AC bm 4th: Difference between revisions

 
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== Release Information ==
== Release Information ==
* Release date: April 26th, 1999
* Release date:
** Japan: April 26th, 1999
** Korea: 1999 ''(as '''beatstage 4thMIX -the beat goes on-''')''


== General Information / Changes ==
== General Information / Changes ==
[[Image:4thTitle.png|thumb]]
[[Image:4thTitle.png|thumb]]
 
* All previous beatmania songs have been removed, and are replaced with a brand-new set of 23 songs.
* All previous beatmania songs have been removed, replaced with a brand-new set of 23 songs.
* The menu and gameplay interfaces have been totally redesigned; the new design features lots of purple, and computerized elements.
* First beatmania game to include licenses and BEMANI crossovers.
* The interface has been totally redesigned. The new design features lots of purple and computerized elements.
* Difficulty levels are now on a scale of 1 to 7.
* Difficulty levels are now on a scale of 1 to 7.
* First beatmania game to list artists for the song on the music select screen.
* The BATTLE modifier was changed so that if a chart that does not allow BATTLE is selected, it would instead play a lower difficulty chart with BATTLE (no message appears to indicate such).
* First beatmania game where all songs have at least two sets of charts on Single and Double.
** Previously, if such a chart was selected, a message saying "BATTLE PLAY NOT AVAILABLE" would appear and a DOUBLE chart would be played instead.
* [[Kouichi Yamazaki]] and [[Yasushi Kurobane]] make their BEMANI debuts.
** This new behavior was also used in [[AC bm 5th|5thMIX]], but was reverted to the old behavior in [[AC bm complete 2|completeMIX 2]] and then used in all subsequent games.
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]].
* First beatmania game where GOOD does not break your combo. Next games will not retain this behavior until [[AC bm CORE REMIX|beatmania CORE REMIX]].
* The score calculation of BASIC and HARD MODE are unique:
* The score calculation of BASIC and HARD MODE are unique:
** GOOD = 100,000 ÷ TotalNotes ÷ 5
** GOOD = 100,000 ÷ TotalNotes ÷ 5
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** JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × (Combo - 1)
** JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × (Combo - 1)
** JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × 10
** JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × 10
* First beatmania game to include licenses and BEMANI crossovers.
* First beatmania game to list artists for the song on the song select screen.
* First beatmania game where all songs have at least two sets of charts on Single and Double.
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]].
* First beatmania game where GOOD does not break your combo.
** Subsequent games until [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] did not retain this behavior.
* First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
** Other mixes that allow this are [[AC bm 5th|5thMIX]], [[AC bm 6th|6thMIX]], and [[AC bm 7th|7thMIX]].
* [[Kouichi Yamazaki]], [[Toshiyuki Kakuta]], and [[Yasushi Kurobane]] make their BEMANI debuts.


== Staff Information ==
== Staff Information ==
[[beatmania 4thMIX credits]]
* Game credits: [[beatmania 4thMIX credits]]
* Producer: Koji Okamoto
* Soundtrack credits: [[beatmania 4thMIX Original Soundtracks Booklet Credits]]
* Director: Seiji Higurashi
* Planner: [[Kiyoshi Mizuki|MiZKiNG F]]
* Sound Director: Takehiko Fujii
* Sound Supervisor: [[Reo Nagumo]]
* Programmer: Hideki "Hx2" Hashimoto
* CG Designer: [[Hotaru Matsuzaki|MZD FIRE FLY / hotaru]], [[Hideko Shigeta]], MiZKiNG F, Satoshi Higashida, [[Hajime Yashiro]]


= New Songs =
= Song List =


Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).
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= EXPERT Courses =
= EXPERT Courses =
 
{{5S Course Header|
{{IIDX Course
{{5S Course|||STREET|[[POPCORN]]|[[I LIVE JUST 4 U]]|[[RUGGED ASH]]|[[TAKE A RIDE]]|[[HUNTING FOR YOU]]}}
| course1 = STREET
{{5S Course|||VOCAL|[[YOU MAKE ME]]|[[KAKATTEKONKAI]]|[[KEEP ON MOVIN']]|[[TAKE CONTROL]]|[[BRAND NEW WORLD]]}}
| c1song1 = [[POPCORN]]
{{5S Course|||TECHNO|[[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX ~DIRTY MIX~]]|[[BUILD-UP]]|[[CHAIN]]|[[DRUNK MONKY]]|[[GENOM SCREAMS]]}}
| c1song2 = [[I LIVE JUST 4 U]]
{{5S Course|||SPECIAL|[[SODA]]|[[CHAIN]]|[[JAZZ A PUMP UP]]|[[peace-out]]|[[WEIGHTED ACTION]]}}
| c1song3 = [[RUGGED ASH]]
{{5S Course|||ANOTHER|[[I LIVE JUST 4 U]]<br>(ANOTHER)|[[BRAND NEW WORLD]]<br>(ANOTHER)|[[JAZZ A PUMP UP]]<br>(ANOTHER)|[[LOGICAL DASH]]<br>(ANOTHER)|[[DRUNK MONKY]]<br>(ANOTHER)}}
| c1song4 = [[TAKE A RIDE]]
{{5S Course|||HORRIBLE|[[GENOM SCREAMS]]|[[DESTRUCTION]]|[[DRUNK MONKY]]|[[WEIGHTED ACTION]]|[[LOGICAL DASH]]}}
| c1song5 = [[HUNTING FOR YOU]]
| course2 = VOCAL
| c2song1 = [[YOU MAKE ME]]
| c2song2 = [[KAKATTEKONKAI]]
| c2song3 = [[KEEP ON MOVIN']]
| c2song4 = [[TAKE CONTROL]]
| c2song5 = [[BRAND NEW WORLD]]
| course3 = TECHNO
| c3song1 = [[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX ~DIRTY MIX~]]
| c3song2 = [[BUILD-UP]]
| c3song3 = [[CHAIN]]
| c3song4 = [[DRUNK MONKY]]
| c3song5 = [[GENOM SCREAMS]]
| course4 = SPECIAL
| c4song1 = [[SODA]]
| c4song2 = [[CHAIN]]
| c4song3 = [[JAZZ A PUMP UP]]
| c4song4 = [[peace-out]]
| c4song5 = [[WEIGHTED ACTION]]
| course5 = ANOTHER
| c5song1 = [[I LIVE JUST 4 U]]<br>(ANOTHER)
| c5song2 = [[BRAND NEW WORLD]]<br>(ANOTHER)
| c5song3 = [[JAZZ A PUMP UP]]<br>(ANOTHER)
| c5song4 = [[LOGICAL DASH]]<br>(ANOTHER)
| c5song5 = [[DRUNK MONKY]]<br>(ANOTHER)
| course6 = HORRIBLE
| c6song1 = [[GENOM SCREAMS]]
| c6song2 = [[DESTRUCTION]]
| c6song3 = [[DRUNK MONKY]]
| c6song4 = [[WEIGHTED ACTION]]
| c6song5 = [[LOGICAL DASH]]
}}
}}


= Codes & Unlock Information =
= Codes & Unlock Information =
== Codes ==
== Unlock All Songs ==
''All codes are entered on the title screen''
* To unlock all songs in BASIC or HARD mode, follow the steps below on the title screen while it says to press either START button.
;Complete Song List Choice Mode
# Press keys 6-10-9-8-9-8-9-6-7-6, 6-10-9-8-9-8-9-6-7-6, 6 (this pattern is from the chorus section of [[deep in you]]).
*Press 6-10-9-8-9-8-9-6-7-6-6-10-9-8-9-8-9-6-7-6-6, hold 2, 4 and EFFECT, then press Start.
# Press START, then press and hold 2+4+EFFECT until the title screen completely fades out.
;Modifiers
* If successful, after BASIC or HARD mode is selected, [[deep in you]] will appear on the song select screen when the turntable is rotated counterclockwise.
*MIRROR: Turn the 2P turntable counterclockwise 3 times, then press start.
* The unlocked state will not save between games, and the code must be entered each time before the game is started.
*RANDOM: Turn the 2P turntable clockwise 3 times, then press start.
 
== Unlock Secret EXPERT Courses ==
* To unlock the secret EXPERT courses (SPECIAL; ANOTHER; HORRIBLE), follow the steps below.
** Note that these steps require access to the DIP switches inside the machine.
# Either turn the machine off, or enter the TEST MENU.
# Set DIP switches 1-1, 2-1, and 3-5 to '''ON''' and 1-2 to '''OFF'''.
# Either turn the machine on, or exit the TEST MENU.
* If successful, SPECIAL, ANOTHER, and HORRIBLE will appear in the list on the course select screen.
* The unlocked state will remain active as long as those DIP switches are set to those positions.
** Note that DIP switch 2-1 normally controls whether to hide the score display; when the above DIP switch combination is set, DIP switch 3-6 controls it instead.
 
== Select Options ==
* To select options, do so on the title screen while it says to press either START button, via one or both of the methods below.
* Available options will differ according to the method used, and whether Event Mode is enabled.
; Options Menu
* Press and hold the following key button(s) for each option.
** 1 (left white key on 1P side): BATTLE
** 3 (middle white key on 1P side): DOUBLE
** 5 (right white key on 1P side): HIDDEN
* This method is not available while Event Mode is enabled.
; Turntable
* Rotate the turntable in the direction and number of times specified below to select one of the following options (only one can be selected).
** MIRROR: Turn the 2P turntable counterclockwise three times.
** RANDOM: Turn the 2P turntable clockwise three times.
* If performing the code for MIRROR activates RANDOM (or vice versa), the turntable wiring is reversed and should be corrected.
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen.
* When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the MODE SELECT screen appears.
** However, while Event Mode is enabled, this text will not appear, and there will be no visible indication that one of these options was selected.
* This method is available even while Event Mode is enabled.
 
== Play Hidden Songs ==
* There are two methods for unlocking the hidden songs [[deep in you]], [[SPACED OUT]], and [[peace-out]] for play, which are as follows.
** Note that both methods can be used for Event Mode while it is enabled.
* Method for BASIC or HARD
** Enter the code described in [[AC_bm_4th#Unlock_All_Songs|Unlock All Songs]].
*** Note that this is the only way to be able to play the BASIC chart for [[SPACED OUT]].
* Method for HARD Only
** On the title screen, press 6-9-8-10-7-9-6-10 (this pattern is from the middle section of [[PARANOiA MAX~DIRTY MIX~]]).
** Press START, then press and hold EFFECT until the title screen completely fades out.
*** If successful, [[SPACED OUT]] will be playable for the first stage; [[peace-out]] will be playable for the second-to-last stage; [[deep in you]] will playable for the second-to-last and last stages.
 
== Select Frame Color ==
* To select the frame color, do so from the MODE SELECT screen by pressing the following buttons.
** Frame Color: 1P or 2P START (on an active play side)
*** Default: Purple
*** One: Gray
*** Two: Gold
*** Three: Red
*** Four: Blue
*** Five: Moss Green
*** Six: White
*** Seven: Brown
*** Eight: Passion Red
*** Nine: Black
*** Ten: Magenta Pink
*** Eleven: (Return to Default)


== Song Unlocks ==
== Play ANOTHER Difficulty Charts ==
;deep in you, SPACED OUT and peace-out
* On the song select screen in HARD mode (does not work in BASIC mode), follow the steps below to play the ANOTHER chart of a song that has one.
*On the title screen, press 6-9-8-10-7-9-6-10, then hold EFFECT and press Start.
# Highlight a song that has an ANOTHER chart.
**This unlocks the songs for play in the regular modes, and the SPECIAL course in EXPERT mode.
# Select that song by simultaneously pressing 2+3+4.
* Follow these steps if you are having trouble simultaneously pressing 2+3+4.
# Use the turntable to scroll the song selection screen.
# While the records are moving on screen, press and hold two of the three buttons (e.g. 2+4).
# Continue to hold the two buttons, then use the turntable to highlight the song you want to play.
# With the two buttons still held down, press the third button (e.g. 3) to select that song.


;ANOTHER charts
== Event Mode ==
*Highlight a song with an ANOTHER chart, then select it by pressing 2, 3 and 4.
;Selecting Options and Mode During Event Mode
* When Event Mode is enabled, there are several differences in making selections, which are as follows.
** Although the options menu is shown on the title screen, options cannot be selected from there.
** The MODE SELECT menu is skipped, preventing selection of game mode and frame color.
** Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
** To make each selection, follow the procedures below on the song select screen.
* Select Options
** Only a Turntable option (RANDOM or MIRROR) can be selected (see [[AC_bm_4th#Select_Options|Select Options]]); there is no known way to select any other options.
* Select Mode
** Press the following button(s).
*** 1P START: SINGLE
*** 2P START: DOUBLE
*** 1P+2P START: BATTLE
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.


= Related Links =
= Related Links =