:
** Courses either use the traditional Life Gauge or a Battery system (eight on NORMAL, four on DIFFICULT), depending on how many stages are in the course. This setting was used until X3 VS 2ndMIX.
** Courses either use the traditional Life Gauge or a Battery system (eight on NORMAL, four on DIFFICULT), depending on how many stages are in the course. This setting was used until X3 VS 2ndMIX.
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** All Internet Ranking courses have two difficulties. DANCE DRILL and WEEKLY courses only have one difficulty.
** All Internet Ranking courses have two difficulties. DANCE DRILL and WEEKLY courses only have one difficulty.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region.
* Color labeling on the Music Select screen has changed since SuperNOVA2:
* Color labeling for songs has changed since SuperNOVA2:
** yellow: new licenses and contest songs.
** yellow: new licenses and contest songs.
** blue: new KONAMI originals / BEMANI crossovers.
** blue: new KONAMI originals / BEMANI crossovers.
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** red: current EXTRA STAGE and ENCORE EXTRA STAGE songs.
** red: current EXTRA STAGE and ENCORE EXTRA STAGE songs.
** white: older songs.
** white: older songs.
*** In X's location test, new songs were simply all yellow; older songs were white.
*** In X's location test, new songs were simply all yellow, and all older songs white.
* eAMUSEMENT support for DanceDanceRevolution X ended on August 31st, 2010.
* eAMUSEMENT support for DanceDanceRevolution X ended on August 31st, 2010.
* Total songs: 392 (Asia), 388 (North America/Europe)
* Total songs: 392 (Asia), 388 (North America/Europe)
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{{DDR Song|[[We've Got To Make It Tonight]]|Babamars|127|2|4|8|9|-|5|7|9|-}}
{{DDR Song|[[We've Got To Make It Tonight]]|Babamars|127|2|4|8|9|-|5|7|9|-}}
{{DDR Songlist Category|KONAMI originals}}
{{DDR Songlist Category|KONAMI originals}}
{{DDR Songlist Category|Default|bg=#aaaaee}}
{{DDR Song|[[Dance Celebration]]|[[Bill Hamel]] feat. Kevens|130|2|5|8|11|11 '''(SA)'''|5|7|10|10 '''(SA)'''}}
{{DDR Song|[[Dance Celebration]]|[[Bill Hamel]] feat. Kevens|130|2|5|8|11|11 '''(SA)'''|5|7|10|10 '''(SA)'''}}
{{DDR Song|[[Dance Floor]]|[[Shuhei Naruse|neuras]] feat. Yurai|120|2|5|6|9|-|4|7|9|-}}
{{DDR Song|[[Dance Floor]]|[[Shuhei Naruse|neuras]] feat. Yurai|120|2|5|6|9|-|4|7|9|-}}
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{{DDR Song|[[Blue Rain]]{{from|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}|[[Takayuki Ishikawa|dj TAKA]] VS [[Ryutaro Nakahara|Ryu☆]]|144|2|5|6|10|-|5|7|11|-}}
{{DDR Song|[[Blue Rain]]{{from|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}|[[Takayuki Ishikawa|dj TAKA]] VS [[Ryutaro Nakahara|Ryu☆]]|144|2|5|6|10|-|5|7|11|-}}
{{DDR Songlist Category|CS Songs}}
{{DDR Songlist Category|CS Songs}}
{{DDR Songlist Category|Default|bg=#aaaaee}}
{{DDR Song|[[dazzle]]{{from|[[CS DDR SuperNOVA2 NA|DanceDanceRevolution SuperNOVA2 CS (North America)]]}}|[[Shuichi Kobori|kobo]] feat.kr:agué|98|2|4|8|10|-|4|8|10|-}}
{{DDR Song|[[dazzle]]{{from|[[CS DDR SuperNOVA2 NA|DanceDanceRevolution SuperNOVA2 CS (North America)]]}}|[[Shuichi Kobori|kobo]] feat.kr:agué|98|2|4|8|10|-|4|8|10|-}}
{{DDR Song|[[Malacca]]{{from|[[CS DDR SuperNOVA2 NA|DanceDanceRevolution SuperNOVA2 CS (North America)]]}}|[[Hiroyoshi Kato|nc ft NRG factory]]|140|3|4|7|10|-|5|7|9|-}}
{{DDR Song|[[Malacca]]{{from|[[CS DDR SuperNOVA2 NA|DanceDanceRevolution SuperNOVA2 CS (North America)]]}}|[[Hiroyoshi Kato|nc ft NRG factory]]|140|3|4|7|10|-|5|7|9|-}}
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The following songs could be unlocked from March 16th, 2009, by clearing their respective original song's EXPERT charts eight times:
The following songs could be unlocked from March 16th, 2009, by clearing their respective original song's EXPERT charts eight times:


* [[Dance Celebration (System 7 Remix)]]: Clear [[Dance Celebration]]
* [[Dance Celebration (System 7 Remix)]]; clear [[Dance Celebration]].
* [[Slip Out (bounce in beat mix)]]: Clear [[Slip Out]]
* [[Slip Out (bounce in beat mix)]]; clear [[Slip Out]].
* [[Taj He Spitz (Tommie Sunshine's Brooklyn Fire Re-Touch)]]: Clear [[Taj He Spitz]].
* [[Taj He Spitz (Tommie Sunshine's Brooklyn Fire Re-Touch)]]; clear [[Taj He Spitz]].


As of October 1st, 2009, these songs are available by default.
As of October 1st, 2009, these songs are available by default.
{{DDR Songlist Header|
{{DDR Songlist Header|
{{DDR Songlist Category|Hidden Songs}}
{{DDR Songlist Category|Hidden Songs}}
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= EXTRA STAGE =
= EXTRA STAGE =
As with [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], when playing EXTRA STAGE, the LIFE GAUGE is restricted to LIFE4. One life is given to the player by default, though it can be increased depending on the score attained on FINAL STAGE: getting at least 962,500 will give the player two lives, and 975,000 will give then four lives. In all cases, the song chosen must be labeled with red text in the song wheel in order to count.
Requirements for obtaining EXTRA STAGE are identical to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]; please see its [[AC_DDR_SuperNOVA2#FINAL_STAGE/EXTRA_STAGE/ENCORE_EXTRA_STAGE_Songs|its page]] for more details.


To access EXTRA STAGE, the song played on FINAL STAGE has to be either On The Break or being chosen by RANDOM on any difficulty by obtaining at least an AA. In order for On The Break to be labeled red, songs prior to the FINAL STAGE must be cleared with at least an A on any difficulty:
To access EXTRA STAGE, the song played on FINAL STAGE has to be either On The Break or a song on RANDOM on any difficulty by obtaining at least an AA.
* Clearing with at least an AA will allow access to all difficulties, regardless of difficulty chosen.
 
* In the case of BEGINNER, a FULL COMBO clear or better is also required.
To access On The Break for FINAL STAGE, all songs prior must be cleared with at least an A on any difficulty (getting a AA will automatically all difficulties available).
* In the case of CHALLENGE, clearing it with an A will only unlock EXPERT instead.
* If playing on BEGINNER, you must ''also'' obtain a FULL COMBO.
* If BATTLE mode is played, the CPU level must be at least two stars upon reaching FINAL STAGE.
* Playing a CHALLENGE chart with a A only unlocks EXPERT difficulty.
* In the case for Xmix songs, it will also satisfy both pre-FINAL and FINAL STAGE as it counts as two songs; however, BEGINNER charts will not be accessible.
* If playing on BATTLE, the CPU level must be at least two stars upon reaching FINAL STAGE.
* If playing Xmix songs, getting A will satisfy FINAL STAGE requirements automatically.


All songs new to DanceDanceRevolution X (except PARANOiA MAX~DIRTY MIX~ in roulette(X-Special)) were unlocked for normal play on October 1st, 2009, and its EXTRA STAGE system is still accessible.
All songs new to DanceDanceRevolution X (except PARANOiA MAX~DIRTY MIX~ in roulette(X-Special)) were unlocked for normal play on October 1st, 2009, and its EXTRA STAGE system is still accessible.
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|}
|}


Clearing either EXTRA STAGE songs with at least an AA will grant access to ENCORE EXTRA STAGE. Clearing SABER WING will unlock Horatio for the ENCORE EXTRA STAGE, while playing its remix will get on the bounce or Trigger (providing if the player fulfills Foot Rating requirements above).
Clearing either EXTRA STAGE song with at least an AA will grant access to ENCORE EXTRA STAGE. Clearing SABER WING will unlock Horatio for the ENCORE EXTRA STAGE, while playing its remix will get on the bounce or Trigger (providing if the player fulfills Foot Rating requirements above).


On The Break was unlocked on April 9th, 2009, followed by SABER WING and its remix on May 21st, 2009, Horatio on July 2nd, 2009, on the bounce on August 13th, 2009, and Trigger on September 17th, 2009.
On The Break was unlocked for normal play on April 9th, 2009, followed by SABER WING and its remix on May 21st, 2009, Horatio on July 2nd, 2009, on the bounce on August 13th, 2009, and Trigger on September 17th, 2009.


== X-Special Charts ==
== X-Special Charts ==
Added on February 12th, 2009 are X-Special Charts, those being former songs that are given new CHALLENGE-only charts that previously appeared from the first eight mainline games from [[AC DDR 1st|the first game]] through [[AC DDR EXTREME|EXTREME]]. Each game consist of two songs where they are previously boss songs (and in the case of DDRMAX and later, EXTRA and ENCORE EXTRA songs). These songs would appear on their respective folders upon their appearance (though it would later be relocated on the X folder instead in the next game despite being former songs). Clearing the respective X-Special song with at least an AA grade will access the corresponding version's ENCORE EXTRA STAGE.
Added on February 12th, 2009, X-Special Charts are special CHALLENGE-obly charts for older DanceDanceRevolution songs from [[AC DDR 1st|the first game]] through [[AC DDR EXTREME|EXTREME]]. Each game consist of two songs where they are previously boss songs (in the case of DDRMAX through EXTREME, EXTRA and ENCORE EXTRA songs). These songs appear in their respective folders upon their appearance. Clearing the respective X-Special song with at least an AA grade will access the corresponding version's ENCORE EXTRA STAGE.
 
The other seven set of songs were added on March 16th, 2009 and all of these songs (except PARANOiA MAX~DIRTY MIX~ in roulette(X-Special)) were unlocked for regular play on October 1st, 2009. Like EXTRA Stage songs, these songs require a clear with at least an AA grade or better before reaching FINAL STAGE. To
access these charts, these requirements are as follows:


The other seven set of songs are added on March 16th, 2009 and all of these songs (except PARANOiA MAX~DIRTY MIX~ in roulette(X-Special)) are unlocked for regular play on October 1st, 2009. Like EXTRA Stage songs, these songs requires a clear with at least an AA grade or better before reaching FINAL STAGE. To access these charts, these requirements are as follows:
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;" |Version
!style="background:#9999ee; text-align: center;" |Version
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|[[PARANOiA|PARANOiA (X-Special)]]
|[[PARANOiA|PARANOiA (X-Special)]]
|[[TRIP MACHINE|TRIP MACHINE(X-Special)]]
|[[TRIP MACHINE|TRIP MACHINE(X-Special)]]
|Clear any songs from DDR 1st.<br><small>(Choosing songs via RANDOM are allowed)</small>
|Clear any songs from 1st.<br><small>(Choosing songs via RANDOM are allowed)</small>
|February 12th, 2009
|February 12th, 2009
|-
|-
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|[[PARANOiA Rebirth|PARANOiA Rebirth(X-Special)]]
|[[PARANOiA Rebirth|PARANOiA Rebirth(X-Special)]]
|[[AFRONOVA|AFRONOVA(X-Special)]]
|[[AFRONOVA|AFRONOVA(X-Special)]]
|Input the following code by pressing the buttons (Left, Left, Left, Right, Right, Right, Left, Right), then clear any songs from DDR 3rdMIX.<br><small>(Choosing songs via RANDOM are not allowed)</small>
|Input the following code by pressing the buttons (Left, Left, Left, Right, Right, Right, Left, Right), then clear any songs from 3rdMIX.<br><small>(Choosing songs via RANDOM are not allowed)</small>
|May 7th, 2009
|May 7th, 2009
|-
|-
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|[[TRIP MACHINE CLIMAX|TRIP MACHINE CLIMAX(X-Special)]]
|[[TRIP MACHINE CLIMAX|TRIP MACHINE CLIMAX(X-Special)]]
|[[PARANOIA EVOLUTION|PARANOIA EVOLUTION(X-Special)]]
|[[PARANOIA EVOLUTION|PARANOIA EVOLUTION(X-Special)]]
|Clear any songs from DDR 4thMIX, with either [[YUNI]] or [[JENNY]] being set as your dancer.<br><small>(Choosing songs via RANDOM are allowed)</small>
|Clear any songs from 4thMIX with either [[YUNI]] or [[JENNY]] being set as your dancer.<br><small>(Choosing songs via RANDOM are allowed)</small>
|May 28th, 2009
|May 28th, 2009
|-
|-
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|[[MAXX UNLIMITED|MAXX UNLIMITED(X-Special)]]
|[[MAXX UNLIMITED|MAXX UNLIMITED(X-Special)]]
|[[Kakumei|革命(X-Special)]]
|[[Kakumei|革命(X-Special)]]
|Clear any songs that contained only CHALLENGE charts.<br><small>(choosing songs via RANDOM are allowed, but X-Special chart does not count)</small>
|Clear any songs that contain only CHALLENGE charts.<br><small>(choosing songs via RANDOM are allowed, but X-Special charts won't count.)</small>
|July 30th, 2009
|July 30th, 2009
|-
|-
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|[[The legend of MAX|The legend of MAX(X-Special)]]
|[[The legend of MAX|The legend of MAX(X-Special)]]
|[[Dance Dance Revolution (song)|Dance Dance Revolution(X-Special)]]
|[[Dance Dance Revolution (song)|Dance Dance Revolution(X-Special)]]
|Clear the following songs in order: MAX 300, MAXX UNLIMITED, [[Sakura|桜]], The legend of MAX and [[PARANOIA survivor MAX]] (CHALLENGE).<br><small>(Choosing songs via RANDOM are allowed, but must be in EXPERT difficulty)</small>
|Clear the following songs in order: MAX 300, MAXX UNLIMITED, [[Sakura|桜]], The legend of MAX and [[PARANOIA survivor MAX]] (CHALLENGE).<br><small>(Choosing songs via RANDOM are allowed, but must be on EXPERT difficulty)</small>
|August 20th, 2009
|August 20th, 2009
|}
|}


After a certain time indicated above, conditions to access the X-Special charts are relaxed and thus playable in the EXTRA STAGE by default.
After a certain time indicated above, conditions to access the X-Special charts were relaxed and made playable on EXTRA STAGE by default.


{{DDR Songlist Header|
{{DDR Songlist Header|