Shounen wa sora wo tadoru: Difference between revisions

(Added song/character comment translations; feel free to make any corrections.)
(4 intermediate revisions by 2 users not shown)
Line 38: Line 38:
* "Murakumo" (叢雲) means "cloud masses".
* "Murakumo" (叢雲) means "cloud masses".
* 少年は空を辿る is the first brand-new, non-remix song to feature MZD as the rival character since [[Votum stellarum]].
* 少年は空を辿る is the first brand-new, non-remix song to feature MZD as the rival character since [[Votum stellarum]].
* According to Power Of Nature, his theme for 少年は空を辿る was to create a tough boss song, however he wanted to break the dogma of "making difficult songs of 170-200 BPM".
* 少年は空を辿る's EX chart has a [[Spicy Gauge]].
* 少年は空を辿る's EX chart has a [[Spicy Gauge]].
* 少年は空を辿る is one of the songs part of the [[Mimi, Nyami & Kotaro no flying catch!]] (ミミニャミ・コタローのフライングキャッチ!) event. It can be unlocked in jubeat saucer since June 3rd, 2013.
* 少年は空を辿る is one of the songs part of the [[Mimi, Nyami & Kotaro no flying catch!]] (ミミニャミ・コタローのフライングキャッチ!) event. It can be unlocked in jubeat saucer since June 3rd, 2013.
Line 60: Line 59:
* 少年は空を辿る received an EASY chart in [[AC pnm eclale|pop'n music éclale]] on December 21st, 2015.
* 少年は空を辿る received an EASY chart in [[AC pnm eclale|pop'n music éclale]] on December 21st, 2015.
* After being removed from the initial release of [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]], 少年は空を辿る was revived on March 23rd, 2017.
* After being removed from the initial release of [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]], 少年は空を辿る was revived on March 23rd, 2017.
* 少年は空を辿る is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of '''beatmania IIDX INFINITAS 楽曲パック vol.9'''.
* 少年は空を辿る is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of '''beatmania IIDX INFINITAS Music Pack vol.9''' (beatmania IIDX INFINITAS 楽曲パック vol.9).
* 少年は空を辿る is available in [[CS pnm Lively|pop'n music Lively]] as part of the '''pop'n music Lively 楽曲パック vol.4'''.
* 少年は空を辿る is available in [[CS pnm Lively|pop'n music Lively]] as part of the '''pop'n music Lively Music Pack vol.4''' (pop'n music Lively 楽曲パック vol.4).
* 少年は空を辿る's [[CS jb 2021|jubeat (2021)]] ratings were adjusted to its jubeat festo ratings on March 7th, 2022.
* 少年は空を辿る's [[CS jb 2021|jubeat (2021)]] ratings were adjusted to its jubeat festo ratings on March 7th, 2022.


Line 69: Line 68:
== Song Production Information ==
== Song Production Information ==
=== Power of Nature ===
=== Power of Nature ===
"A slow but tough boss song" was the theme of this piece. I wanted to break the dogma that "if it's 170-200BPM, it's difficult".<br>
The theme for this song was "a slow but hard boss".<br>
What should I do to leave my own mark on pop'n's history of boss songs that my seniors have built?<br>
I wanted to break the dogma that "if it's fast of about 170-200BPM, it should be hard".<br>
I decided to bring the last of fantasia's magic into this song.<br>
How could I leave my own mark on the pop'n legacy of boss songs that my seniors have built?<br>
I took advantage of pop'n's lack of barlines and, by using fine notes of 16ths and longer and changing the time signature, I created a sense of speed that doesn't rely on the BPM.<br>
I decided to bring the last of fantasia's magic into my song.<br>
As a result, it's a very busy song even at 140BPM.<br>
Taking advantage of the lack of bar lines in pop'n and, by using 16th notes and higher and changing the time signatures, I created a sense of speed independent of the BPM.<br>
I think many players saw the 140 and returned.<br>
As a result, it's an extremely busy song even at 140BPM.<br>
I think many players were defeated even when they saw the 140 BPM.


In addition, I think the chaotic composition is linked to my state of mind at the time of its creation.<br>
Additionally, I think the chaotic composition of this song is linked to my state of mind at that time.<br>
I was aiming to do a lot of things, but when I hear the song now, I believe it's the kind of song that only game music is allowed to be and that only game music can accomplish.<br>
I'm aiming to do a lot of things, but when I hear the song now, I believe it's the kind of song that can only be found in videogames and that only game music could have made.<br>
The tone is complex, too; both getting lost in the forest and running through the sky, both thoughtful and simple, both easy to understand and hard to grasp, a happy end and a bad end, sad but tender, empty but full.<br>
The tone is complex, too; it alternates between getting lost in the forest and running through the sky, thoughtful and simple, easy to understand and hard to grasp, a happy end and a bad end, sorrowful and tender, empty and full.<br>
I imagined how I'd feel going as I retraced the events leading to the story's end, creating and connecting phrases accordingly.<br>
I imagined how I'd feel if I retraced the events leading to the story's end, creating and connecting phrases together accordingly.


I asked the team to reflect these thoughts accordingly in the animations, making them mysterious but not too serious.<br>  
I asked the team to reflect these thoughts accordingly with the animations, making them mysterious but lighthearted.<br>  
The metaphors, or rather the lack of directness in the metaphors, stir the imagination and makes it really good.<br>
The metaphors, or rather their lack of directness, are excellent to spark the imagination.<br>
Imagination is an asset in any era, and I believe whatever story you imagine is correct.<br>
Imagination is always an asset, and I think every story you can imagine is correct.<br>
I believe this is an important way for people to enjoy pop'n, and the reason we have been able to produce 20 titles.<br>
In my opinion, this is an important way for people to enjoy pop'n, and one of the reasons we've been able to produce 20 titles.<br>
In the truest sense, pop'n music was created and nurtured by everyone.<br>
In the truest sense, pop'n music was created and taken care of by everyone.<br>
Thank you all very much.<br>
Thank you all very much.


"MURAKUMO" has no set ending as the music fades out.<br>
As the music fades out, "MURAKUMO" has no set ending.<br>
I thought that fading it out would be more meaningful and beautiful than giving it a precise end.<br>
I thought that fading it out would be more profound and beautiful than giving it a clean end.<br>
But one thing I do know is that beyond the fade, the next era awaits.<br>
However, I'm aware that beyond the fade out, the next era awaits.<br>
The next pop'n music is already in motion.<br>
A brand-new pop'n music is already in motion.


And I, with all my brazenness and generosity, would like to ask you all to help me nurture that as well.<br>
And I, with all my brazenness and generosity, would like to ask you all to help me take care of it as well.<br>
Thank you for your continued support of pop'n music.<br>
Thank you for your continued support of pop'n music.


== Character Information ==
== Character Information ==
''Always and forever, I'll watch over you.''
''Always, forever, I'll be watching over you.''


=== eimy ===
=== eimy ===
Okay, I thought about writing a poem here, but I couldn't think of anything, so I'll just say that I was happy to be in charge of these animations.
Okay, I thought about writing a poem here,,, but I couldn't think of anything~, so I'll just say that I'm happy to be in charge of these animations.


The MZD I drew for the drafts looked a bit more childish, but I decided to go with animations that looked only almost visible, with no facial expressions so no one could tell how old he was, and had him walk with his back facing the camera in his Neutral animation. PON also wanted "a boy who looked ordinary at first glance but had a mysterious aura".<br>
The MZD I sketched at first looked a bit more childish, but I chose to make him walk away from the camera for his NEUTRAL animation and try to make animations with an almost invisible face and no facial expressions, so that his age would be ambiguous. PON also wanted "a boy who appeared normal at first glance but had a mysterious aura".<br>
However, it was difficult to make these animations where I couldn't show any facial experessions. So I put a lot of effort into the movement of the wrists and the fluttering of his clothes and such... I hope you can feel the love.
However, making animations without face expressions was pretty challenging. So I put a lot of effort into the movement of the wrists and the fluttering of his clothes and such... I hope you can feel the love.


Personally, my favorite animation is the one where he lies in a peaceful meadow. I'd love to bask in the sun like that.
Personally, the animation where he lies in a peaceful meadow is my favorite. I'd love to bask in the sun like that.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==