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** The gauge is limited to the course' CLEAR RATE (second) and its combination of two minus 100% (third) with the value rounded down to the next even number (if the combined CLEAR RATE is less than 100%, the gauge is defaulted to 2% on the third attempt). | ** The gauge is limited to the course' CLEAR RATE (second) and its combination of two minus 100% (third) with the value rounded down to the next even number (if the combined CLEAR RATE is less than 100%, the gauge is defaulted to 2% on the third attempt). | ||
** A damage multiplier is added, which subsequently increases the damage rate by x0.25 for each course cleared in succession. | ** A damage multiplier is added, which subsequently increases the damage rate by x0.25 for each course cleared in succession. | ||
* In [[AC RESIDENT|beatmania IIDX 30 RESIDENT]], MIRROR can now be enabled on either odd-numbered or the traditional even-numbered courses per each attempt. | |||
''For the sake of convenience, due to the number of courses that shares the same set of songs, version of courses that are featured in-game will only be listed (courses which originated from consoles are suffixed with CS and listed after arcade titles). Note that Kyu courses do not have Kiwami counterparts.'' | ''For the sake of convenience, due to the number of courses that shares the same set of songs, version of courses that are featured in-game will only be listed (courses which originated from consoles are suffixed with CS and listed after arcade titles). Note that Kyu courses do not have Kiwami counterparts.'' |
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