Continew: Difference between revisions

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* continew is a song part of the ''The 4th KAC Original Song Contest'' (The 4th KACオリジナル楽曲コンテスト). It was added to SOUND VOLTEX III GRAVITY WARS on November 20th, 2015.
* continew is a song part of the ''The 4th KAC Original Song Contest'' (The 4th KACオリジナル楽曲コンテスト). It was added to SOUND VOLTEX III GRAVITY WARS on November 20th, 2015.
* The yuusha character from ゆうしゃのなつやすみ appears on continew's jackets.
* The yuusha character from ゆうしゃのなつやすみ appears on continew's jackets.
* continew was originally submitted to a previous SOUND VOLTEX FLOOR contest but didn't make it in the game.
* continew was originally submitted to a previous SOUND VOLTEX FLOOR contest but did not make it in the game.
* continew contains 24 BPM changes: 160→ 128→ 112→ 96→ 160→ 64→ 80→ 96→ 112→ 128→ 144→ 160→ 176→ 192→ 208→ 224→ 240→ 244→ 248→ 252→ 255→ 256→ 220→ 139.
* continew contains 24 BPM changes: 160→128→112→96→160→64→80→96→112→128→144→160→176→192→208→224→240→244→248→252→255→256→220→139.
* The song title "continew" is a combination of the words "continue" and "new game", fitting the song's RPG theme.
* The song title "continew" is a combination of the words "continue" and "new game", fitting the song's RPG theme.
* According to Verdammt's Twitter ([https://twitter.com/verdammt_x_kai/status/668045344714846208 here] and [https://twitter.com/verdammt_x_kai/status/668045422099759104 here]), to fit continew's theme of overflowing, the BPM changes in the second half represents progress through a "game"'s levels, until it reaches 255 BPM (or 0xFF), the largest 16-bit number, while audio glitches begin to appear. Once it reached 256 (0x00, which is out-of-scope), it causes the "game" to crash and corrupts the "save file", erasing all progress. It then restarts the "game" at 220 BPM (DC in hexadecimal, meaning '''D'''a '''C'''apo or from the beginning) by repeating the melody played in the previous section. The final section runs at 139 BPM, or 8B in hexadecimal, meaning '''8'''-'''B'''it.
* According to Verdammt's Twitter ([https://twitter.com/verdammt_x_kai/status/668045344714846208 here] and [https://twitter.com/verdammt_x_kai/status/668045422099759104 here]), to fit continew's theme of overflowing, the BPM changes in the second half represents progress through a "game"'s levels, until it reaches 255 BPM (or 0xFF), the largest 16-bit number, while audio glitches begin to appear. Once it reached 256 (0x00, which is out-of-scope), it causes the "game" to crash and corrupts the "save file", erasing all progress. It then restarts the "game" at 220 BPM (DC in hexadecimal, meaning '''D'''a '''C'''apo or from the beginning) by repeating the melody played in the previous section. The final section runs at 139 BPM, or 8B in hexadecimal, meaning '''8'''-'''B'''it.