AC GFDM V7: Difference between revisions

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== Release Information ==
== Release Information ==
* Release Date: March 25th, 2010
* Release date: March 25th, 2010
* Slogan: Strum the guitar! / Beat the drum!


== General Information / Changes ==
== General Information / Changes ==
* Slogan: Strum the guitar! / Beat the drum!
* Released concurrently with [[AC GFDM XG|GuitarFreaks XG & DrumMania XG]], featuring some of the songs from that game.
* Continuation of the GF/DM V series and classic GF/DM play.
* First games in the series since [[AC GFDM V3|GuitarFreaks & DrumMania V3]] with no game subtitle.
* Released concurrently with [[AC GFDM XG|GF/DM XG]], featuring many of the same songs found in GF/DM V7 with new cabinets and gameplay.
* First GuitarFreaks game since [[AC GF|the original GUITARFREAKS]] to not have any new Long Version songs.
* First games in the series since V3 not to have a game subtitle.
* First games to not contain a new song from [[TERRA|TЁЯRA]] since their debut in the series.
* First games in the series to feature videos with video overlays.
* First games in the series to feature videos with video overlays.
* First GF/DM game since [[AC GF1|GUITARFREAKS]] not to introduce any new Long Version songs.
* First GF/DM game not to contain a new song from [[TERRA|TËЯRA]] since their debut in the GF/DM series.
* One of the few games in the series without any difficulty changes to songs from the previous games.
* One of the few games in the series without any difficulty changes to songs from the previous games.
* [[eAMUSEMENT]] support for GuitarFreaks V7 & DrumMania V7 ended on April 30th, 2011.
* [[e-amusement|eAMUSEMENT]] support for GuitarFreaks V7 & DrumMania V7 ended on April 30th, 2011.
* New songs: 48
* Total songs: 610 (GuitarFreaks: 603, Drummania: 604)
* Total number of songs: 610 (GuitarFreaks: 603, Drummania: 604)


== Staff Information ==
== Staff Information ==
 
Unknown.
* Unknown.


= Full Song List =
= Full Song List =
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== GitaDora Point (GDP) Unlocks ==
== GitaDora Point (GDP) Unlocks ==
Players can earn GitaDora Points (GDP) for clearing songs in Standard and Battle Mode when using a [[eAMUSEMENT|e-AMUSEMENT PASS]]. The amount of points awarded per song is based on the following formula:
Players can earn GitaDora Points (GDP) for clearing songs in Standard and Battle Mode when using a [[e-amusement|e-AMUSEMENT PASS]]. The amount of points awarded per song is based on the following formula:
*GDP = Song Difficulty Level x Song Rank (SS = 5, S = 4, A = 3, B = 2, C and lower = 1)
*GDP = Song Difficulty Level x Song Rank (SS = 5, S = 4, A = 3, B = 2, C and lower = 1)
*A minimum of 100 points is earned per playthrough so long as the player passes at least the first stage on the playthrough.
*A minimum of 100 points is earned per playthrough so long as the player passes at least the first stage on the playthrough.
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{{GFDM Song|[[Sky]]{{from|[[AC GFDM V6|GuitarFreaks V6 & DrumMania V6 BLAZING!!!!]]}}|[[Mutsuhiko Izumi]]|160|24|36|62|31|41|56|30|33|40|32|43|58}}
{{GFDM Song|[[Sky]]{{from|[[AC GFDM V6|GuitarFreaks V6 & DrumMania V6 BLAZING!!!!]]}}|[[Mutsuhiko Izumi]]|160|24|36|62|31|41|56|30|33|40|32|43|58}}
{{GFDM Songlist Category|Unlocked at 5000 GDP|bg=#aaaaee|color=#000}}
{{GFDM Songlist Category|Unlocked at 5000 GDP|bg=#aaaaee|color=#000}}
{{GFDM Song|[[Hunter ~doushitemo hoshiimono~|Hunter~どうしても欲しいもの~]]|[[Megumi Tatsumi|達見恵]] featured by [[Hiroaki Sano|佐野宏晃]]|196|21|32|70|21|53|68|17|50|-|24|55|69}}
{{GFDM Song|[[Hunter~doushitemo hoshiimono~|Hunter~どうしても欲しいもの~]]|[[Megumi Tatsumi|達見恵]] featured by [[Hiroaki Sano|佐野宏晃]]|196|21|32|70|21|53|68|17|50|-|24|55|69}}
{{GFDM Songlist Category|Unlocked at 10000 GDP|bg=#aaaaee|color=#000}}
{{GFDM Songlist Category|Unlocked at 10000 GDP|bg=#aaaaee|color=#000}}
{{GFDM Song|[[Hoshifuri|ほしふり]]|[[Sanae Shintani|Sana]]|155|29|50|61|24|44|58|26|35|-|27|45|59}}
{{GFDM Song|[[Hoshifuri|ほしふり]]|[[Sanae Shintani|Sana]]|155|29|50|61|24|44|58|26|35|-|27|45|59}}
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* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:
* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular song list.
* ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
* ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
** Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.
** Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.
When accessed, the ENCORE STAGE (and only the ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
When accessed, the ENCORE STAGE (and only the ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
* PREMIUM ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
* PREMIUM ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
** Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%.
** Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%.
When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
== EXTRA RUSH Levels ==
Note: When the machine is on LOCAL MODE or is not connected to e-amusement, the EXTRA RUSH Level is set to Level 1.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|EXTRA LV
!style="background:#9999ee; text-align: center;"|Duration
|-
|1||March 25th - March 31st, 2010
|-
|2||April 1st - 14th, 2010
|-
|3||April 15th - May 5th, 2010
|-
|4||May 6th - 19th, 2010
|-
|5||May 20th - June 2nd, 2010
|-
|6||June 3rd - 16th, 2010
|-
|7||June 17th - 30th, 2010
|-
|8||July 1st - 14th, 2010
|-
|9||July 15th - August 4th, 2010
|-
|10||August 5th - 18th, 2010
|-
|11||August 19th - September 1st, 2010
|-
|12||September 2nd - 15th, 2010
|-
|13||September 16th - 29th, 2010
|-
|14||September 30th, 2010 - April 30th, 2011
|}
== Unlocking EXTRA RUSH STAGEs ==
Before reaching a designated EXTRA RUSH Level, the EXTRA RUSH STAGEs can be unlocked into Standard play by obtaining a specific percentage of Perfects on the song. These percentages are listed below:
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Legend:
|style="background:#FFC7C7;"|EXTRA STAGE
|style="background:#A1FAA1;"|ENCORE STAGE
|style="background:#FF4500;"|PREMIUM ENCORE STAGE
|}
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Song
!style="background:#9999ee; text-align: center;"|LV 1
!style="background:#9999ee; text-align: center;"|LV 2
!style="background:#9999ee; text-align: center;"|LV 3
!style="background:#9999ee; text-align: center;"|LV 4
!style="background:#9999ee; text-align: center;"|LV 5
!style="background:#9999ee; text-align: center;"|LV 6
!style="background:#9999ee; text-align: center;"|LV 7
!style="background:#9999ee; text-align: center;"|LV 8
!style="background:#9999ee; text-align: center;"|LV 9
!style="background:#9999ee; text-align: center;"|LV 10
!style="background:#9999ee; text-align: center;"|LV 11
!style="background:#9999ee; text-align: center;"|LV 12
!style="background:#9999ee; text-align: center;"|LV 13
!style="background:#9999ee; text-align: center;"|LV 14
|-
|Sonne||colspan=2 style="background:#FFC7C7;"|Clear to unlock||colspan=13|Unlocked by default
|-
|三毛猫JIVE&ジャイブ||style="background:#FFC7C7;"|98%||style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=11|Unlocked by default
|-
|KAISER PHOENIX||style="background:#A1FAA1;"|Playable only||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=9|Unlocked by default
|-
|Shake and Shout!!||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=7|Unlocked by default
|-
|Limitless Possibility||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=5|Unlocked by default
|-
|Excavation Damage||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%||style="background:#FFC7C7;"|80%
|-
|photon||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%|| style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%
|-
|CALAMITY PHOENIX||-||-||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||colspan=2 style="background:#A1FAA1;"|98%||style="background:#A1FAA1;"|95%||style="background:#A1FAA1;"|90%
|-
|MODEL DD9||-||-||-||-||-||-||-||-||-||-||-||style="background:#FF4500;"|Playable only||style="background:#FF4500;"|98%||style="background:#FF4500;"|95%
|}


== EXTRA RUSH STAGEs ==
== EXTRA RUSH STAGEs ==
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{{GFDM Songlist Header|
{{GFDM Songlist Header|
{{GFDM Songlist Category|EXTRA RUSH}}
{{GFDM XG Songlist Category|EXTRA RUSH|bg=red;|color=white}}
{{GFDM Song|[[Sonne]]|[[Asaki|あさき]]|156|62|84|99|61|82|99|60|78|98|65|84|99}}
{{GFDM Songlist Category|Unlocked by default}}
{{GFDM Song|[[Mikeneko JIVE&Jive|三毛猫JIVE&ジャイブ]]|[[Hideyuki Ono|小野秀幸]]|246|38|48|69|36|65|78|24|45|56|37|66|80}}
{{GFDM Song|[[KAISER PHOENIX]]|[[Daisuke Kurosawa|96]]|170|49|62|78|35|66|77|42|54|67|37|67|78}}
{{GFDM Song|[[KAISER PHOENIX]]|[[Daisuke Kurosawa|96]]|170|49|62|78|35|66|77|42|54|67|37|67|78}}
{{GFDM Song|[[Shake and Shout!!]]|[[Kenji Ito|伊藤賢治]]|160|35|52|70|27|55|82|22|48|61|28|56|83}}
{{GFDM Song|[[Limitless Possibility]]|[[Aiko Oi|AIKO OI]]|140|23|36|74|22|43|77|21|39|61|24|46|78}}
{{GFDM Song|[[Limitless Possibility]]|[[Aiko Oi|AIKO OI]]|140|23|36|74|22|43|77|21|39|61|24|46|78}}
{{GFDM Song|[[Shake and Shout!!|Shake and Shout!!]]|[[Kenji Ito|伊藤賢治]]|160|35|52|70|27|55|82|22|48|61|28|56|83}}
{{GFDM Song|[[Sonne]]|[[Asaki|あさき]]|156|62|84|99|61|82|99|60|78|98|65|84|99}}
{{GFDM Song|[[Mikeneko JIVE&Jive|三毛猫JIVE&ジャイブ]]|[[Hideyuki Ono|小野秀幸]]|246|38|48|69|36|65|78|24|45|56|37|66|80}}
{{GFDM XG Songlist Category|EXTRA STAGE|bg=#FFC7C7;|color=#000}}
{{GFDM Song|[[Excavation Damage]]|[[Yasushi Asada|浅田靖]]|106|32|38|70|33|48|72|33|45|64|37|52|78}}
{{GFDM Song|[[Excavation Damage]]|[[Yasushi Asada|浅田靖]]|106|32|38|70|33|48|72|33|45|64|37|52|78}}
{{GFDM Song|[[photon]]|[[TIME CAPSULE Lab.]]|140|35|52|72|26|53|73|25|56|72|27|54|75}}
{{GFDM Song|[[photon]]|[[TIME CAPSULE Lab.]]|140|35|52|72|26|53|73|25|56|72|27|54|75}}
{{GFDM XG Songlist Category|ENCORE STAGE|bg=#A1FAA1;|color=#000}}
{{GFDM Song|[[CALAMITY PHOENIX]]|[[Daisuke Kurosawa|96]]|170|46|65|79|61|73|84|54|72|79|64|75|86}}
{{GFDM Song|[[CALAMITY PHOENIX]]|[[Daisuke Kurosawa|96]]|170|46|65|79|61|73|84|54|72|79|64|75|86}}
{{GFDM XG Songlist Category|PREMIUM ENCORE STAGE|bg=#FF4500;|color=#000}}
{{GFDM Song|[[MODEL DD9]]|[[Mutsuhiko Izumi]]|160|57|72|90|64|79|96|72|80|88|67|82|97}}
{{GFDM Song|[[MODEL DD9]]|[[Mutsuhiko Izumi]]|160|57|72|90|64|79|96|72|80|88|67|82|97}}
}}
}}
*[[Sonne]] / [[Asaki|あさき]] (Extra Level 1-2 Extra Stage)
*[[Mikeneko JIVE&Jive|三毛猫JIVE&ジャイブ]] / [[Hideyuki Ono|小野秀幸]] (Extra Level 1-4 Extra Stage)
*[[KAISER PHOENIX]] / [[Daisuke Kurosawa|96]] (Extra Level 1 Encore Stage / Extra Level 2-6 Extra Stage)
*[[Shake and Shout!!]] / [[Kenji Ito|伊藤賢治]] (Extra Level 2-3 Encore Stage / Extra Level 4-8 Extra Stage)
*[[Limitless Possibility]] / AIKO OI (Extra Level 4-5 Encore Stage / Extra Level 6-10 Extra Stage)
*[[Excavation Damage]] / [[Yasushi Asada|浅田靖]] (Extra Level 6-7 Encore Stage / Extra Level 8+ Extra Stage)
*[[photon]] / TIME CAPSULE Lab. (Extra Level 8-9 Encore Stage / Extra Level 10+ Extra Stage)
*[[CALAMITY PHOENIX]] / [[Daisuke Kurosawa|96]] (Extra Level 10+ Encore Stage)
*[[MODEL DD9]] / [[Mutsuhiko Izumi]] (Extra Level 12+ Premium Encore Stage)
== Unlocking EXTRA RUSH STAGEs ==
Before reaching a designated EXTRA RUSH Level, the EXTRA RUSH STAGEs can be unlocked into Standard play by obtaining a specific percentage of Perfects on the song. These percentages are listed below:
=== Extra Level 1 ===
三毛猫JIVE&ジャイブ: 98%
=== Extra Level 2 ===
三毛猫JIVE&ジャイブ: 95%<br>
KAISER PHOENIX: 98%
=== Extra Level 3-4 ===
*Sonne unlocked into Standard mode.
三毛猫JIVE&ジャイブ: 90%<br>
KAISER PHOENIX: 95%<br>
Shake and Shout!!: 98%
=== Extra Level 5-6 ===
*三毛猫JIVE&ジャイブ unlocked into Standard mode.
KAISER PHOENIX: 90%<br>
Shake and Shout!!: 95%<br>
Limitless Possibility: 98%
=== Extra Level 7-8 ===
*KAISER PHOENIX unlocked into Standard mode.
Shake and Shout!!: 90%<br>
Limitless Possibility: 95%<br>
Excavation Damage: 98%
=== Extra Level 9-10 ===
*Shake and Shout!! unlocked into Standard mode.
Limitless Possibility: 90%<br>
Excavation Damage: 95%<br>
photon: 98%
=== Extra Level 11-12 ===
*Limitless Possibility unlocked into Standard mode.
Excavation Damage: 90%<br>
photon: 95%<br>
CALAMITY PHOENIX: 98%
=== Extra Level 13 ===
Excavation Damage: 80%<br>
photon: 90%<br>
CALAMITY PHOENIX: 95%<br>
MODEL DD9: 98%
=== Extra Level 14 ===
Excavation Damage: 80%<br>
photon: 85%<br>
CALAMITY PHOENIX: 90%<br>
MODEL DD9: 95%


= Weekly GF & DM Hit Charts =
= Weekly GF & DM Hit Charts =
The top 100 played songs for the previous week can be viewed at the hit chart pages for [http://www.konami.jp/bemani/gfdm/gfdmxg/ranking/v_hitchart.php?game=gf GuitarFreaks] and [http://www.konami.jp/bemani/gfdm/gfdmxg/ranking/v_hitchart.php?game=dm DrumMania].
The top 100 played songs for the previous week can be viewed at the hit chart pages for [https://web.archive.org/web/20170711023224/http://www.konami.jp/bemani/gfdm/gfdmxg/ranking/v_hitchart.php?game=gf GuitarFreaks] (archived) and [https://web.archive.org/web/20170711023323/http://www.konami.jp/bemani/gfdm/gfdmxg/ranking/v_hitchart.php?game=dm DrumMania] (archived).


= Revived Songs =
= Revived Songs =
* [[BREAK DOWN! (GF&DM STYLE)|BRE∀K DOWN! (GF&DM STYLE)]] / [[BeForU]]  
The following songs from previous releases have been revived:
* [[shining (GF&dm style)|☆shining☆ (GF&dm style)]] / [[Riyu Kosaka|りゆ]]&[[Noria Shiraishi|のりあ]]  
 
* [[Himawari|ヒマワリ]] / [[Riyu Kosaka|RIYU]] from [[BeForU]]
{{RS Songlist Header|
{{RS Song|[[BREAK DOWN! (GF&DM STYLE)|BRE∀K DOWN! (GF&DM STYLE)]]|[[BeForU]]|[[AC GF8DM7|GUITARFREAKS 8thMIX & drummania 7thMIX]]}}
{{RS Song|[[Himawari|ヒマワリ]]|[[Riyu Kosaka|RIYU]] from [[BeForU]]|[[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]}}
{{RS Song|[[shining(GF&dm style)|☆shining☆(GF&dm style)]]|[[Riyu Kosaka|りゆ]]&[[Noria Shiraishi|のりあ]]|[[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]]}}
}}


= Removed Song =
= Removed Song =
The following song from previous GuitarFreaks & DrumMania titles has been removed from GuitarFreaks V7 & DrumMania V7:
The following song from previous GuitarFreaks & DrumMania titles has been removed from GuitarFreaks V7 & DrumMania V7:


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{RS Songlist Header|
|-
{{RS Song|[[Sunahama|砂浜]]|RIZE|[[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]]}}
!style="background:#9999ee; text-align: center;" width="200px"|Song Title
}}
!style="background:#9999ee; text-align: center;" width="200px"|Artist
!style="background:#9999ee; text-align: center;" width="200px"|Game
|-
| [[Sunahama|砂浜]] || RIZE || [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]]
|}


= Related Links =
= Related Links =
* [http://www.konami.jp/products/am_gfv7/ GuitarFreaks V7 Official Site]
* [https://web.archive.org/web/20171220105225/http://www.konami.jp:80/products/am_gfv7/ GuitarFreaks V7 Official Site] (archived)
* [http://www.konami.jp/products/am_dmv7/ DrumMania V7 Official Site]
* [https://web.archive.org/web/20180320180000/http://www.konami.jp:80/products/am_dmv7/ DrumMania V7 Official Site] (archived)


[[Category:GFDM Titles]]
[[Category:GuitarFreaks & DrumMania]]