47
edits
No edit summary |
MattMayuga (talk | contribs) No edit summary |
||
Line 44: | Line 44: | ||
** Characters additionally no longer start in a standing idle pose before the song starts; instead, they immediately start dancing as soon as the song has loaded in. | ** Characters additionally no longer start in a standing idle pose before the song starts; instead, they immediately start dancing as soon as the song has loaded in. | ||
* The system background music was composed by [[Jamie Thompson]] and [[Dave Phaneuf]]. | * The system background music was composed by [[Jamie Thompson]] and [[Dave Phaneuf]]. | ||
* Last DanceDanceRevolution arcade release in North America and Europe until DanceDanceRevolution A. | * Last DanceDanceRevolution arcade release in North America and Europe until [[AC DDR A|DanceDanceRevolution A]]. | ||
* SPEED modifiers removed: x0.25 and x0.5. | * SPEED modifiers removed: x0.25 and x0.5. They would later return in [[AC DDR 2014|DanceDanceRevolution (2014)]] as Premium Play exclusives. | ||
* User interface for options has been modified. Highlighted options will show in green and white text when changing. The rest of the options are in black text. | * User interface for options has been modified. Highlighted options will show in green and white text when changing. The rest of the options are in black text. | ||
* First DanceDanceRevolution game to show the option RISKY (single-life bar a la ENCORE EXTRA STAGE). However, it does not appear if play style is SINGLE with training mode enabled for the other player on first stage, or VERSUS. | * First DanceDanceRevolution game to show the option RISKY (single-life bar a la ENCORE EXTRA STAGE). However, it does not appear if play style is SINGLE with training mode enabled for the other player on first stage, or VERSUS. | ||
* First DanceDanceRevolution game to show the FAST (if a note is hit earlier) or SLOW (if a note is hit later) message during gameplay when hitting a note on anything but MARVELOUS. | * First DanceDanceRevolution game to show the FAST (if a note is hit earlier) or SLOW (if a note is hit later) message during gameplay when hitting a note on anything but MARVELOUS or MISS. | ||
* First DanceDanceRevolution game to have training mode enabled/disabled before the game begins. This was used until its [[AC DDR X3|sequel]]. | * First DanceDanceRevolution game to have training mode enabled/disabled before the game begins. This was used until its [[AC DDR X3|sequel]]. | ||
* First DanceDanceRevolution game since [[AC DDR EXTREME|EXTREME]] to feature EX SCORE, although it can be enabled by a code, and is only available for X cabinets. | * First DanceDanceRevolution game since [[AC DDR EXTREME|EXTREME]] to feature EX SCORE, although it can be enabled by a code, and is only available for X cabinets. | ||
** The scoring scheme remains the same during Challenge Mode: both MARVELOUS | ** The scoring scheme remains the same during Challenge Mode: both MARVELOUS and O.K. judgements are worth 3 points, PERFECT gives 2, and GREAT gives 1. The score increment will only appear when it is enabled. | ||
* [[e-amusement|eAMUSEMENT]] support for DanceDanceRevolution X2 ended on December 31st, 2011. | * [[e-amusement|eAMUSEMENT]] support for DanceDanceRevolution X2 ended on December 31st, 2011. | ||
* New songs: 90 (Asia), 88 (North America/Europe) (including the 7 Chinese CHALLENGE songs) | * New songs: 90 (Asia), 88 (North America/Europe) (including the 7 Chinese CHALLENGE songs) |
edits