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* First pop'n music game where GOODs don't stop your combo. This has been a series staple since. | * First pop'n music game where GOODs don't stop your combo. This has been a series staple since. | ||
* pop=kuns are now separated into lanes corresponding to their color, as opposed to the earlier games' featuring black backgrounds and a colored line showing where each button is. | |||
* Result screens no longer shown your individual performances on the nine buttons, a feature first introduced in [[PnM_AC_2|pop'n music 2]]. | |||
* First pop'n music game with Battle Mode and Expert Mode. | * First pop'n music game with Battle Mode and Expert Mode. | ||
* First pop'n music game with playable Challenge Mode on 5-Line. | * First pop'n music game with playable Challenge Mode on 5-Line. |