Spooky: Difference between revisions

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Length: 2:00<br>
Length: 2:00<br>
Genre: HARD HOUSE<br>
Genre: HARD HOUSE<br>
VJ: good-cool and Itch<br>
Movie: good-cool and Itch<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.
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* Due to its speedup at the end of the song to 455 BPM, Spooky held the record for highest BPM at any point in the beatmania IIDX series from 7th style to [[AC EMPRESS|EMPRESS]], when it was beaten by [[Y&Co. is dead or alive]]'s 876 BPM.
* Due to its speedup at the end of the song to 455 BPM, Spooky held the record for highest BPM at any point in the beatmania IIDX series from 7th style to [[AC EMPRESS|EMPRESS]], when it was beaten by [[Y&Co. is dead or alive]]'s 876 BPM.
* The three characters in Spooky's video are modeled after beatmania IIDX artists: the werewolf is modeled after good-cool, the vampire is modeled after [[Taku Sakakibara|TaQ]], and the Frankenstein's monster is modeled after [[Takayuki Ishikawa|dj TAKA]].
* The three characters in Spooky's video are modeled after beatmania IIDX artists: the werewolf is modeled after good-cool, the vampire is modeled after [[Taku Sakakibara|TaQ]], and the Frankenstein's monster is modeled after [[Takayuki Ishikawa|dj TAKA]].
* Spooky's unique title card was not retained in its CS appearances.
** The characters are named Wolf, Dracula, and Franken, respectively.
* Spooky's unique title card was removed from arcade titles in [[AC 9th style|beatmania IIDX 9th style]]. It was also not retained on its CS appearances.
** It would be eventually restored in [[AC IIDX RED|beatmania IIDX 11 IIDX RED]].
* Spooky was absent from the location test of [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]. However, it reappeared in the final release.
* Spooky was absent from the location test of [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]. However, it reappeared in the final release.
* Despite Spooky being removed in [[AC tricoro|beatmania IIDX 20 tricoro]], its video is still present in the arcade beatmania IIDX data.
* Despite Spooky being removed in [[AC tricoro|beatmania IIDX 20 tricoro]], its video is still present in the arcade beatmania IIDX data.


== Song Production Information ==
== Song Production Information ==
Untranslated.
=== good-cool ===
I received a request from TAKA to "create an instrumental hard house song" after a long time.


== Video Production Information ==
== Video Production Information ==
None.
=== good-cool ===
After this song was completed and the demo was checked, I received a phone call. It was from [[Gyo Eguchi|VJ GYO]]. He said, "please, make another movie this time good-cool".<br>
With his encouragement, I was able to make a movie again.
 
I have friends who I often hang out with.<br>
Anyhow, since we always hang out together, why not do it in the movie too!!... So the three of us hung out as usual (laughs).<br>
However, I thought it was a bit boring to appear normally, so I had the idea for us to become animated characters.<br>
Next, since there were three people, I thought about disguising ourselves as three types of Western monsters. At this point, the song title was decided as "Spooky".<br>
Isn't the meaning of "Spooky", "creepy~", such a nuance?
 
Firstly, I roughly divided the song and filled in the sheet music.<br>
Then, I kept adding sound effects necessary for production (such as lightning, door sounds, howling wolfs, and human voices).<br>
And finally, I added the most important character settings.<br>
This time, I requested for character designs from Itch, whom I also have an old relationship with and is my most trusted designer. By the way, he was the man who played the drums when our band performed at the pop'n live the other day.... Oh, what a multitalented person he is♪... Sorry, I'm getting side-tracked... I told him what I wanted to do and waited for him to finish it.<br>
When I saw the completed designs, needless to say, I was deeply moved for a while, as he was successful in making each characters' deformed features while appearing alive.<br>
After the characters were finalized, Itch and I thoroughly discussed the background details, character movements, camera work, and number of seconds in each shot, all with the storyboard in hand.<br>
At the same time, the modeling of "Spooky Castle" was steadily implemented and became 3D.<br>
As the production was in its final stages, I received Itch's movie materials drawn separately and connected its timing with the sounds, and the fully animated "Spooky" was completed.
 
As production was done in a rather tight period, I'm grateful to Itch for staying up all night long until the end, and above all, I want to express my deep respects to TAKA and TaQ for being OK with their appearance(?) in the video. Thanx!!
 
<span style="color:orange">※The [https://web.archive.org/web/20150507131329fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts_gc_spooky.html "Spooky" Art Gallery] is now available in the [https://web.archive.org/web/20150507031759fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts.html G2ARTS] corner!</span>


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==