SOUND VOLTEX Information: Difference between revisions

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Original SOUND VOLTEX songs do not have soundtracks of their own, but may appear in soundtracks for multi-game BEMANI events.
Original SOUND VOLTEX songs do not have soundtracks of their own, but may appear in soundtracks for multi-game BEMANI events.


Recently, SOUND VOLTEX's sound direction has been increasingly focusing on KONAMI original songs made by the most popular FLOOR winners. SOUND VOLTEX also became the first BEMANI game series to have licensed BMS songs (BEMANI Simulation files), and with SOUND VOLTEX IV HEAVENLY HAVEN, it will also be getting songs from major doujin labels such as ''HARDCORE TANO*C'', [[S2TB Recording]] and ''C.H.S''.
Recently, SOUND VOLTEX's sound direction has been increasingly focusing on KONAMI original songs made by the most popular FLOOR winners. SOUND VOLTEX also became the first BEMANI game series to have licensed BMS songs (BEMANI Simulation files), and with SOUND VOLTEX IV HEAVENLY HAVEN, it will also be getting songs from major doujin labels such as ''HARDCORE TANO*C'', [[S2TB Recording]], and ''C.H.S''.


= Gameplay =
= Gameplay =
''For simplicity, the games will be referred to by their subtitle (BOOTH, infinite infection, GRAVITY WARS, HEAVENLY HAVEN).''
''For simplicity, the games will be referred to by their subtitle (BOOTH, infinite infection, GRAVITY WARS, HEAVENLY HAVEN).''
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks/DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial.<br>
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks & DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial.<br>
The game interface has 4 CHIP BT note lanes, and 2 LONG FX note lanes that each occupy 2 BT note lanes. BT notes are white and FX notes are yellow/orange.<br>
The game interface has 4 CHIP BT note lanes, and 2 LONG FX note lanes that each occupy 2 BT note lanes. BT notes are white and FX notes are yellow/orange.<br>
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. By default, when a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br>
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. By default, when a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br>
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* LONG note lanes can now have short notes, known as CHIP FX notes.
* LONG note lanes can now have short notes, known as CHIP FX notes.
* The HARD-gauge style EXCESSIVE RATE is added. Drop to 0% and the stage fails immediately.
* The HARD-gauge style EXCESSIVE RATE is added. Drop to 0% and the stage fails immediately.
* The INFINITE BLASTER unlock system/folder is added (now known as '''BLASTER GATE'''). This folder is only available if the BLASTER ENERGY gauge is at 100%. It unlocks most INFINITE and GRAVITY charts. Using the EXCESSIVE RATE gauge charges the BLASTER GAUGE by 6.67% a stage (15 plays will fill it).
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). This folder is only available if the BLASTER ENERGY gauge is at 100%. It unlocks most INFINITE and GRAVITY charts. Using the EXCESSIVE RATE gauge charges the BLASTER GAUGE by 6.67% a stage (15 plays will fill it).


GRAVITY WARS added even more mechanics:
GRAVITY WARS added even more mechanics: