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The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.<br> | The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.<br> | ||
Players are required to touch their own color notes when it reaches the judgement line / judgement point.<br> | Players are required to touch their own color notes when it reaches the judgement line / judgement point.<br> | ||
When a note is | When a note is touched, a sound will be played.<br> | ||
Somehow, it is similar to an air hockey game. | Somehow, it is similar to an air hockey game. | ||
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** Difference: It will be reflected or spawn more notes of the rival color when touched. | ** Difference: It will be reflected or spawn more notes of the rival color when touched. | ||
** They are the only notes that do not disappear after being touched. | ** They are the only notes that do not disappear after being touched. | ||
** <b>These are the only notes that can | ** <b>These are the only notes that can be used for a "JUST REFLEC".</b> (See below) | ||
* ロングオブジェクト [Long Object] | * ロングオブジェクト [Long Object] | ||
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* TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]]) | * TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]]) | ||
** A green Long Object with a red or blue arrow | ** A green Long Object with a red or blue arrow. | ||
** A combination of "Top Object" and "Long Object" | ** A combination of "Top Object" and "Long Object". | ||
** Top Long Objects must be touched and <b>held down until the note ends</b> when it reaches the top judgement point (above the judgement line). | ** Top Long Objects must be touched and <b>held down until the note ends</b> when it reaches the top judgement point (above the judgement line). | ||
** Notes travel straight towards the top judgement point. | ** Notes travel straight towards the top judgement point. | ||
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* バーティカルオブジェクト [Vertical Object] (introduced in [[REFLEC BEAT groovin'!!]]) | * バーティカルオブジェクト [Vertical Object] (introduced in [[REFLEC BEAT groovin'!!]]) | ||
** Objects that don't bounce on the sides, | ** Objects that don't bounce on the sides; instead, they go straight. | ||
** Black or Gold colored. Gold Vertical Objects can be used for JUST REFLEC. Can be either Normal, Long or Chain notes. | ** Black or Gold colored. Gold Vertical Objects can be used for JUST REFLEC. Can be either Normal, Long or Chain notes. | ||
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* GOOD → +1 | * GOOD → +1 | ||
* MISS → -3 | * MISS → -3 | ||
There are no POORs when you touch an empty space, unlike in beatmania IIDX etc. | There are no POORs when you touch an empty space, unlike in beatmania IIDX, etc. | ||
==== JUST REFLEC ==== | ==== JUST REFLEC ==== | ||
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** The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch. | ** The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch. | ||
** Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.) | ** Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.) | ||
** However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13). | ** However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13). In REFLEC BEAT colette, this was known as JUST REFLEC DAMAGE. | ||
** The gauge has three slots to store JUST REFLECs in REFLEC BEAT and REFLEC BEAT limelight. | ** The gauge has three slots to store JUST REFLECs in REFLEC BEAT and REFLEC BEAT limelight. | ||
*** Two more slots were added in REFLEC BEAT colette. | *** Two more slots were added in REFLEC BEAT colette. | ||
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* Last Note of JUST REFLEC | * Last Note of JUST REFLEC | ||
<i>-- The only unfair part in this game.--</i><br> | <i>-- The only unfair part in this game.--</i><br> | ||
Due to | Due to differences in note patterns, the last gold normal Object can appear at different times for both players.<br> | ||
For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up | For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up their JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.<br> | ||
It implies that Red ''may'' have a higher score than Blue. | It implies that Red ''may'' have a higher score than Blue. | ||
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