48,909
edits
No edit summary |
Morning Blue (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
== General Information / Changes == | == General Information / Changes == | ||
* First pop'n music game to keep track of | * First pop'n music game to keep track of GREATs, GOODs, and BADs at the bottom of the screen in every mode. | ||
* First pop'n music game to | * The BPM for a song is now listed once again on the music select screen. | ||
** Also the last pop'n music game | ** First pop'n music game to list the BPM of a song during the song. | ||
* Character animations (MISS/FEVER/etc.) no longer begin until a character's neutral animation has finished, both for player and rival characters. This has since been consistent in the franchise. In previous games, hitting notes on a certain grade (GREAT, GOOD, or BAD) would change the animations | ** Also the last pop'n music game to list the BPM of a song at the music select screen. | ||
* Character animations (MISS/FEVER/etc.) no longer begin until a character's neutral animation has finished, both for player and rival characters. This has since been consistent in the franchise. | |||
** In previous games, hitting notes on a certain grade (GREAT, GOOD, or BAD) would change the animations instantly. | |||
** According to staff member [[Tomoko Shiono|shio]] on the [http://www.konami.jp/bemani/popn/music8/qa/08.html pop'n music 8 Q&A page], this was done due to the increased note density of more recent pop'n music games hurting the eyes of players due to the constant switching of animations. | ** According to staff member [[Tomoko Shiono|shio]] on the [http://www.konami.jp/bemani/popn/music8/qa/08.html pop'n music 8 Q&A page], this was done due to the increased note density of more recent pop'n music games hurting the eyes of players due to the constant switching of animations. | ||
** She also notes it was done for a secondary reason; to show more animations for high-level players, as opposed to them only seeing FEVER animations for an entire song on the left, and nothing but the MISS banner/animations for their rival on the right. | ** She also notes it was done for a secondary reason; to show more animations for high-level players, as opposed to them only seeing FEVER animations for an entire song on the left, and nothing but the MISS banner/animations for their rival on the right. | ||
* First pop'n music game that shows you your combo | * First pop'n music game that shows you your combo right above the pop-kun you hit, as opposed to the center of the screen. | ||
* [[Jun Wakita]] starts writing original music for the series. | * [[Jun Wakita|wac]] starts writing original music for the series. | ||
* [[Tomosuke Funaki]] makes his pop'n music debut, as does [[Shoichiro Hirata]]. | * [[Tomosuke Funaki|TOMOSUKE]] makes his pop'n music debut, as does [[Shoichiro Hirata]]. | ||
* All licenses from [[AC pnm 6|pop'n music 6]] received distinct MISS backgrounds | * All licenses from [[AC pnm 6|pop'n music 6]] received distinct MISS backgrounds. | ||
* The official web site is the first one since [[AC pns|pop'n stage]] which shows a picture of the character in a song | * The official web site for pop'n music 7 is the first one since [[AC pns|pop'n stage]] which shows a picture of the character in a song ''and'' their background in that song. | ||
* The soundtrack is the first to include songs from console versions made | * The soundtrack is the first to include songs from console versions made two games prior to the current arcade version. In this case, the pop'n music 7 soundtrack contains songs from [[CS pnm 5|pop'n music 5 CS]]. This trend continued with the soundtracks for the next six games, when the ''pop'n music 14 FEVER! AC ♥ CS pop'n music 12 いろは & 13 カーニバル'' album ended the trend. | ||
** It's also the first pop'n music game soundtrack to consist of more than one CD on its soundtrack | ** It's also the first pop'n music game soundtrack to consist of more than one CD on its soundtrack. | ||
* The character designs from this game would later be used in the console-only puzzle game [[CS pnm Puzzle Dama|pop'n | * The character designs from this game would later be used in the console-only puzzle game [[CS pnm Puzzle Dama|pop'n 対戦 ぱずるだま ONLINE]]. | ||
* Total | * Total songs: 94 | ||
== Staff Information == | == Staff Information == |