AC pnm 6: Difference between revisions

No change in size ,  2 November 2018
m
Line 11: Line 11:
* First pop'n music game where GOODs don't stop your combo. This has been a series staple since.
* First pop'n music game where GOODs don't stop your combo. This has been a series staple since.
* pop-kuns are now separated into lanes corresponding to their color.
* pop-kuns are now separated into lanes corresponding to their color.
* Result screens no longer show individual performances on buttons, a feature first introduced in [[PnM_AC_2|pop'n music 2]].
* Result screens no longer show individual performances on buttons, a feature first introduced in [[AC pnm 2|pop'n music 2]].
* First pop'n music game with BATTLE and EXPERT modes.
* First pop'n music game with BATTLE and EXPERT modes.
* First pop'n music game with playable CHALLENGE MODE available on 5 Button.
* First pop'n music game with playable CHALLENGE MODE available on 5 Button.