339
edits
BCulture65 (talk | contribs) (→Expert Courses: added) |
|||
Line 23: | Line 23: | ||
* Full combo has a rising gold splash. | * Full combo has a rising gold splash. | ||
* First style to have a dedicated US version (though it was never released). A proper US release for a beatmania IIDX game would not occur until [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] near 13 years later. | * First style to have a dedicated US version (though it was never released). A proper US release for a beatmania IIDX game would not occur until [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] near 13 years later. | ||
* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]]. | * First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]]. | ||
* First beatmania IIDX game where all of the ANOTHER charts from the default songlist rated Level 12 are hidden during initial release. | * First beatmania IIDX game where all of the ANOTHER charts from the default songlist rated Level 12 are hidden during initial release. |
edits