AC GOLD: Difference between revisions

77 bytes removed ,  12 January 2022
m
Line 23: Line 23:
* Full combo has a rising gold splash.
* Full combo has a rising gold splash.
* First style to have a dedicated US version (though it was never released). A proper US release for a beatmania IIDX game would not occur until [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] near 13 years later.
* First style to have a dedicated US version (though it was never released). A proper US release for a beatmania IIDX game would not occur until [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] near 13 years later.
* Effects are now added in when the gameplay interface gets placed together.
* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]].
* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]].
* First beatmania IIDX game where all of the ANOTHER charts from the default songlist rated Level 12 are hidden during initial release.
* First beatmania IIDX game where all of the ANOTHER charts from the default songlist rated Level 12 are hidden during initial release.
338

edits