AC DDR X2: Difference between revisions

114 bytes added ,  21 February 2023
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** Characters additionally no longer start in a standing idle pose before the song starts; instead, they immediately start dancing as soon as the song has loaded in.
** Characters additionally no longer start in a standing idle pose before the song starts; instead, they immediately start dancing as soon as the song has loaded in.
* The system background music was composed by [[Jamie Thompson]] and [[Dave Phaneuf]].
* The system background music was composed by [[Jamie Thompson]] and [[Dave Phaneuf]].
* Last DanceDanceRevolution arcade release in North America and Europe until DanceDanceRevolution A.
* Last DanceDanceRevolution arcade release in North America and Europe until [[AC DDR A|DanceDanceRevolution A]].
* SPEED modifiers removed: x0.25 and x0.5.
* SPEED modifiers removed: x0.25 and x0.5. They would later return in [[AC DDR 2014|DanceDanceRevolution (2014)]] as Premium Play exclusives.
* User interface for options has been modified. Highlighted options will show in green and white text when changing. The rest of the options are in black text.
* User interface for options has been modified. Highlighted options will show in green and white text when changing. The rest of the options are in black text.
* First DanceDanceRevolution game to show the option RISKY (single-life bar a la ENCORE EXTRA STAGE). However, it does not appear if play style is SINGLE with training mode enabled for the other player on first stage, or VERSUS.
* First DanceDanceRevolution game to show the option RISKY (single-life bar a la ENCORE EXTRA STAGE). However, it does not appear if play style is SINGLE with training mode enabled for the other player on first stage, or VERSUS.
* First DanceDanceRevolution game to show the FAST (if a note is hit earlier) or SLOW (if a note is hit later) message during gameplay when hitting a note on anything but MARVELOUS.
* First DanceDanceRevolution game to show the FAST (if a note is hit earlier) or SLOW (if a note is hit later) message during gameplay when hitting a note on anything but MARVELOUS or MISS.
* First DanceDanceRevolution game to have training mode enabled/disabled before the game begins. This was used until its [[AC DDR X3|sequel]].
* First DanceDanceRevolution game to have training mode enabled/disabled before the game begins. This was used until its [[AC DDR X3|sequel]].
* First DanceDanceRevolution game since [[AC DDR EXTREME|EXTREME]] to feature EX SCORE, although it can be enabled by a code, and is only available for X cabinets.
* First DanceDanceRevolution game since [[AC DDR EXTREME|EXTREME]] to feature EX SCORE, although it can be enabled by a code, and is only available for X cabinets.
** The scoring scheme remains the same during Challenge Mode: both MARVELOUS!!! and O.K. judgements are worth 3 points, PERFECT!! gives 2, and GREAT! gives 1. The score increment will only appear when it is enabled.
** The scoring scheme remains the same during Challenge Mode: both MARVELOUS and O.K. judgements are worth 3 points, PERFECT gives 2, and GREAT gives 1. The score increment will only appear when it is enabled.
* [[e-amusement|eAMUSEMENT]] support for DanceDanceRevolution X2 ended on December 31st, 2011.
* [[e-amusement|eAMUSEMENT]] support for DanceDanceRevolution X2 ended on December 31st, 2011.
* New songs: 90 (Asia), 88 (North America/Europe) (including the 7 Chinese CHALLENGE songs)
* New songs: 90 (Asia), 88 (North America/Europe) (including the 7 Chinese CHALLENGE songs)
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