REFLEC BEAT Information: Difference between revisions

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The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.<br>
The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.<br>
Players are required to touch their own color notes when it reaches the judgement line / judgement point.<br>
Players are required to touch their own color notes when it reaches the judgement line / judgement point.<br>
When a note is being touched, a sound will be played.<br>
When a note is touched, a sound will be played.<br>
Somehow, it is similar to an air hockey game.
Somehow, it is similar to an air hockey game.


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** Difference: It will be reflected or spawn more notes of the rival color when touched.
** Difference: It will be reflected or spawn more notes of the rival color when touched.
** They are the only notes that do not disappear after being touched.
** They are the only notes that do not disappear after being touched.
** <b>These are the only notes that can perform a "JUST REFLEC".</b> (See below)
** <b>These are the only notes that can be used for a "JUST REFLEC".</b> (See below)


* ロングオブジェクト [Long Object]
* ロングオブジェクト [Long Object]
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* TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
* TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
** A green Long Object with a red or blue arrow
** A green Long Object with a red or blue arrow.
** A combination of "Top Object" and "Long Object"
** A combination of "Top Object" and "Long Object".
** Top Long Objects must be touched and <b>held down until the note ends</b> when it reaches the top judgement point (above the judgement line).
** Top Long Objects must be touched and <b>held down until the note ends</b> when it reaches the top judgement point (above the judgement line).
** Notes travel straight towards the top judgement point.
** Notes travel straight towards the top judgement point.
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* バーティカルオブジェクト [Vertical Object] (introduced in [[REFLEC BEAT groovin'!!]])
* バーティカルオブジェクト [Vertical Object] (introduced in [[REFLEC BEAT groovin'!!]])
** Objects that don't bounce on the sides, instead they go straight.
** Objects that don't bounce on the sides; instead, they go straight.
** Black or Gold colored. Gold Vertical Objects can be used for JUST REFLEC. Can be either Normal, Long or Chain notes.
** Black or Gold colored. Gold Vertical Objects can be used for JUST REFLEC. Can be either Normal, Long or Chain notes.


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* GOOD → +1
* GOOD → +1
* MISS → -3
* MISS → -3
There are no POORs when you touch an empty space, unlike in beatmania IIDX etc.
There are no POORs when you touch an empty space, unlike in beatmania IIDX, etc.


==== JUST REFLEC ====
==== JUST REFLEC ====
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** The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch.
** The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch.
** Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.)
** Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.)
** However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13).
** However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13). In REFLEC BEAT colette, this was known as JUST REFLEC DAMAGE.
** The gauge has three slots to store JUST REFLECs in REFLEC BEAT and REFLEC BEAT limelight.
** The gauge has three slots to store JUST REFLECs in REFLEC BEAT and REFLEC BEAT limelight.
*** Two more slots were added in REFLEC BEAT colette.
*** Two more slots were added in REFLEC BEAT colette.
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* Last Note of JUST REFLEC
* Last Note of JUST REFLEC
<i>-- The only unfair part in this game.--</i><br>
<i>-- The only unfair part in this game.--</i><br>
Due to difference in note patterns, the last gold normal Object can appear at different times for both players.<br>
Due to differences in note patterns, the last gold normal Object can appear at different times for both players.<br>
For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up his JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.<br>
For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up their JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.<br>
It implies that Red ''may'' have a higher score than Blue.
It implies that Red ''may'' have a higher score than Blue.


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