AC GFDM V7: Difference between revisions

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* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:
* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular song list.
* ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
* ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
** Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.
** Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.
When accessed, the ENCORE STAGE (and only the ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
When accessed, the ENCORE STAGE (and only the ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
* PREMIUM ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
* PREMIUM ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
** Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%.
** Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%.
When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.


== EXTRA RUSH STAGEs ==
== EXTRA RUSH Levels ==
''GuitarFreaks V7 & DrumMania V7 are currently at EXTRA RUSH Level 14 as of September 30th, 2010.''
Note: When the machine is on LOCAL MODE or is not connected to e-amusement, the EXTRA RUSH Level is set to Level 1.


{{GFDM Songlist Header|
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{GFDM Songlist Category|EXTRA RUSH}}
!style="background:#9999ee; text-align: center;"|EXTRA LV
{{GFDM Song|[[Sonne]]|[[Asaki|あさき]]|156|62|84|99|61|82|99|60|78|98|65|84|99}}
!style="background:#9999ee; text-align: center;"|Duration
{{GFDM Song|[[Mikeneko JIVE&Jive|三毛猫JIVE&ジャイブ]]|[[Hideyuki Ono|小野秀幸]]|246|38|48|69|36|65|78|24|45|56|37|66|80}}
|-
{{GFDM Song|[[KAISER PHOENIX]]|[[Daisuke Kurosawa|96]]|170|49|62|78|35|66|77|42|54|67|37|67|78}}
|1||March 25th - March 31st, 2010
{{GFDM Song|[[Shake and Shout!!|Shake and Shout!!]]|[[Kenji Ito|伊藤賢治]]|160|35|52|70|27|55|82|22|48|61|28|56|83}}
|-
{{GFDM Song|[[Limitless Possibility]]|[[Aiko Oi|AIKO OI]]|140|23|36|74|22|43|77|21|39|61|24|46|78}}
|2||April 1st - 14th, 2010
{{GFDM Song|[[Excavation Damage]]|[[Yasushi Asada|浅田靖]]|106|32|38|70|33|48|72|33|45|64|37|52|78}}
|-
{{GFDM Song|[[photon]]|[[TIME CAPSULE Lab.]]|140|35|52|72|26|53|73|25|56|72|27|54|75}}
|3||April 15th - May 5th, 2010
{{GFDM Song|[[CALAMITY PHOENIX]]|[[Daisuke Kurosawa|96]]|170|46|65|79|61|73|84|54|72|79|64|75|86}}
|-
{{GFDM Song|[[MODEL DD9]]|[[Mutsuhiko Izumi]]|160|57|72|90|64|79|96|72|80|88|67|82|97}}
|4||May 6th - 19th, 2010
}}
|-
 
|5||May 20th - June 2nd, 2010
*[[Sonne]] / [[Asaki|あさき]] (Extra Level 1-2 Extra Stage)
|-
*[[Mikeneko JIVE&Jive|三毛猫JIVE&ジャイブ]] / [[Hideyuki Ono|小野秀幸]] (Extra Level 1-4 Extra Stage)
|6||June 3rd - 16th, 2010
*[[KAISER PHOENIX]] / [[Daisuke Kurosawa|96]] (Extra Level 1 Encore Stage / Extra Level 2-6 Extra Stage)
|-
*[[Shake and Shout!!|Shake and Shout!!]] / [[Kenji Ito|伊藤賢治]] (Extra Level 2-3 Encore Stage / Extra Level 4-8 Extra Stage)
|7||June 17th - 30th, 2010
*[[Limitless Possibility]] / AIKO OI (Extra Level 4-5 Encore Stage / Extra Level 6-10 Extra Stage)
|-
*[[Excavation Damage]] / [[Yasushi Asada|浅田靖]] (Extra Level 6-7 Encore Stage / Extra Level 8+ Extra Stage)
|8||July 1st - 14th, 2010
*[[photon]] / TIME CAPSULE Lab. (Extra Level 8-9 Encore Stage / Extra Level 10+ Extra Stage)
|-
*[[CALAMITY PHOENIX]] / [[Daisuke Kurosawa|96]] (Extra Level 10+ Encore Stage)
|9||July 15th - August 4th, 2010
*[[MODEL DD9]] / [[Mutsuhiko Izumi]] (Extra Level 12+ Premium Encore Stage)
|-
|10||August 5th - 18th, 2010
|-
|11||August 19th - September 1st, 2010
|-
|12||September 2nd - 15th, 2010
|-
|13||September 16th - 29th, 2010
|-
|14||September 30th, 2010 - April 30th, 2011
|}


== Unlocking EXTRA RUSH STAGEs ==
== Unlocking EXTRA RUSH STAGEs ==
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|style="background:#FFC7C7;"|EXTRA STAGE
|style="background:#FFC7C7;"|EXTRA STAGE
|style="background:#A1FAA1;"|ENCORE STAGE
|style="background:#A1FAA1;"|ENCORE STAGE
|style="background:#FF4500;"|PREMIUM STAGE
|style="background:#FF4500;"|PREMIUM ENCORE STAGE
|}
|}


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!style="background:#9999ee; text-align: center;"|LV 13
!style="background:#9999ee; text-align: center;"|LV 13
!style="background:#9999ee; text-align: center;"|LV 14
!style="background:#9999ee; text-align: center;"|LV 14
!style="background:#9999ee; text-align: center;"|LV 15
|-
|-
|Sonne||colspan=2 style="background:#FFC7C7;"|Clear to unlock||colspan=13|Unlocked by default
|Sonne||colspan=2 style="background:#FFC7C7;"|Clear to unlock||colspan=13|Unlocked by default
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|Limitless Possibility||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=5|Unlocked by default
|Limitless Possibility||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=5|Unlocked by default
|-
|-
|Excavation Damage||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%||style="background:#FFC7C7;"|80%||style="background:#FFC7C7;"|Clear to unlock
|Excavation Damage||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%||style="background:#FFC7C7;"|80%
|-
|-
|photon||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%|| style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%||style="background:#FFC7C7;"|Clear to unlock
|photon||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%|| style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%
|-
|-
|CALAMITY PHOENIX||-||-||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||colspan=2 style="background:#A1FAA1;"|98%||style="background:#A1FAA1;"|95%||style="background:#A1FAA1;"|90%||style="background:#A1FAA1;"|Clear to unlock
|CALAMITY PHOENIX||-||-||-||-||-||-||-||-||-||style="background:#A1FAA1;"|Playable only||colspan=2 style="background:#A1FAA1;"|98%||style="background:#A1FAA1;"|95%||style="background:#A1FAA1;"|90%
|-
|-
|MODEL DD9||-||-||-||-||-||-||-||-||-||-||-||style="background:#FF4500;"|Playable only||style="background:#FF4500;"|98%||style="background:#FF4500;"|95%||style="background:#FF4500;"|Clear to unlock
|MODEL DD9||-||-||-||-||-||-||-||-||-||-||-||style="background:#FF4500;"|Playable only||style="background:#FF4500;"|98%||style="background:#FF4500;"|95%
|}
|}
== EXTRA RUSH STAGEs ==
''GuitarFreaks V7 & DrumMania V7 are currently at EXTRA RUSH Level 14 as of September 30th, 2010.''
{{GFDM Songlist Header|
{{GFDM XG Songlist Category|EXTRA RUSH|bg=red;|color=white}}
{{GFDM Songlist Category|Unlocked by default}}
{{GFDM Song|[[KAISER PHOENIX]]|[[Daisuke Kurosawa|96]]|170|49|62|78|35|66|77|42|54|67|37|67|78}}
{{GFDM Song|[[Limitless Possibility]]|[[Aiko Oi|AIKO OI]]|140|23|36|74|22|43|77|21|39|61|24|46|78}}
{{GFDM Song|[[Shake and Shout!!|Shake and Shout!!]]|[[Kenji Ito|伊藤賢治]]|160|35|52|70|27|55|82|22|48|61|28|56|83}}
{{GFDM Song|[[Sonne]]|[[Asaki|あさき]]|156|62|84|99|61|82|99|60|78|98|65|84|99}}
{{GFDM Song|[[Mikeneko JIVE&Jive|三毛猫JIVE&ジャイブ]]|[[Hideyuki Ono|小野秀幸]]|246|38|48|69|36|65|78|24|45|56|37|66|80}}
{{GFDM XG Songlist Category|EXTRA STAGE|bg=#FFC7C7;|color=#000}}
{{GFDM Song|[[Excavation Damage]]|[[Yasushi Asada|浅田靖]]|106|32|38|70|33|48|72|33|45|64|37|52|78}}
{{GFDM Song|[[photon]]|[[TIME CAPSULE Lab.]]|140|35|52|72|26|53|73|25|56|72|27|54|75}}
{{GFDM XG Songlist Category|ENCORE STAGE|bg=#A1FAA1;|color=#000}}
{{GFDM Song|[[CALAMITY PHOENIX]]|[[Daisuke Kurosawa|96]]|170|46|65|79|61|73|84|54|72|79|64|75|86}}
{{GFDM XG Songlist Category|PREMIUM ENCORE STAGE|bg=#FF4500;|color=#000}}
{{GFDM Song|[[MODEL DD9]]|[[Mutsuhiko Izumi]]|160|57|72|90|64|79|96|72|80|88|67|82|97}}
}}


= Weekly GF & DM Hit Charts =
= Weekly GF & DM Hit Charts =
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* [https://web.archive.org/web/20180320180000/http://www.konami.jp:80/products/am_dmv7/ DrumMania V7 Official Site] (archived)
* [https://web.archive.org/web/20180320180000/http://www.konami.jp:80/products/am_dmv7/ DrumMania V7 Official Site] (archived)


[[Category:GFDM]]
[[Category:GuitarFreaks & DrumMania]]