AC pnm 9: Difference between revisions

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* First game to run with e-Amusement cards.
* First game to run with e-Amusement cards.
* First game in the series to feature Osusume mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through ''Pop'n Music 11''.
* First game in the series to feature Osusume mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through ''Pop'n Music 11''.
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the ''Pop'n Music'' series (with the exception of ''ParaPara Paradise 2nd Mix''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper is still used in the series to this day.
* The website for this game is the first to list the inidividual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
* The website for this game is the first to list the inidividual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the ''Pop'n Music'' series (with the exception of ''ParaPara Paradise 2nd Mix''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper is still used in the series to this day.
* This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.
* This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.
* Theme of the game; cafe.
* Theme of the game; cafe.