Jubeat Markers: Difference between revisions

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'''Markers''' are indicators that pop up when and where a note should be hit. The official names of the markers were first revealed in [[AC jb ripples|jubeat ripples]], and were first shown in the arcade titles' marker selection screen in [[AC jb Qubell|jubeat Qubell]].
'''Markers''' are indicators that pop up when and where a note should be hit. The official names of the markers were first revealed in [[AC jb ripples|jubeat ripples]], and were first shown in the arcade titles' marker selection screen in [[AC jb Qubell|jubeat Qubell]].


''Information taken from [https://w.atwiki.jp/jubeat/pages/1984.html jubeat@Wiki].''
''Information taken from [https://w.atwiki.jp/jubeat/pages/2243.html jubeat@Wiki].''


= How to choose a marker =
= How to choose a marker =
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** Perfect: Iridescent explosion
** Perfect: Iridescent explosion
* Background with complementary color: Dark
* Background with complementary color: Dark
Since the color is light, it may be difficult to see when the back round bonus points shutter is fully open.
Since the color is light, it may be difficult to see when the background bonus points shutter is fully open.


Since the animation is large, it is also effective as a blind spot countermeasure. Soap ball marker speed is about the same as Shutter.
Since the animation is large, it is also effective as a blind spot countermeasure. Soap ball marker speed is about the same as Shutter.
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* Background with complementary color: Blue
* Background with complementary color: Blue


== Bowler ==
== Blur ==
[[Image:Bowler marker banner.png|right]]
[[Image:Bowler marker banner.png|right]]
* Type: Instant
* Type: Instant
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** Perfect: Various things are jetted from the head of the concierge
** Perfect: Various things are jetted from the head of the concierge
* Background with complementary color: Blue
* Background with complementary color: Blue
Since it is painted in a prominent color from the moment it comes out, it is a top class countermeasure against blind spots.  
Since it uses prominent colors from the moment it comes out, it is a top class countermeasure against blind spots. Display speed is faster than Fireworks and slightly slower than Bower.
Display speed is faster than Fireworks and slightly slower than Bower.


== jubeat-kun ==
== jubeat-kun ==
[[Image:jubeat-kun marker banner.png|right]]
[[Image:jubeat-kun marker banner.png|right]]
* Direction:
* Type: Gauge
* Animation:
* Direction: From the bottom
* Speed:
* Animation: After the edge of the panel is surrounded by white, a pale flame that covers the whole panel appears from the bottom, and the pattern of jubeat-kun appears in it and fades out.
* Timing:
* Speed: Somewhat fast
* Judgment animations:
* Timing: When the blue haze behind jubeat fills the screen
** Early/Late:
* Judgment animations:  
** Good:
** Early/Late: Red jubeat gets it's head hit by a falling pan
** Great:
** Good: jubeat-kun (the first jubeat) droops and shakes his head
** Perfect:
** Great: Light blue jubeat ripples shakes its hips
* Background with complementary color:
** Perfect: The yellow jubeat knit jumps happily
* Background with complementary color: Dark
Since the edge glows white, you can grasp the order in which it appears like with Firework. It becomes easier to press if you aim for jubeat itself in the middle of the panel (similar to aiming for the center circle in Firework).
 
The background "dark" makes it much easier to see. On the contrary, it becomes hard to see if you use the background "blue".


== Color Composition ==
== Color Composition ==
[[Image:Color composition marker banner.png|right]]
[[Image:Color composition marker banner.png|right]]
* Direction:
* Type: Left/Right
* Animation:
* Direction: Top left corner and bottom right corner
* Speed:
* Animation: A yellowish green rectangle spreads from the center to the upper left, and at the same time, small figures are drawn into the lower right rectangle
* Timing:
* Speed: Somewhat fast
* Timing: When the yellow-green square has spread out (when touching the top and left sides of the panel), when a detailed figure fits in the lower left corner
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: White and gray squares appear
** Good:
** Good: Red, green and yellow rectangles rotate
** Great:
** Great: A colored area surrounded by straight lines spreads out
** Perfect:
** Perfect: Colorful circles and rectangles spread out
* Background with complementary color:
* Background with complementary color: Blue
Good for straight linear patterns due to its wavy fluctuations.


== Stopwatch ==
== Stopwatch ==
[[Image:Stopwatch marker banner.png|right]]
[[Image:Stopwatch marker banner.png|right]]
* Direction:
* Type: Ring
* Animation:
* Direction: All
* Speed:
* Animation: The time until perfect is displayed by counting up from 0.0 to 10.0, and the upper and lower bars stretch to the left and right clockwise and a solid white bar moves counter clockwise hitting the bottom left and upper right corners. Only the beginning is colored yellow.
* Timing:
* Speed: Normal
* Timing: When the count reaches 10.0, when the upper and lower bars are fully extended, and when the white bar reaches the bottom left corner and upper right corner.
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: The numbers 0.0 in red
** Good:
** Good: Gray screen with numbers mixed with static
** Great:
** Great: Black numbers are disappearing on a blue screen mixed with static
** Perfect:
** Perfect: 10.0 letters and fine numbers glow in rainbow colors
* Background with complementary color:
* Background with complementary color: Blue
The white bar is very easy to see and the speed is not as fast as other markers, so it is easier to react to instead of looking at the numbers.
 
Unfortunately, although Blue is listed as the recommended background color, in reality all the background colors including blue tend to make this marker difficult to see, even dark. The GOOD judgment on a dark background and the GREAT judgment on a blue background blend into the background, making it very difficult to see.


== Nengoro Neko ==
== Nengoro Neko ==
[[Image:Nengoro neko marker banner.png|right]]
[[Image:Nengoro neko marker banner.png|right]]
* Direction:
* Type: Cyber
* Animation:
* Direction: From the back
* Speed:
* Animation: A cat is rolling from the back
* Timing:
* Speed: somewhat slow
* Timing: When the cat comes to the front
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: Black cats lined up with their backs to the player
** Good:
** Good: The background of a cat is blue
** Great:
** Great: The background of three cats are green
** Perfect:
** Perfect:The background is orange and a splash of many cats with a rainbow appears
* Background with complementary color:
* Background with complementary color: Blue
The slowest of all the Cyber type markers.


= jubeat copious =
= jubeat copious =
== copious ==
== copious ==
[[Image:Copious marker banner.png|right]]
[[Image:Copious marker banner.png|right]]
* Direction:
* Type: Shutter
* Animation:
* Direction: Square + center
* Speed:
* Animation: The shutter closes from all sides, and at the same time, a square block fills the center.
* Timing:
* Speed: Normal
* Timing: Shutters from the corner closes in and forms a diamond and the word "TOUCH!" is clearly visible
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: Glows dark red
** Good:
** Good: Glows blue
** Great:
** Great: Glows green
** Perfect:
** Perfect: Colorful glow also has an effect similar to an explosion
* Background with complementary color:
* Background with complementary color: Blue
Because of how bright this marker is, it is easy to get early greats. Make sure you're able to see the diamond in the middle before pressing, it appears earlier than you would think.


== Circus ==
== Circus ==
[[Image:Circus marker banner.png|right]]
[[Image:Circus marker banner.png|right]]
* Direction:
* Type: Yubiko
* Animation:
* Direction: From the sides, bounces up to the middle.
* Speed:
* Animation: A spotlight is displayed, and a white ball (ballerina) bounces from the left and right toward the center
* Timing:
* Speed: Somewhat slow
* Timing: The moment the ballerinas appear in the center
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: Purple light (without animals)
** Good:
** Good: Cat in the blue light
** Great:
** Great: Sea lion in the green light
** Perfect:
** Perfect: Elephant in red and yellow colorful lights
* Background with complementary color:
* Background with complementary color: dark
This marker is similar to Yubiko due to the bouncing animation.  Some say it is easier than Yubiko to time with due to how much the Perfect animation stands out compared to the Yubiko Perfect animation, especially when sight reading a chart.


== Kobi Fukurou ==
== Kobi Fukurou ==
[[Image:Kobi fukurou marker banner.png|right]]
[[Image:Kobi fukurou marker banner.png|right]]
* Direction:
* Type: Cyber
* Animation:
* Direction: From the back
* Speed:
* Animation: Owl flies in from the back.
* Timing:
* Speed: Normal
* Timing: When the owl is closest and the face is facing the front
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: 5 small feathers fall (no owl)
** Good:
** Good: Three blue owls fall upside down
** Great:
** Great: Green owls fly in a group
** Perfect:
** Perfect: One owl is up and winks against a flashy background
* Background with complementary color:
* Background with complementary color: Blue.
Slower than the Flower marker, so if you're looking for a Cyber type marker but Flower is too fast for you, this one might suit you.
 
This marker has a Late indicator, the owl will shift his eyes to the left with an "annoyed" look on his face if you miss the perfect window. If you press when he has this face, you will get a late Great or Good.
 
It's recommended to turn off the combo counter when using this marker as the owl can become obscured by the combo counter.


== Natural Block ==
== Natural Block ==
[[Image:Natural block marker banner.png|right]]
[[Image:Natural block marker banner.png|right]]
* Direction:
* Type: Gauge
* Animation:
* Direction: From above
* Speed:
* Animation: Multiple blocks with a wood pattern are falling from top to bottom
* Timing:
* Speed: slow
* Timing: When the screen is filled with all blocks
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: The background is like a purple-red wave with distorted blocks
** Good:
** Good: A blue wave-like background where blocks pop
** Great:
** Great: Green round pattern background where blocks pop
** Perfect:
** Perfect: A colorful round background with blocks bursting out
* Background with complementary color:
* Background with complementary color: Blue
It is similar to the Gauge marker turned upside down. Unlike the Digital block marker, each block falls at the same time with almost no gap.


= jubeat saucer =
= jubeat saucer =
== saucer ==
== saucer ==
[[Image:Saucer marker banner.png|right]]
[[Image:Saucer marker banner.png|right]]
* Direction:
* Type: Ripples
* Animation:
* Direction: From top and bottom
* Speed:
* Animation: The rectangular shutter closes from the top and bottom. At the same time, the letters "TOUCH" are combined from the left and right
* Timing:
* Speed: normal
* Timing: When the white shutter closes and the two "TOUCH" come together
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: Red “×” on a black background
** Good:
** Good: Yellow pattern
** Great:
** Great: Green (also visible in light blue) pattern
** Perfect:
** Perfect: "PERFECT" text on a rainbow background
* Background with complementary color:
* Background with complementary color: Yellow
This marker is basically a faster version of ripples marker. If you like ripples but want something slightly faster, this marker may suit you. Perfect animation is very flashy, stands out really well, good for EXCs.


== SHOT-CYO-U ==
== SHOT-CYO-U (S-C-U) ==
[[Image:SHOT-CYO-U marker banner.png|right]]
[[Image:SHOT-CYO-U marker banner.png|right]]
* Direction:
* Type: Yubiko/Ring
* Animation:
* Direction: Circular motion from starting in bottom right corner going clockwise
* Speed:
* Animation: Shocho spins around with the Saucer marker in the backround
* Timing:
* Speed: Normal
* Timing: When Shocho stands upright
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: close-up on a bright red background
** Good:
** Good: The face of Shocho crying on a blue background
** Great:
** Great: Shocho has a normal face on a yellow background
** Perfect:
** Perfect: Shocho laughs on a reddish rainbow background.
* Background with complementary color:
* Background with complementary color: Dark
The Perfect color and animation is the same as the one from saucer. Some say this is a Yubiko type marker because of SHOT-CYO-U's rotation, however some say it is a Ring type due to the fact that there is no bouncing animation like Yukibo and Circus have.
 
Considered a joke marker, its more used to showcase instead of actually using it for normal gameplay.


== QMA/CPU Sharon ==
== QMA/CPU Sharon ==
[[Image:QMA CPU Sharon marker banner.png|right]]
[[Image:QMA CPU Sharon marker banner.png|right]]
* Direction:
* Type: Ripples
* Animation:
* Direction: From left and right.
* Speed:
* Animation: The blue door with the mark gradually closes, and finally fades out lightly and closes
* Timing:
* Speed: Somewhat slow
* Timing: When the door is completely closed
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: A star falls on Sharon's head
** Good:
** Good: Sharon flashes a light bulb
** Great:
** Great: Sharon jumps once
** Perfect:
** Perfect: Sharon jumps one revolution and suddenly approaches, Kumakyu also appears in front
* Background with complementary color:
* Background with complementary color: Magenta or Blue
Similar to Fusuma marker, it's basically a reskin of that.


= jubeat prop =
= jubeat prop =
== prop ==
== prop ==
[[Image:Prop marker banner.png|right]]
[[Image:Prop marker banner.png|right]]
* Direction:
* Type: Instant/Cyber
* Animation:
* Direction: From the back
* Speed:
* Animation: A pink oval appears from the back, sticks at the center, and appears as TOUCH.
* Timing:
* Speed: normal
* Timing: when the pink circle and TOUCH appears
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: glows red
** Good:
** Good: glows blue
** Great:
** Great: glows green
** Perfect:
** Perfect: glows yellow
* Background with complementary color:
* Background with complementary color: Dark
Due to the distinct judgement colors, it is very easy to know which judgement you received. Some people compare the prop marker to Firework because of how the whole square lights up pink instantly. Therefore, it is considered a cross between Instant and Cyber types.


= jubeat Qubell =
= jubeat Qubell =
== Qubell ==
== Qubell ==
[[Image:Qubell marker banner.png|right]]
[[Image:Qubell marker banner.png|right]]
* Direction:
* Type: Shutter
* Animation:
* Direction: From around closing in
* Speed:
* Animation: Hexagonal camera shutters close from all sides. "TOUCH" appears from the top and bottom just before closing and overlaps when closing.
* Timing:
* Speed: Normal
* Timing: When the shutter closes and "TOUCH" overlaps
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: glows red
** Good:
** Good: glows green
** Great:
** Great: glows yellow
** Perfect:
** Perfect: Iridescent and the word "PERFECT" is displayed.
* Background with complementary color:
* Background with complementary color: Dark
Similar to Shutter marker, basically a reskin, however some say it feels slightly slower than Shutter. Compared to Shutter, the judgments are easier to understand.


== Himouto! Umaru-chan ==
== Himouto! Umaru-chan ==
[[Image:Himouto! Umaru-chan marker banner.png|right]]
[[Image:Himouto! Umaru-chan marker banner.png|right]]
* Direction:
'''This marker was removed on June 24th, 2019.'''
* Animation:
* Type: Gauge
* Speed:
* Direction: From below
* Timing:
* Animation: a yellow polka dot pattern appears, and the "Kanister Umaru-chan" logo appears and fades out
* Speed: Normal
* Timing: When the yellow polka dot pattern is just right on top and the "Koshime Umaru-chan" logo is clearly visible.
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: Umaru, a younger sister version with blue polka dots, appears from below while crying
** Good:
** Good: A baby sister version of Umaru with a light blue pattern appears from the left with a potato
** Great:
** Great: Dried sister version of Umaru with green polka dots appears while waving
** Perfect:
** Perfect: Beautiful sister version Umaru appears with a smile
* Background with complementary color:
* Background with complementary color: Blue
The difference between this marker and Gauge marker from the first jubeat is that Gauge is clearly displayed from the bottom, while this marker fades in from the center.


== NEW GAME! ==
== NEW GAME! ==
[[Image:NEW GAME! marker banner.png|right]]
[[Image:NEW GAME! marker banner.png|right]]
* Direction:
'''This marker was removed on July 27th, 2020.'''
* Animation:
* Type: Cyber
* Speed:
* Direction: From the back
* Timing:
* Animation: A circle comes out from the center
* Speed: Normal
* Timing: When the circle fills the panel and TOUCH is displayed
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: Hifumi appears with a dark blue background
** Good:
** Good: Rin appears in light blue background
** Great:
** Great: Ko appears in light green background
** Perfect:
** Perfect: Aoba appears in bright orange bacgkround
* Background with complementary color:
* Background with complementary color: Dark


== AC Version Disney TsumTsum ==
== AC Version Disney TsumTsum ==
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== clan ==
== clan ==
[[Image:Clan marker banner.png|right]]
[[Image:Clan marker banner.png|right]]
* Direction:
* Type: Shutter
* Animation:
* Direction: Closes in from the 4 corners in a circular fashion
* Speed:
* Animation: The white circle becomes larger and the four-color frame closes.
* Timing:
* Speed: Normal
* Timing: When the shutters close in and Touch appears
* Judgment animations:
** Early/Late: black background, no circles
** Good: Black/Grayish background, white circles
** Great: Blue/Greenish background, white circles
** Perfect: Bright yellow splash
* Background with complementary color: Dark
 
= jubeat festo =
== festo ==
[[Image:festo marker banner.png|right]]
* Type: Shutter
* Direction: Left, Right and Bottom
* Animation: Equilateral triangle shutter. "Touch" and a palm branch appears just before closing.
* Speed: Normal
* Timing: When the shutter is completely closed and "TOUCH" is displayed.
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: Wine-red triangle
** Good:
** Good: Blue triangle
** Great:
** Great: Green triangle
** Perfect:
** Perfect: Multicolored triangles and flowers
* Background with complementary color:
* Background with complementary color:


= jubeat festo =
== HinaBitter♪ ==
== HinaBitter♪ ==
[[Image:Hinabitter_marker_banner.png|right]]
* Type: Gauge
* Direction: from top to bottom
* Animation: The outline of Hinachi-kun's face appears, and the contents of Hinachi-kun's face come down from above.
* Speed: Normal
* Timing: The moment the face fits into the contour of Hinachi-kun
* Judgment animations:
** Early/Late: Sakiko Kasuga & Rin Shimotsuki
** Good: Natsuhi Shinonome & Cocona Shinonome
** Great: Marika Yamagata & Ibuki Izumi
** Perfect: Meu Meu
* Background with complementary color:
= jubeat ave. =
== Avenue ==
[[Image:Avenue marker banner.png|right]]
* Type:
* Direction:
* Direction:
* Animation:
* Animation:
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== Otoca d'or ==
== Otoca d'or ==
[[Image:Otoca d'or marker banner.png|right]]
[[Image:Otoca d'or marker banner.png|right]]
* Direction:
* Direction:  
* Animation:
* Animation:
* Speed:
* Speed:
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Same as [[#Ochazuke|the one added in Qubell]], but with a different banner.
Same as [[#Ochazuke|the one added in Qubell]], but with a different banner.
{{stub}}
{{stub}}
= jubeat (2021) =
== Square ==
[[image:Square_marker_banner.png|right]]
* Type: Shutter
* Direction: Closes in from all sides sides in a circular fashion
* Animation: 45 degree square closing in and rotates into a smaller square in the middle.
* Speed: Normal
* Timing: When the larger square matches the smaller square.
* Judgment animations:
** Early/Late: Three purple squares rotated 45 degrees with "Poor" on top
** Good: Single green square rotated 45 degrees with "Good" to top
** Great: Nine orange squares with "Great" on top
** Perfect: Nine rainbow-colored squares moving outwards with "Perfect" on top
* Background with complementary color:


[[Category:Terminology]]
[[Category:Terminology]]
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