AC DS DREAMS COME TRUE: Difference between revisions

no edit summary
No edit summary
No edit summary
 
Line 13: Line 13:
* Scores are not displayed during gameplay.
* Scores are not displayed during gameplay.
* Lyrics are displayed during gameplay.
* Lyrics are displayed during gameplay.
* Difficulties ratings are measured in heels rather than feet. Large heels represents a whole number, while a small heel represents half.
* Difficulty levels are measured in heels rather than feet. Large heels represents a whole number, while a small heel represents half.
* Like in [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]], difficulties and modifiers can only be selected before entering song selection.
* Like in [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]], difficulties and modifiers can only be selected before entering song selection.
* Both players must play the same play settings in Couple/Versus mode by default.
* Both players must play the same play settings in Couple and Versus mode by default.
** To enable separate play settings for each player, both players must be holding the start button as the second player joins in.
** To enable separate play settings for each player, both players must be holding the start button as the second player joins in.
* A Step Up option (among BASIC, TRICK, and MANIAC) is available that increases the difficulty each stage. It will only appear if the maximum stage count is set to at least 2 or higher.
* The Step Up option (among BASIC, TRICK, and MANIAC) increases the difficulty each stage. It will only appear if the maximum stage count is set to at least 2 or higher.
** In Single/Couple/Versus play, the second-last stage will be on TRICK difficulty, and the last stage will be on MANIAC difficulty. Any stage preceding these two stages will be on BASIC difficulty if available.
** In all styles except Double, the second-last stage will be on TRICK difficulty, and the final stage will be on MANIAC difficulty. Any stage preceding these two stages will be on BASIC difficulty if available.
** In Double play, the last stage will be on TRICK difficulty, with all preceding stages on BASIC difficulty.
** In Double play, all stages are on BASIC difficulty, with the exception of the final stage, which is on TRICK difficulty.
* First DanceDanceRevolution game to offer speed modifiers besides x2. The mainline DanceDanceRevolution series would not receive these until [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]].
* First DanceDanceRevolution game to offer speed modifiers besides x2. The mainline DanceDanceRevolution series would not receive these until [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]].
* First DanceDanceRevolution game to feature special arrow types. This practice would later be adapted in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* First DanceDanceRevolution game to feature special arrow types. This practice would later be adapted in the mainline DanceDanceRevolution series beginning with [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Only DanceDanceRevolution game with revisional support for KONAMI's System 573 Analog and Digital hardware.
* Only DanceDanceRevolution game with revisional support for KONAMI's System 573 Analog and Digital hardware.


38

edits