AC pnm HELLO: Difference between revisions

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* Instead of nine buttons, HELLO! POP'N MUSIC only uses four buttons during gameplay: red, blue, yellow, and green. Two additional white buttons are only used during the character/song selection screens.
* Instead of nine buttons, HELLO! POP'N MUSIC only uses four buttons during gameplay: red, blue, yellow, and green. Two additional white buttons are only used during the character/song selection screens.
* Songs only have one chart, there are no difficulty ratings, and their BPMs are not shown.
* Songs only have one chart, there are no difficulty ratings, and their BPMs are not shown.
* Songs are not keysounded. Failing to press a note will instead decrease the volume of the song until the next note.
* Two new note types are introduced: a yellow, long "continuous pop-kun" which has to be hit as many times as the number of smaller pop-kuns that are contained on it, and a "rainbow pop-kun", where the player has to press all four buttons.
* Two new note types are introduced: a yellow, long "continuous pop-kun" which has to be hit as many times as the number of smaller pop-kuns that are contained on it, and a "rainbow pop-kun", where the player has to press all four buttons.
* Unlike the main series, the Groove Gauge fills with points by correctly pressing notes and it never decreases. 700,000 out of 1,000,000 points are required to clear a song.
* Unlike the main series, the Groove Gauge fills with points by correctly pressing notes and it never decreases. 700,000 out of 1,000,000 points are required to clear a song.
* An American version of HELLO! POP'N MUSIC, simply titled [[AC pnm HELLO NA|POP'N MUSIC]], was location tested by never released to the general public.
* An American version of HELLO! POP'N MUSIC, simply titled [[AC pnm HELLO NA|POP'N MUSIC]], was location tested but never released to the general public.
* [[e-amusement|eAMUSEMENT]] support for HELLO! POP'N MUSIC ended on February 4th, 2016.
* [[e-amusement|eAMUSEMENT]] support for HELLO! POP'N MUSIC ended on February 4th, 2016.