I'M FOR REAL: Difference between revisions

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Length: 1:33<br>
Length: 1:33<br>
Genre: TWO STEP<br>
Genre: TWO STEP<br>
VJ: [[Gyo Eguchi|VJ GYO]]<br>
Movie: [[Gyo Eguchi|VJ GYO]]<br>
First Music Game Appearance: [[AC 4th style|beatmania IIDX 4th style]]<br>
First Music Game Appearance: [[AC 4th style|beatmania IIDX 4th style]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
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== Trivia ==
== Trivia ==
[[Image:I'M FOR REAL old.png|thumb|256px|I'M FOR REAL's old banner.]]
{{Gallery}}
* I'M FOR REAL received a BEGINNER chart in [[CS DS Fever|Dancing Stage Fever (PS2)]].
* According to VJ GYO, he wanted to create live-action videos for I'M FOR REAL and [[CHECKING YOU OUT]], but eventually used CG for both of them.
* I'M FOR REAL received a BEGINNER chart in [[CS DS Fever PS2|Dancing Stage Fever (PlayStation 2)]].
* Before DanceDanceRevolution SuperNOVA, the DanceDanceRevolution games credited I'M FOR REAL's artist to just '''SLAKE'''.
* Before DanceDanceRevolution SuperNOVA, the DanceDanceRevolution games credited I'M FOR REAL's artist to just '''SLAKE'''.
* I'M FOR REAL was still present in the location test of [[AC DDR X|DanceDanceRevolution X]], with its new foot ratings.
* I'M FOR REAL was still present in the location test of [[AC DDR X|DanceDanceRevolution X]], with its new foot ratings.
* I'M FOR REAL was one of the two only KONAMI original songs by SLAKE that was not revived in [[AC EMPRESS|beatmania IIDX 16 EMPRESS]], the other being [[LOVE IS DROWING]].
* I'M FOR REAL was one of the two only KONAMI original songs by Takehiko Fujii that was not revived in [[AC EMPRESS|beatmania IIDX 16 EMPRESS]], the other being [[LOVE IS DROWING]].
* According to VJ GYO, both I'M FOR REAL and [[CHECKING YOU OUT]] were supposed to have live-action videos. At the end, though, he was forced to go CG for both of them.


== Song Production Information ==
== Song Production Information ==
Untranslated.
=== SLAKE ===
An exciting new movement is currently happening in London, it's called 2STEP (UK Garage).<br>
It's a hybrid of genres including HOUSE, DRUM'N'BASS, REGGAE, and TECHNO.<br>
Please play this game if you're interested, as it's difficult to explain with words.<br>
Perhaps it's unique that a 2STEP song is included in DX, as this track resembles a 4-beat breakbeat house song.


== CS Information Data ==
== CS Information Data ==
=== DDRMAX -DanceDanceRevolution- / [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (America)]] ===
=== DDRMAX -DanceDanceRevolution- / [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (North America)]] ===
"I'M FOR REAL" by SLAKE. This song is based on "2-Step," a relatively new dance music genre that combines R&B/soul with drum'n'bass-styled breaks.
"I'M FOR REAL" by SLAKE. This song is based on "2-Step," a relatively new dance music genre that combines R&B/soul with drum'n'bass-styled breaks.


== Video Production Information ==
== Video Production Information ==
Untranslated.
=== VJ GYO ===
If you visit the house section of a store selling imported CDs, there are 2 (TWO) STEP songs like this everywhere.<br>
It's similar to when DRUM'N'BASS became popular, and I noticed that this 2STEP rhythm was incorporated in many J-POP songs.<br>
I'm certain this genre will be prevalent in the future, but I hope "I'M FOR REAL" will be the first 2STEP rhythm you enjoy listening to... it'll be very nice if this song also piques your curiosity in the genre.<br>
I intended for the song's image to be modern and stylish in the movie, and wanted to showcase the "newness" of the rhythm called 2STEP. I designed a basic still-frame as if a CD jacket of this song was created, unlike my previous production strategies.<br>
Well, to divert from SLAKE's previous hard-styled image tracks, I emphasized on "softness" by moving the female character to synchronize with the song's opening lyrics.<br>
I really wanted to make a live-action video, but various circumstances led to a CG character being used as usual...


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
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=== beatmania IIDX ===
=== beatmania IIDX ===
{{IIDX Chart Header|
{{IIDX Chart Header|
{{IIDX Chart Notecounts|134|264|310|363|-|293|344|-|-}}
{{IIDX Chart Notecounts|134|264|310|363|-|293|344|-|-}}
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{{DDR Chart Header|
{{DDR Chart Header|
{{DDR Chart Notecounts|91 / 0|153 / 0|202 / 47|238 / 40|- / - / -|121 / 0|183 / 11|204 / 16|- / - / -}}
{{DDR Chart Notecounts|91 / 0|153 / 0|202 / 47|238 / 40|- / - / -|121 / 0|183 / 11|204 / 16|- / - / -}}
{{DDR Chart|DDRMAX CS US|-|3|5|7|-|3|4|6|-}}
{{DDR Chart|DDRMAX CS NA|-|3|5|7|-|3|4|6|-}}
{{DDR Chart|DDRMAX2 CS JP|-|3|5|7|-|3|4|6|-}}
{{DDR Chart|DDRMAX2 CS JP|-|3|5|7|-|3|4|6|-}}
{{DDR Chart|Dancing Stage Fever (PS2)|'''1'''|3|5|7|-|3|4|6|-}}
{{DDR Chart|Dancing Stage Fever (PS2)|'''1'''|3|5|7|-|3|4|6|-}}
{{DDR Chart|DanceDanceRevolution EXTREME CS US|1|3|5|7|-|3|4|6|-}}
{{DDR Chart|DanceDanceRevolution EXTREME CS NA|1|3|5|7|-|3|4|6|-}}
{{DDR Chart|DanceDanceRevolution SuperNOVA&rarr;SuperNOVA2|1|3|5|7|-|3|4|6|-}}
{{DDR Chart|DanceDanceRevolution SuperNOVA&rarr;SuperNOVA2|1|3|5|7|-|3|4|6|-}}
{{DDR Chart|DanceDanceRevolution X location test|2|5|8|8|-|4|6|7|-}}
{{DDR Chart|DanceDanceRevolution X location test|2|5|8|8|-|4|6|7|-}}