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m (→Select Options: Minor wording edit.) |
(→General Information / Changes: Added info about being first game to allow gameplay UI color to be changed.) |
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* First beatmania game where GOOD does not break your combo. Next games will not retain this behavior until [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]]. | * First beatmania game where GOOD does not break your combo. Next games will not retain this behavior until [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]]. | ||
* First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected. | * First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected. | ||
** Other mixes that allow this are [[AC bm 5th|5thMIX]], [[AC bm 6th|6thMIX]], and [[AC bm 7th|7thMIX]]. | |||
* The score calculation of BASIC and HARD MODE are unique: | * The score calculation of BASIC and HARD MODE are unique: | ||
** GOOD = 100,000 ÷ TotalNotes ÷ 5 | ** GOOD = 100,000 ÷ TotalNotes ÷ 5 |
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