User:Arcorann/DDR Scoring: Difference between revisions

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This is not intended to be article quality at the moment.
This is not intended to be article quality at the moment.


== 1st/2nd/Club ==
== Arcade mixes ==
 
=== 1st/2nd/Club ===
:Step Score = J * (floor(C/4)^2 + 1)
:Step Score = J * (floor(C/4)^2 + 1)
where
where
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*J = 300 if Perfect, 100 if Great, 0 otherwise
*J = 300 if Perfect, 100 if Great, 0 otherwise


== 3rd ==
=== 3rd ===
Official description of the scoring system: https://web.archive.org/web/20080604023941fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr3rd/plan/score.html
Official description of the scoring system: https://web.archive.org/web/20080604023941fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr3rd/plan/score.html


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*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise


== 4th ==
=== 4th ===
:Step Score = J + 333 * C
:Step Score = J + 333 * C
where
where
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*J = 777 if Perfect, 555 if Great, 0 otherwise
*J = 777 if Perfect, 555 if Great, 0 otherwise


== 5th ==
=== 5th ===
Variant of 3rd with difficulty multiplier and end of song grade and combo bonuses.
:Step Score = J * (K * S + Q)
:Step Score = J * (K * S + Q)
where
where
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*J = 55 if Perfect, 33 if Great, 0 otherwise
*J = 55 if Perfect, 33 if Great, 0 otherwise


== DDRMAX ==
=== DDRMAX ===
Variant of 3rd with groove radar bonuses.
:Step Score = J * (K * S) + Q
:Step Score = J * (K * S) + Q
where
where
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At the end of the stage a bonus is applied for each Groove Radar category.
At the end of the stage a bonus is applied for each Groove Radar category.


== DDRMAX2/Extreme ==
=== DDRMAX2/Extreme ===
Variant of 3rd with difficulty multiplier.
:Step Score = J * (K * S) + Q
:Step Score = J * (K * S) + Q
where
where
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*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise


== SuperNOVA ==
=== SuperNOVA ===
:Step Score = 10000000 * J / (2*N)
:Step Score = 10000000 * J / (2*N)
where
where
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Score is rounded down to nearest integer for output but fractions are retained internally.
Score is rounded down to nearest integer for output but fractions are retained internally.


== SuperNOVA2 to 2014 ==
=== SuperNOVA2 to 2014 ===
:Step Score =  
:Step Score =  
:* S if Marvelous
:* S if Marvelous
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Score is rounded down to nearest 10 for output but fractions are retained internally.
Score is rounded down to nearest 10 for output but fractions are retained internally.


== A ==
=== A ===
:Step Score =  
:Step Score =  
:* S if Marvelous
:* S if Marvelous
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Score is rounded down to nearest 10 for output but fractions are retained internally.
Score is rounded down to nearest 10 for output but fractions are retained internally.
=== Pending ===
AC scoring systems were unified for all non-exclusive releases after SuperNOVA 2.
*Solo Bass
*Solo 2000
*Kids
*true Kiss Desination
*DREAMS COME TRUE
*Disney's RAVE
*1st US
*USA
*DS
*EuroMIX
*EuroMIX2
*Fusion
*1st Asia
== Console mixes ==
=== Pending ===
Those known not to correspond with any AC release include:
*Extreme US
*Ultramix series
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