MUSECA Information: Difference between revisions

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== Gameplay ==
== Gameplay ==
The MÚSECA cabinet has a foot pedal and five spinners, which can be pressed, held, or rotated, depending on the note type. Much like several other BEMANI games, notes appear from the top of the screen toward the bottom. Note types are the following:
The MÚSECA cabinet has a foot pedal and five spinners, which can be pressed, held, or rotated, depending on the note type. Much like several other BEMANI games, notes appear from the top of the screen toward the bottom. Note types are the following:
* Objects: normal notes that can be hit by pressing the spinner.
* Objects: normal notes that can be hit by pressing the spinner.
* Long Objects: notes where the spinner must be held.
* Long Objects: notes where the spinner must be held.  
* Rotate Objects: notes where the spinner must be rotated.
* Rotate Objects: notes where the spinner must be rotated.
* Strong Rotate Objects: similar to Rotate Objects, but they must be rotated at a faster speed.
* Strong Rotate Objects: similar to Rotate Objects, but they must be rotated at a faster speed.
* Pedal Object: the foot pedal must be pressed and held.
* Pedal Object: the foot pedal must be pressed and held.
Object judge rank names are the same as SOUND VOLTEX: CRITICAL, NEAR, and ERROR. Combo in this game is referred to as CONNECT, and a full combo is referred to as CONNECT ALL.
When holding down Long Objects or Pedal Objects, a "CHARGE" percentage indicator is shown. The second of two judge ranks for the Object is based on how high the note was charged when the Object ends:
* 100%: CRITICAL
* 20%-99%: NEAR
* 0-20%: ERROR
The Object need not be held entirely to receive 100% CHARGE. Additionally, letting go of the Object will not break the player's CONNECT; it will simply stop increasing CHARGE until the Object is pressed again.


Before or during a song, some gameplay options can be changed: lane shape (curve or no curve, W or flat) and speed modifier (is independent of song BPM, but can be affected multiplicatively by Grafica).
Before or during a song, some gameplay options can be changed: lane shape (curve or no curve, W or flat) and speed modifier (is independent of song BPM, but can be affected multiplicatively by Grafica).
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