AC pnm 7: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* First pop'n music game to keep track of Greats, Goods, and Bads at the bottom of the screen in every mode.
* First pop'n music game to keep track of GREATs, GOODs, and BADs at the bottom of the screen in every mode.
* First pop'n music game to tell you the BPM of a song during the song.
* The BPM for a song is now listed once again on the music select screen.
** Also the last pop'n music game to date to list the BPM of a song at the music select screen.
** First pop'n music game to list the BPM of a song during the song.
* Character animations (MISS/FEVER/etc.) no longer begin until a character's neutral animation has finished, both for player and rival characters. This has since been consistent in the franchise. In previous games, hitting notes on a certain grade (GREAT, GOOD, or BAD) would change the animations in real time.
** Also the last pop'n music game to list the BPM of a song at the music select screen.
* Character animations (MISS/FEVER/etc.) no longer begin until a character's neutral animation has finished, both for player and rival characters. This has since been consistent in the franchise.  
** In previous games, hitting notes on a certain grade (GREAT, GOOD, or BAD) would change the animations instantly.
** According to staff member [[Tomoko Shiono|shio]] on the [http://www.konami.jp/bemani/popn/music8/qa/08.html pop'n music 8 Q&A page], this was done due to the increased note density of more recent pop'n music games hurting the eyes of players due to the constant switching of animations.
** According to staff member [[Tomoko Shiono|shio]] on the [http://www.konami.jp/bemani/popn/music8/qa/08.html pop'n music 8 Q&A page], this was done due to the increased note density of more recent pop'n music games hurting the eyes of players due to the constant switching of animations.
** She also notes it was done for a secondary reason; to show more animations for high-level players, as opposed to them only seeing FEVER animations for an entire song on the left, and nothing but the MISS banner/animations for their rival on the right.
** She also notes it was done for a secondary reason; to show more animations for high-level players, as opposed to them only seeing FEVER animations for an entire song on the left, and nothing but the MISS banner/animations for their rival on the right.
* First pop'n music game that shows you your combo count right above the pop-kun you hit, as opposed to the center of the screen.
* First pop'n music game that shows you your combo right above the pop-kun you hit, as opposed to the center of the screen.
* [[Jun Wakita]] starts writing original music for the series.
* [[Jun Wakita|wac]] starts writing original music for the series.
* [[Tomosuke Funaki]] makes his pop'n music debut, as does [[Shoichiro Hirata]].
* [[Tomosuke Funaki|TOMOSUKE]] makes his pop'n music debut, as does [[Shoichiro Hirata]].
* All licenses from [[AC pnm 6|pop'n music 6]] received distinct MISS backgrounds, instead of the traditional MISS backgrounds they used in the previous game.
* All licenses from [[AC pnm 6|pop'n music 6]] received distinct MISS backgrounds.
* The official web site is the first one since [[AC pns|pop'n stage]] which shows a picture of the character in a song AND their background in that song.
* The official web site for pop'n music 7 is the first one since [[AC pns|pop'n stage]] which shows a picture of the character in a song ''and'' their background in that song.
* The soundtrack is the first to include songs from console versions made 2 games prior to the current arcade version. In this case, the pop'n music 7 soundtrack contains songs from [[CS pnm 5|pop'n music 5 CS]]. This trend continued with the soundtracks for the next 8 games.
* The soundtrack is the first to include songs from console versions made two games prior to the current arcade version. In this case, the pop'n music 7 soundtrack contains songs from [[CS pnm 5|pop'n music 5 CS]]. This trend continued with the soundtracks for the next six games, when the ''pop'n music 14 FEVER! AC ♥ CS pop'n music 12 いろは & 13 カーニバル'' album ended the trend.
** It's also the first pop'n music game soundtrack to consist of more than one CD on its soundtrack (the ''pop'n music 3 vs. pop'n stage'' 2 CD collection doesn't count as they're separate games).
** It's also the first pop'n music game soundtrack to consist of more than one CD on its soundtrack.
* The character designs from this game would later be used in the console-only puzzle game [[CS pnm Puzzle Dama|pop'n Taisen Puzzle Dama Online]].
* The character designs from this game would later be used in the console-only puzzle game [[CS pnm Puzzle Dama|pop'n 対戦 ぱずるだま ONLINE]].
* Total number of songs: 94
* Total songs: 94


== Staff Information ==
== Staff Information ==