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m (→Gameplay) |
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Line 24: | Line 24: | ||
* 100%: CRITICAL | * 100%: CRITICAL | ||
* 20%-99%: NEAR | * 20%-99%: NEAR | ||
* 0- | * 0-19%: ERROR | ||
The Object need not be held entirely to receive 100% CHARGE. Additionally, letting go of the Object will not break the player's CONNECT; it will simply stop increasing CHARGE until the Object is pressed again. | The Object need not be held entirely to receive 100% CHARGE. Additionally, letting go of the Object will not break the player's CONNECT; it will simply stop increasing CHARGE until the Object is pressed again. | ||
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