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(→General Information / Changes: Added info about being first game to allow gameplay UI color to be changed.) |
(→General Information / Changes: Added detailed information about BATTLE modifier.) |
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== General Information / Changes == | == General Information / Changes == | ||
[[Image:4thTitle.png|thumb]] | [[Image:4thTitle.png|thumb]] | ||
* All previous beatmania songs have been removed, and are replaced with a brand-new set of 23 songs. | |||
* All previous beatmania songs have been removed, replaced with a brand-new set of 23 songs. | * The menu and gameplay interfaces have been totally redesigned; the new design features lots of purple, and computerized elements. | ||
* | |||
* Difficulty levels are now on a scale of 1 to 7. | * Difficulty levels are now on a scale of 1 to 7. | ||
* | * The BATTLE modifier was changed so that if a chart that does not allow BATTLE is selected, it would instead play a lower difficulty chart with BATTLE (no message appears to indicate such). | ||
* | ** Previously, if such a chart was selected, a message saying "BATTLE PLAY NOT AVAILABLE" would appear and a DOUBLE chart would be played instead. | ||
* | ** This new behavior was also used in [[AC bm 5th|5thMIX]], but was reverted to the old behavior in [[AC bm complete 2|completeMIX 2]] and then used in all subsequent games. | ||
** | |||
* The score calculation of BASIC and HARD MODE are unique: | * The score calculation of BASIC and HARD MODE are unique: | ||
** GOOD = 100,000 ÷ TotalNotes ÷ 5 | ** GOOD = 100,000 ÷ TotalNotes ÷ 5 | ||
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** JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | ** JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | ||
** JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | ** JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | ||
* First beatmania game to include licenses and BEMANI crossovers. | |||
* First beatmania game to list artists for the song on the song select screen. | |||
* First beatmania game where all songs have at least two sets of charts on Single and Double. | |||
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]]. | |||
* First beatmania game where GOOD does not break your combo. | |||
** Subsequent games until [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] did not retain this behavior. | |||
* First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected. | |||
** Other mixes that allow this are [[AC bm 5th|5thMIX]], [[AC bm 6th|6thMIX]], and [[AC bm 7th|7thMIX]]. | |||
* [[Kouichi Yamazaki]], [[Toshiyuki Kakuta]], and [[Yasushi Kurobane]] make their BEMANI debuts. | |||
== Staff Information == | == Staff Information == |
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