AC bm 3rd: Difference between revisions

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** GOODs break your combo.
** GOODs break your combo.
** GREATs flash if you have more than 10 combo, but this gives no bonuses.
** GREATs flash if you have more than 10 combo, but this gives no bonuses.
*Point calculation is very complicated and unique.
* The score calculation in beatmania 3rdMIX is unique:
**GOOD = 70,000 ÷ TotalNotes ÷ 5
** GOOD = 70,000 ÷ TotalNotes ÷ 5
**GREAT(1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × (Combo - 1)
** GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × (Combo - 1)
**GREAT(11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × 10
** GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × 10
* Totals for each judgment are now displayed on the results screen after each song.
* Totals for each judgment are now displayed on the results screen after each song.
* A grade screen identical to the EXPERT screen is now displayed after completing any mode.
* A grade screen identical to the EXPERT screen is now displayed after completing any mode.
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* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen.
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen.
** However, older revisions of the game along with the cabinet itself still shows the 1986-1998 Italicized KONAMI logo.
** However, older revisions of the game along with the cabinet itself still shows the 1986-1998 Italicized KONAMI logo.
* beatmania 3rdMIX was released the same day as [[PnM_AC_1|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades.
* beatmania 3rdMIX was released the same day as [[PnM AC 1|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades.
* FREE ZONE was removed.
* FREE ZONE was removed.