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''This page is under heavy construction.''
{{DISPLAYTITLE:beatmania 3rdMIX}}
 
{{bm-AC}}
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== Release Information ==
== Release Information ==
* Release date: September 28th, 1998
* Release date:
** Japan: September 28th, 1998
** Europe: January 1999
** South Korea: 1999 (as '''''beatstage 3rdMIX''''')


== General Information / Changes ==
== General Information / Changes ==
[[Image:3rdlogo.gif|thumb]]
[[Image:bm3rd.png]]
* First beatmania game to keep track of your combo count.
* First beatmania game to keep track of your combo count.
** GOODs break your combo.
** GREATs flash if you have more than 10 combo, but this gives no bonuses.
** GREATs flash if you have more than 10 combo, but this gives no bonuses.
* Totals for each judgment are now displayed on the results screen after each song.
*** These so-called "Flashing GREATs" were later repurposed in [[AC bm complete|completeMIX]] as a separate, more accurate judgment.
* The score calculation in beatmania 3rdMIX is unique:
** GOOD = 70,000 ÷ TotalNotes ÷ 5
** GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × (Combo - 1)
** GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × 10
* First beatmania game to feature the EXPERT mode groove gauge, which differs in several ways from the standard groove gauge of NORMAL and EASY mode.
** EXPERT gauge starts out full, and decreases with BADs/POORs.
** Neither GREATs/GOODs, nor the start of the next stage, increase the gauge.
** If the gauge runs out before the final stage ends, the stage ends immediately.
** The only way to increase the gauge is to continue after failing a stage.
*** However, doing so will nullify all scores and judgment counts earned up to that point; only subsequent scores and judgment counts will be accounted for on the total results screen.
* One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
* A grade screen identical to the EXPERT screen is now displayed after completing any mode.
* A grade screen identical to the EXPERT screen is now displayed after completing any mode.
* NORMAL and EASY modes are now available. The two modes differ in which songs can be chosen and when.
* EASY mode is now available. It differs from NORMAL mode in regards to the lifebar increase/decrease, songs that can be chosen and when, and most song's judgment windows (except for PRACTICE and DJ BATTLE).
* BATTLE modifier is introduced, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode.
* Returning songs' genres are displayed with "[classic]". 
* HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands).
* Three new modifiers were introduced:
** BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode.
*** However, some charts do not allow BATTLE to be used; if such a chart is selected, a message saying "BATTLE PLAY NOT AVAILABLE" will appear and a DOUBLE chart will be played instead.
*** In this game and subsequent games before [[AC bm complete 2|completeMIX 2]], there is no indication on the song select screen that a chart does not allow BATTLE to be used.
** MIRROR, which inverts the notechart (besides the scratches).
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches).
* The FREE ZONE mechanic from [[AC bm 1st|the first game]] and [[AC bm 2nd|2ndMIX]] was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in beatmania or 2ndMIX.
* The empty WORST/POOR mechanic previously used in the previous two games has been modified to be less strict.
** Previously, pressing a key or scratching the turntable at any time other than when hitting an active note would cause an empty POOR.
** Now, an empty POOR will only appear when a key is pressed or turntable is scratched while a note is within a certain range.
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward).
** However, the oldest revision of the game (version JA-A) still shows the 1986-1998 italicized KONAMI logo, along with the cabinet itself.
* First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases.
* beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades.


== Staff Information ==
== Staff Information ==
* Game credits: [[beatmania 3rdMIX credits]]
* Soundtrack credits: [[beatmania 3rd MIX complete Booklet Credits]]


* Sound Director: [[Reo Nagumo|Reo Nagumo (dj nagureo)]]
== Full Song List ==
* CG Designers: [[MiZKiNG]], [[Gyo Eguchi]], [[Hajime Yashiro]]
* [[beatmania 3rdMIX full song list]]
* Graphic Designer: Noriyuki Yokoki
* Programmers: Hideki Hashimoto, Takayuki Fukunaga
* Sound Tool Programmer: [[Youhei Shimizu]]
* Hardware Engineer: Masayuki Senami


= New Songs =
= New Songs =
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
|-
{{bm Songlist Header|
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Genre
{{bm Songlist Category|Default Songs}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song
{{bm Song|AMBIENT|[[life goes on]]|[[Hiroshi Watanabe|Quadra]]|124|1|1|-|1|1|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Artist
{{bm Song|SOUL|[[find out]]|[[nouvo nude]]|100|1|1|-|1|1|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="75px"|BPM
{{bm Song|J-DANCE POP|[[Believe again (HYPER MEGA MIX)|Believe again HYPER MEGA MIX]]|[[Reo Nagumo|dj nagureo]] featuring miryam|130|-|2|-|-|2|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|SP Difficulty
{{bm Song|HIPHOP|[[s.d.z.|s.d.z]]|[[Hiroshi Watanabe|DJ mazinger]] featuring Muhammad|100|2|2|-|2|2|-}}
|-
{{bm Song|HOUSE|[[wild I/O]]|[[nouvo nude]]|130|3|3|-|3|3|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Normal
{{bm Song|BOSSA GROOVE|[[La Bossanova de Fabienne]]{{from|[[CS bm|beatmania APPEND YebisuMIX]]}}|[[Hiroyuki Togo|staccato two]]-[[Fabienne Haber|F]]|143|3|3|-|3|3|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Hard
{{bm Song|FUNKY JAZZ GROOVE|[[Stop Violence!]]{{from|[[CS bm|beatmania APPEND YebisuMIX]]}}|[[Hiroyuki Togo|Herbie Hammock & His Band]]|113|-|3|-|-|3|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Another
{{bm Song|REGGAE|[[Queen's Jamaica]]|[[Hiroshi Watanabe|Crunky Boy]] featuring Muhammad|94|4|4|-|4|4|-}}
|-
{{bm Song|BIGBEAT MIX|[[METAL GEAR SOLID Main Theme|METALGEAR SOLID ~Main Theme]]{{from|[[CS bm|beatmania APPEND YebisuMIX]]}}|[[Hiroyuki Togo|ESPACIO BROTHERS]]|140|4|4|-|4|4|-}}
!style="background:#9999ee; text-align: center;" colspan="11"|Default Songs
{{bm Song|WORLD GROOVE|[[tribe groove]]|[[Hiroshi Watanabe|nite system]]|126|-|6|-|-|6|-}}
|-
{{bm Song|EURO BEAT|[[LUV TO ME|LUV TO ME THIRD-MIX]]|[[Reo Nagumo|miryam reo yoshinori]]|154|6|6|-|6|6|-}}
| AMBIENT || [[life goes on (QUADRA)|life goes on]] || [[Hiroshi Watanabe|QUADRA]] || 125 || style="background:#73C2FB;"|1 || style="background:#eeee77;"|1 || style="background:#FB607F;"|-
{{bm Song|HARD TECHNO|[[Attack the music]]|[[Hiroshi Watanabe|DJ FX]]|140|6|6||6|6|-}}
|-
{{bm Song|DRUM'N BASS|[[super highway]]|[[nouvo nude]]|160|-|6|-|-|6|-}}
| SOUL || [[find out]] || [[nouvo nude]] || 100 || style="background:#73C2FB;"|1 || style="background:#eeee77;"|1 || style="background:#FB607F;"|-
{{bm Songlist Category|Hidden Songs}}
|-
{{bm Song|80'S J-POP|[[Believe again]]|[[Tomomi Ohta|Emotion of Sound]] featuring miryam|130|-|4|-|-|4|-}}
| J-DANCE POP || [[Believe again (HYPER MEGA MIX)]] || [[Reo Nagumo|dj nagureo]] featuring miryam || 130 || style="background:#73C2FB;"|- || style="background:#eeee77;"|2 || style="background:#FB607F;"|-
{{bm Song|DIGITAL FUNK|[[nine seconds]]|[[nouvo nude]]|97|-|5|-|-|5|-}}
|-
{{bm Song|DIGI ROCK|[[area code]]|[[nouvo nude]]|112|-|5|-|-|5|-}}
| HIPHOP || [[s.d.z.]] || [[Hiroshi Watanabe|DJ mazinger]] featuring Muhammad || 100 || style="background:#73C2FB;"|2 || style="background:#eeee77;"|2 || style="background:#FB607F;"|-
}}
|-
 
| HOUSE || [[wild I/O]] || [[nouvo nude]] || 130 || style="background:#73C2FB;"|3 || style="background:#eeee77;"|3 || style="background:#FB607F;"|-
= EXPERT Courses =
|-
If the courses are played with two players, the alternate songs or versions are used instead of the originals.
| BOSSA GROOVE || [[La Bossanova de Fabienne]]{{from|[[CS bm Yebisu|beatmania APPEND YebisuMIX]]}} || [[Hiroyuki Togo|staccato two]]-[[Fabienne Haber|F]] || 143 || style="background:#73C2FB;"|3 || style="background:#eeee77;"|3 || style="background:#FB607F;"|-
{{5S Course Header|
|-
{{5S Course|||CLASSIC|[[Do you love me?]]|[[LOVE SO GROOVY|LOVE SO GROOVY / LOVE SO GROOVY (12inch version)]]|[[20,november|20,november (single mix) / 20,november (radio edit)]]|[[Deep Clear Eyes]]|[[Ska a gogo|SKA a go go]]}}
| FUNKY JAZZ GROOVE || [[Stop Violence!]]{{from|[[CS bm Yebisu|beatmania APPEND YebisuMIX]]}} || [[Hiroyuki Togo|Herbie Hammock]] & His Band || 113 || style="background:#73C2FB;"|- || style="background:#eeee77;"|3 || style="background:#FB607F;"|-
{{5S Course|||VOCAL|[[find out]]|[[Believe again (HYPER MEGA MIX)]]|[[Queen's Jamaica]]|[[LUV TO ME]]|[[La Bossanova de Fabienne]]}}
|-
{{5S Course|||TECHNO|[[life goes on]]|[[METAL GEAR SOLID Main Theme|METALGEAR SOLID ~Main Theme]]|[[tribe groove]]|[[Attack the music]]|[[super highway]]}}
| REGGAE || [[Queen's Jamaica]] || [[Hiroshi Watanabe|Crunky Boy]] featuring Muhammad || 94 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|4 || style="background:#FB607F;"|-
{{5S Course|||SPECIAL|[[Stop Violence!]]|[[nine seconds]]|[[LUV TO ME]]|[[area code]]|[[super highway]]}}
|-
}}
| BIGBEAT MIX || [[METAL GEAR SOLID Main Theme]]{{from|[[CS bm Yebisu|beatmania APPEND YebisuMIX]]}} || [[Hiroyuki Togo|ESPACIO BROTHERS]] || 140 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|4 || style="background:#FB607F;"|-
 
|-
= Codes & Unlock Information =
| WORLD GROOVE || [[tribe groove]] || [[Hiroshi Watanabe|nite system]] || 126 || style="background:#73C2FB;"|- || style="background:#eeee77;"|6 || style="background:#FB607F;"|-
== Play Hidden Songs ==
|-
* To unlock the hidden songs ([[Believe again]]; [[nine seconds]]; [[area code]]) for play in the regular modes (NORMAL and EASY), follow the steps below on the title screen while it says to press either START button.
| EUROBEAT || [[LUV TO ME]] || THIRD-MIX miryam [[Reo Nagumo|reo]] yoshinori || 154 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|6 || style="background:#FB607F;"|-
# Turn the 1P turntable clockwise two times, then press and release 5.
|-
# Turn the 1P turntable counterclockwise two times, then press and hold 5.
| HARD TECHNO || [[Attack the music]] || [[Hiroshi Watanabe|DJ FX]] || 140 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|6 || style="background:#FB607F;"|N/A
# Select any desired options and modes except EXPERT (see [[AC bm 3rd#Select_Options|Select Options]]), then press START.
|-
* This unlocks the songs for play in the regular modes (NORMAL and EASY).
| DRUM'N BASS || [[super highway]] || [[nouvo nude]] || 160 || style="background:#73C2FB;"|- || style="background:#eeee77;"|6 || style="background:#FB607F;"|-
** The stages that each song can be selected on will depend on the DIP switch settings for the number of playable stages.
|-
*** Default settings (4 playable stages): [[Believe again]] appears on Stage 2; [[nine seconds]] appears on Stage 3; [[area code]] appears on Final Stage.
!style="background:#aaaaee; text-align: center;" colspan="8"|Hidden Songs
* If performing the code still does not unlock the hidden songs and secret course, the turntable wiring is reversed and should be corrected.
|-
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves right on the song select screen.
| 80's J-POP || [[Believe again]] || [[Tomomi Ohta|Emotion of Sound]] featuring miryam || 130 || style="background:#73C2FB;"|- || style="background:#eeee77;"|4 || style="background:#FB607F;"|-
* The unlocked state will not save between games, and the code must be entered each time before the game is started.
|-
 
| DIGITAL FUNK || [[nine seconds]] || [[nouvo nude]] || 97 || style="background:#73C2FB;"|- || style="background:#eeee77;"|5 || style="background:#FB607F;"|-
== Play Secret EXPERT Course ==
|-
* To unlock the secret EXPERT course (SPECIAL) for play in EXPERT mode, follow the steps below on the title screen while it says to press either START button.
| DIGI ROCK || [[area code]] || [[nouvo nude]] || 112 || style="background:#73C2FB;"|- || style="background:#eeee77;"|5 || style="background:#FB607F;"|-
# Turn the 1P turntable clockwise twice, then press and release 5.
|}
# Turn the 1P turntable counterclockwise twice, then press and hold 5.
# Select EXPERT by pressing and holding 1, then after selecting any other desired options and modes (see [[AC bm 3rd#Select_Options|Select Options]]), press START.
* If successful, SPECIAL will appear in the list on the course select screen.
* The unlocked state will not save between games, and the code must be entered each time before the game is started.
 
== Select Options ==
* To select options, do so on the title screen while it says to press either START button, via one or both of the methods below.
** Note that neither method is available while Event Mode is enabled.
; Options Menu
* Press and hold the following key button(s) for each option.
** 1 (left white key on 1P side): EXPERT
** 2 (left black key on 1P side): DOUBLE
** 3 (middle white key on 1P side): BATTLE
** 4 (right black key on 1P side): HIDDEN
; Key Buttons
* Press the key buttons as specified below to select one of the following options (only one can be selected).
** MIRROR: Press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7-6 (this pattern is from measure 19 of [[Do you love me?]])
** RANDOM: Press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7 (this pattern is from measure 21 of [[Do you love me?]])
* When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the mode select screen appears.
 
== Play ANOTHER Difficulty Charts ==
* On the song select screen in NORMAL mode (does not work in EASY mode), follow the steps below to play the ANOTHER chart of a song that has one.
** Note that this method is not available while Event Mode is enabled.
# Highlight a compatible song that has an ANOTHER chart.
## [[20,november|20,november (single mix) / 20,november (radio edit)]]
## [[Attack the music]] (SINGLE only)
# When the timer is at 11 seconds, simultaneously press and hold 1+6.
* Follow these steps if you are having trouble simultaneously pressing 1+6.
# Use the turntable to scroll the song selection screen.
# While the records are moving on screen, press and hold one of the two buttons (e.g. 6).
# Continue to hold the button, then use the turntable to highlight the song you want to play.
# With the button still held down, press the second button (e.g. 1) to select that song when the timer is at 11 seconds.
 
== Play Any Song (or Ending) ==
* In beatmania through 3rdMIX, there is a hidden feature that allows the player(s) to select any song (or the ending) regardless of stage, via a combination of the test switch and specific key button(s).
** In 3rdMIX, there are three methods for activating this feature on the song select screen.
*** 1. Simultaneously press the specific key(s) and the test switch at the exact same time.
*** 2. While holding the specific key(s), press the test switch.
*** 3. While holding the test switch, press the specific key(s).
*** However, for all three methods, if all of the specific keys are on a side that is not currently active, the only way to subsequently select the song will be to wait for the timer to run out.
*** If only the test switch is being held down when the timer runs out, the song select screen will fade out, then fade back in (with the timer having been reset).
**** The same fade-out/fade-in will happen in the following scenarios.
***** The test switch and specific key(s) are pressed, or held while time runs out, while the EFFECT button is also being held down.
***** The test switch and an unassigned key combination (e.g. 1+2+4+5) are used.
**** This fade-out/fade-in can be utilized to make selection easier: while the song select screen fades out, press and hold the specific key(s) before it fades in, then press the test button again after it fades in.
* The specific keys to press for selecting each song (or the ending) are as follows.
** [[20,november|20,november (radio edit)]]: 4+5 (two-player or DOUBLE only)
** [[20,november|20,november (single mix)]]: 4+5 (one-player or BATTLE only)
** [[area code]]: 7+8+9
** [[Attack the music]]: 1+2+3
** [[Beginning of life|Beginning of Life]]: 3
** [[Believe again]]: 3+4+5
** [[Believe again HYPER MEGA MIX]]: 6
** [[Deep Clear Eyes]]: 6+7
** [[DJ BATTLE]]: 1+2+3+4
** [[Do you love me?]]: 5
** ENDING: 2+3+4+5
*** Note that the game will end immediately after the ending, regardless of which stage it was played on.
** [[find out]]: 2
** [[jam jam reggae (Funky jam Cookie mix)]]: 4
** [[La Bossanova de Fabienne]]: 9
** [[life goes on]]: 1
** [[LOVE SO GROOVY]]: 2+3 (one-player or BATTLE only)
** [[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]]: 2+3 (two-player or DOUBLE only)
** [[LUV TO ME|LUV TO ME THIRD-MIX]]: 9+10
** [[METALGEAR SOLID ~Main Theme]]: 3+4
** [[nine seconds]]: 6+7+8
** [[PRACTICE STAGE (beatmania 2ndMIX)|PRACTICE STAGE]]: 8+9+10
*** When selected via this method, the loading screen will show the information for [[s.d.z]], but PRACTICE STAGE will be played.
*** The normal groove gauge(s) will appear (while occasionally being blocked by DJ KONAMI's dialogue text), and it will be possible to fail the stage (unlike in [[AC bm 1st|beatmania]]).
*** When this method is used to play PRACTICE STAGE on any stage, a genre of '''PRACTICE''' will appear for it on the DJ LEVEL screen when it scrolls down.
** [[Queen's Jamaica]]: 1+2
** [[s.d.z]]: 7
** [[SKA a go go]]: 8+9 (redirects to DOUBLE chart if selected while BATTLE is enabled)
** [[Stop Violence!]]: 10
** [[super highway]]: 2+3+4
** [[tribe groove]]: 7+8 (redirects to DOUBLE chart if selected while BATTLE is enabled)
** [[wild I/O]]: 8
* Note that this feature is the only way to play the following songs while in EASY mode.
** [[area code]]; [[Believe again]]; [[nine seconds]]; [[PRACTICE STAGE (beatmania 2ndMIX)|PRACTICE STAGE]]; [[Stop Violence!]]; [[super highway]]; [[tribe groove]];
 
== Event Mode ==
;Selecting Mode During Event Mode
* When Event Mode is enabled, there are several differences in making selections, which are as follows.
** The options menu is not shown on the title screen, preventing selection of options from there.
*** As noted in [[AC_bm_3rd#Select_Options|Select Options]], the "Key Buttons" options are also unavailable.
*** As such, there is no known way to select options during Event Mode.
** The mode select menu is skipped, preventing selection of game mode.
** Song selection is generally performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
*** However, when using the method described in [[AC_bm_3rd#Play_Any_Song_(or_Ending)|Play Any Song (or Ending)]], the test switch combined with the specific key(s) can be used for selection instead.
** To make each selection, follow the procedures below on the song select screen.
* Select Mode
** Press the following button(s).
*** 1P START: SINGLE
*** 2P START: DOUBLE
*** 1P+2P START: BATTLE
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
***** However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).
;Test Switch Differences
* While Event Mode is enabled, the operations that the test switch performs will differ as follows.
** Pressing the test switch and letting go immediately: Selects the currently highlighted song, regardless of whether any keys or the EFFECT button are being held down.
** Pressing and holding the test switch for slightly longer, or until the song select screen fades out, while holding the specific key(s) down: Selects the specified song.
** Pressing and holding the test switch for slightly longer while not holding any keys down: Fades out of the song select screen, then fades back in.
* In addition, using the test switch and specific key(s) to select a song will only allow SINGLE mode to be played.
 
= New Charts =
The following songs from previous releases have received new charts in beatmania 3rdMIX.


= Related Links =
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
* [http://www.konami.jp/am/bm/3rd/ beatmania 3rdMIX Official Site]
{{bm Songlist Header|
{{bm Song|HOUSE|[[20,november|20,november (single mix)]]|[[Reo Nagumo|DJ nagureo]]|130|-|-|'''✓'''|-|-|-}}
{{bm Song|HOUSE|[[20,november|20,november (radio edit)]]|[[Reo Nagumo|DJ nagureo]]|130|-|-|-|-|-|'''✓'''}}
{{bm Song|SOUL|[[LOVE SO GROOVY]]|[[Hiroshi Takeyasu|LOVEMINTS]]|141|'''4'''|-|-|-|-|-}}
{{bm Song|SOUL|[[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]]|[[Hiroshi Takeyasu|LOVEMINTS]]|141|-|-|-|'''4'''|-|-}}
{{bm Song|AMBIENT|[[Beginning of life]]|[[Hiroshi Watanabe|QUADRA]]|110|'''1'''|-|-|'''1'''|-|-}}
{{bm Song|SKA|[[Ska a gogo|SKA a go go]]|[[Hiroshi Takeyasu|THE BALD HEADS]]|144-160|'''6''' |-|-|'''6'''|-|-}}
{{bm Song|DRUM'N BASS MIX|[[Deep Clear Eyes]]|[[Hiroshi Watanabe|QUADRA]]|155|'''5''' |-|-|'''5'''|-|-}}
}}


{{stub}}
= Removed Songs =
The following songs from previous beatmania releases have been removed from beatmania 3rdMIX.
{{RS Songlist Header|
{{RS Song|[[2 gorgeous 4U]]|[[Hiroshi Takeyasu|prophet-31]]|[[AC bm 1st|beatmania]]}}
{{RS Song|[[e-motion]]|[[Tomomi Ohta|e.o.s]]|[[AC bm 1st|beatmania]]}}
{{RS Song|[[greed eater]]|[[Hiroshi Takeyasu|The Dust Fathers]]|[[AC bm 1st|beatmania]]}}
{{RS Song|[[jam jam reggae]]|[[Reo Nagumo|jam master '73]]|[[AC bm 1st|beatmania]]}}
{{RS Song|[[OVERDOSER|OVERDOSER (romo mix)]]|[[Hiroshi Takeyasu|MIRAK]]|[[AC bm 1st|beatmania]]}}
{{RS Song|[[OVERDOSER|OVERDOSER (ambient mix)]]|[[Hiroshi Takeyasu|MIRAK]]|[[AC bm 1st|beatmania]]}}
{{RS Song|[[u gotta groove]]|[[Reo Nagumo|DJ nagreo]]|[[AC bm 1st|beatmania]]}}
{{RS Song|[[Acid Bomb]]|[[Hiroshi Watanabe|DJ FX]]|[[AC bm 2nd|beatmania 2ndMIX]]}}
{{RS Song|[[e-motion|e-motion (2nd MIX)]]|[[Tomomi Ohta|e.o.s]]|[[AC bm 2nd|beatmania 2ndMIX]]}}
{{RS Song|[[LOVE SO GROOVY (Nite's After Luv mix)]]|[[Hiroshi Watanabe|NITE SYSTEM]]|[[AC bm 2nd|beatmania 2ndMIX]]}}
{{RS Song|[[OVERDOSER (DrivingDubMix)|OVERDOSER (Driving Dub mix)]]|[[Hiroshi Watanabe|QUADRA]]|[[AC bm 2nd|beatmania 2ndMIX]]}}
{{RS Song|[[Salamander Beat Crush mix]]|[[Hiroshi Watanabe|NITE SYSTEM]]|[[AC bm 2nd|beatmania 2ndMIX]]}}
{{RS Song|[[tokai]]|perfomed by co-key [[Hiroshi Watanabe|DJ Mazinger]]|[[AC bm 2nd|beatmania 2ndMIX]]}}
{{RS Song|[[u gotta groove (TripleMazinDub)|u gotta groove (Triple Mazin Dub)]]|[[Hiroshi Watanabe|DJ Mazinger]]|[[AC bm 2nd|beatmania 2ndMIX]]}}
}}


[[Category:beatmania Titles]]
= Related Link =
* [https://web.archive.org/web/20180311224014/http://www.konami.jp:80/am/bm/3rd/ beatmania 3rdMIX Official Site] (archived)
* [http://web.archive.org/web/20001203041100/http://www.konami.co.uk/home/games/music/bmania/index.asp beatmania 3rdMIX Official Site (UK)] (archived)
[[Category:beatmania]]