AC GFDM V7: Difference between revisions

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= Extra Rush Information =
= EXTRA RUSH =
== Extra/Encore Stage Requirements ==
 
*Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
== EXTRA/ENCORE STAGE Requirements ==
**SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.
*Encore Stage: Obtain a set percentage of Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
* ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
**Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.
** Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.
When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.
When accessed, the ENCORE STAGE (and only the ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
*Premium Encore Stage: Obtain a set percentage of Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
* PREMIUM ENCORE STAGE: Obtain a set percentage of Perfects on an EXTRA STAGE-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
**Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%.
** Normal requirement = 98%, Encore Chance = 95%, Hyper Encore Chance = 85%.
When accessed, the Premium Encore Stage (and only the Premium Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.
When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE.
 
== EXTRA RUSH STAGEs ==
''GuitarFreaks V7 & DrumMania V7 are currently at EXTRA RUSH Level 14 as of September 30th, 2010.''


== Extra Rush Stages ==
{{GFDM Songlist Header|
{{GFDM Songlist Header|
{{GFDM Songlist Category|EXTRA RUSH}}
{{GFDM Songlist Category|EXTRA RUSH}}
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{{GFDM Song|[[MODEL DD9]]|[[Mutsuhiko Izumi]]|160|57|72|90|64|79|96|72|80|88|67|82|97}}
{{GFDM Song|[[MODEL DD9]]|[[Mutsuhiko Izumi]]|160|57|72|90|64|79|96|72|80|88|67|82|97}}
}}
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GF/DM V7 is currently at Extra Level 14 as of 9/30/2010.


*[[Sonne]] / [[Asaki|あさき]] (Extra Level 1-2 Extra Stage)  
*[[Sonne]] / [[Asaki|あさき]] (Extra Level 1-2 Extra Stage)  
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*[[MODEL DD9]] / [[Mutsuhiko Izumi]] (Extra Level 12+ Premium Encore Stage)
*[[MODEL DD9]] / [[Mutsuhiko Izumi]] (Extra Level 12+ Premium Encore Stage)


== Unlocking Extra Rush Stages ==
== Unlocking EXTRA RUSH STAGEs ==
Before reaching a designated Extra Level, the Extra Rush Stages may be unlocked into Standard play by obtaining a specific percentage of Perfects on the song. These percentages are listed below:
Before reaching a designated EXTRA RUSH Level, the EXTRA RUSH STAGEs can be unlocked into Standard play by obtaining a specific percentage of Perfects on the song. These percentages are listed below:


=== Extra Level 1 ===
=== Extra Level 1 ===