CS pnm portable 2: Difference between revisions

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* First pop'n music console game since [[CS pnm 4|pop'n music 4 APPEND DISC]] with no TV&ANIME licenses, the first since [[CS pnm 8|pop'n music 8 CS]] with no [[ee'MALL]] songs (excluding DLC), and the first since [[CS pnm Best Hits|pop'n music Best Hits!]] with no Battle Mode.
* First pop'n music console game since [[CS pnm 4|pop'n music 4 APPEND DISC]] with no TV&ANIME licenses, the first since [[CS pnm 8|pop'n music 8 CS]] with no [[ee'MALL]] songs (excluding DLC), and the first since [[CS pnm Best Hits|pop'n music Best Hits!]] with no Battle Mode.
* Uniquely among pop'n music games, the [[Spicy Gauge]] phenomenon is not present.
* Uniquely among pop'n music games, the [[Spicy Gauge]] phenomenon is not present.
* Not counting [[Pharaoh Love|Pharaoh★Love]], pop'n music portable 2 is the first pop'n music game since [[CS pnm 2|pop'n music 2 CS]] to have all of its CS original songs in the arcade version of pop'n music.
* pop'n music portable 2 is the first pop'n music game since [[CS pnm 2|pop'n music 2 CS]] to have all of its CS original songs in the arcade version of pop'n music.
** Again if you don't count DLC, pop'n music portable is also the only CS pop'n music release to have EX charts for ''every'' song.
** If you don't count DLC, pop'n music portable is also the only CS pop'n music release to have EX charts for ''every'' song.
* Some of the new 9-Button HYPER and 9-Button EX charts were re-rated in the Ver.1.01 update patch.
* Some of the new 9-Button HYPER and 9-Button EX charts were re-rated in the Ver.1.01 update patch.
* Only pop'n music game developed by Japanese video game company Natsume.
* Only pop'n music game developed by Japanese video game company Natsume.