Beatmania IIDX CLASSIC CLASS Dan Courses: Difference between revisions

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** The gauge is limited to the course' CLEAR RATE (second) and its combination of two minus 100% (third) with the value rounded down to the next even number (if the combined CLEAR RATE is less than 100%, the gauge is defaulted to 2% on the third attempt).
** The gauge is limited to the course' CLEAR RATE (second) and its combination of two minus 100% (third) with the value rounded down to the next even number (if the combined CLEAR RATE is less than 100%, the gauge is defaulted to 2% on the third attempt).
** A damage multiplier is added, which subsequently increases the damage rate by x0.25 for each course cleared in succession.
** A damage multiplier is added, which subsequently increases the damage rate by x0.25 for each course cleared in succession.
* In [[AC RESIDENT|beatmania IIDX 30 RESIDENT]], MIRROR can now be enabled on either odd-numbered or the traditional even-numbered courses per each attempt.


''For the sake of convenience, due to the number of courses that shares the same set of songs, version of courses that are featured in-game will only be listed (courses which originated from consoles are suffixed with CS and listed after arcade titles). Note that Kyu courses do not have Kiwami counterparts.''
''For the sake of convenience, due to the number of courses that shares the same set of songs, version of courses that are featured in-game will only be listed (courses which originated from consoles are suffixed with CS and listed after arcade titles). Note that Kyu courses do not have Kiwami counterparts.''
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