Drivin': Difference between revisions

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Length: 1:35<br>
Length: 1:35<br>
Genre: HYPER EUROBEAT<br>
Genre: HYPER EUROBEAT<br>
VJ: [[Gyo Eguchi|VJ GYO]]<br>
Movie: [[Gyo Eguchi|VJ GYO]]<br>
First Music Game Appearance: [[AC 8th style|beatmania IIDX 8th style]]<br>
First Music Game Appearance: [[AC 8th style|beatmania IIDX 8th style]]<br>
Other Music Game Appearances:  
Other Music Game Appearances:  
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* Drivin's DanceDanceRevolution graphics were made by Masaki Sugimoto.
* Drivin's DanceDanceRevolution graphics were made by Masaki Sugimoto.
** Unused graphics for Drivin' were available in Masaki Sugimoto's Photobucket account.
** Unused graphics for Drivin' were available in Masaki Sugimoto's Photobucket account.
* [[CS DDR ULTRAMIX3|DanceDanceRevolution ULTRAMIX3]]'s website had a gameplay screenshot of Drivin', but the song is not included in the game.
* [[CS DDR ULTRAMIX3|DanceDanceRevolution ULTRAMIX3]]'s website and manual have screenshots of Drivin', but the song is not included in the game.
** Similarly, a screenshot of Drivin' appears in the manual for [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]], despite the song not being in the game.
* Drivin' received a new banner in [[CS DDR SuperNOVA JP|DanceDanceRevolution SuperNOVA CS (Japan)]]. This banner was carried over to the arcade releases in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Drivin' received a new banner in [[CS DDR SuperNOVA JP|DanceDanceRevolution SuperNOVA CS (Japan)]]. This banner was carried over to the arcade releases in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Drivin' does not appear in the nonstop megamix of the ''DanceDanceRevolution SuperNOVA ORIGINAL SOUNDTRACK'' album.
* Drivin' does not appear in the nonstop megamix of the ''DanceDanceRevolution SuperNOVA ORIGINAL SOUNDTRACK'' album.
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== Song Production Information ==
== Song Production Information ==
All three new songs created in 8th style were intended to be meaningful Japanese song titles.<br>
=== NAOKI ===
It was difficult to put English lyrics on Drivin', which was originally intended to be a Japanese song, and I remember a good amount of trial and error with Paula Terry during recording.<br>
My three new songs created for 8th style were all intended to contain meaningful Japanese song titles.<br>
The songs that use Paula's vocals are limited to the lyrics of the passionate "romance".<br>
It was difficult for me to include English lyrics in Drivin', which was originally intended to be a Japanese song, and I remember going through trial and error with Paula Terry while recording it.<br>
What will a person get by repeating encounters and farewells without running out of love?<br>
Songs that include Paula's vocals were limited to lyrics about passionate "love".<br>
How much pain could your heart endure from that?<br>
What will a person receive by repeating encounters and farewells without running out of love?<br>
How much pain has your heart turned to kindness since then?


My Eurobeat sound, which I call HYPER EUROBEAT, has quite a lot of songs, so I'm tired of it, but I'm expanding my reach to new routes, but when I create HYPER EUROBEAT next time, I want to make it a perfect match with a feeling like a turning point.
My Eurobeat sound, which I call HYPER EUROBEAT, has a fair number of songs, so I'm expanding my reach in various ways, but when I create my next HYPER EUROBEAT song, I want to create an ultimate version with a feeling like a milestone.


== Video Production Information ==
== Video Production Information ==
Untranslated.
=== VJ GYO ===
Due to scheduling troubles, the production of this movie occurred while the song title wasn't decided yet and the vocal recording wasn't completed, so most of the materials were originally created from the instrumental version.
 
Well, from the emails sent in the [https://web.archive.org/web/20150603063834fw_/http://www.konami.jp/am/bm2dx/bm2dx8/qanda.html Q&A corner], I was asked if there are there some connections between Eurobeat and cars like in this movie. The reason for this is because of my own feelings that I was particularly fascinated by NAOKI's HYPER EUROBEAT.
 
What kind of image appears when lyrics with a love motif are added on a splendid melody that flows without stagnation even if there is a feeling of melancholy, and a sound which develops with a powerful and fast rhythm like a rapid heartbeat?
 
The "past" that flashes before your eyes, the "future" that develops at a rapid pace, and yourself in love who turns around and moves forward.<br>
... I think one kind of image will emerge.
 
I think that this image is similar to the feeling of driving a car on the highway.
 
The "past" is the "scenery" reflected in the windows and rearview mirrors on both sides of the car, the "future" is the endless "road" ahead, and what kind of future we will have depends on traffic conditions, but it basically it's up to the driver.
And all you can do is stop it... isn't it similar?
 
When I heard the song title, "Drivin'", during production, it seemed like I was able to open the feelings I had so far, and I vividly remember that I was very emotional while continuing to work from then.
 
 
 
I also answered it in the Q&A corner about this movie, but it's connected to "Blame"'s movie and its story.<br>
This kind of movie especially takes a lot of time and effort, and I thought it would be impossible to handle several works with one version, but then, a certain designer's adviced me "wouldn't it be possible if it connects with time?".<br>
When you actually listen to both songs consecutively, the music has similar genres and have the same BPM, but "Blame" is the past, and "Drivin'" (which only had the genre name at that time) is the future, so with a different direction, an image of "Mika" was formed "one day".<br>
From the story's flow, "Blame" comes first, so I will provide a detailed explanation of the story on its [https://web.archive.org/web/20150507125609fw_/http://www.konami.jp/am/bm2dx/bm2dx8/songs_blame.html new song introduction page].


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==