AC pnm 6: Difference between revisions

321 bytes added ,  25 November 2015
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* First pop'n music game where GOODs don't stop your combo. This has been a series staple since.
* First pop'n music game where GOODs don't stop your combo. This has been a series staple since.
* pop=kuns are now separated into lanes corresponding to their color, as opposed to the earlier games' featuring black backgrounds and a colored line showing where each button is.
* Result screens no longer shown your individual performances on the nine buttons, a feature first introduced in [[PnM_AC_2|pop'n music 2]].
* First pop'n music game with Battle Mode and Expert Mode.
* First pop'n music game with Battle Mode and Expert Mode.
* First pop'n music game with playable Challenge Mode on 5-Line.
* First pop'n music game with playable Challenge Mode on 5-Line.